Reply to comment

 

Hey, this is a pretty cool article... pregnant weretigers, oh my. I can add another anti-munchkin tip, though: put them into a situation where their munchkin stats don't matter.

For example, in one of my past games I had a typical munchkin character with unbeatable combat powers, and some magic tricks to boot. They could probably slay Chthulhu in one hit. I let them have the character, and, in the second session, moved the party into the Digital Web, where physical strength is useless. This was actually scheduled to happen during the campaign, but not until later. Anyway, the only way out of the cyber-realm, of course, is to outsmart your opponents, or politick your way around... In other words, to develop the skills that the uber-fighter lacks.

Actually, another example comes to mind, in a White Wolf werecritter game where I was a player. Another player made a Mokole character with Giant Size 5 and firebreathing; basically, his Crinos form was Godzilla. He got exactly one session where he could stomp the bad guys and eat cars; after that, the game moved into the city sewers, where transforming into Godzilla will get you securely embedded into the ground.

Reply

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.