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"It's times like these," - she said after reading both article and all commentary - "that I wonder if I'm the only player left who has absloutly no intrest in min-maxing. Among other things."

Random comments from the newbie GM/Player.

Munchkins and those who exploit the rules for their own advantage (the shadowrun system is far too easy to abuse) are drifting through the game world, weather poeple want to acknowledge them or not. Stat builders, from my personal experince however, can not seem to fit themselves into actual role-play required situations. I've found the more well played role-play is involved, the less kiddies concentrate purely on dungeon crawling stat beasties.

A friend of mine destroyed whims of munchkins by developing a diffrent Good Karma prize system than suggested within the Shadowrun books. Reward competant thinking, not how many monsters were slain. Never mind that this particular friend/GM frequently took me aside and granted several more points to me than the others.

These unfavorable creatures, Munchkins, are useful in their own rights, however. Without a munchkin to ploy with, would dear old Ark here have even thought of going after Were information and discovoring such pleasnt feats of evilness to be brought down upon another and still give the party a rewarding game? Do you not often hear of a friend's tales of their latest run in with a local antoganist, and dream up fantasies of what you would've done in the particular situation to... 'Teach them a lesson'?

In short, newbies will forever be prevailant. Some will catch on quick and respect wisdom of those who have come before them. Others will only seek a way to overcome all odds, despite enimies made or friends lost. And, on what seems to be a decreasing count in my area, a very few will realize there is more to an RPG than just numbers and maps.

"And so," - she wrapped her random tangent line up simply - "I light the torch of the Eternal Newbie and pass down the next dark corridor, to see what comes next."

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