"If a 3rd ed. rogue finds that he is already able to sweet talk his way out of dangerous situations, then when he next levels up and has to pick between putting points in diplomacy, which he is already successful at, or tumbling, which he sometimes fails, he's going to pick the combat option."
Unless, he figures that if he increases diplomacy even more, there will hardly be any combat at all. You know "Player" is not a mind template, they do sometimes have differing opinions and priorities. Would you use the same argument if it came to increasing combat skills? How often would you say the average player claims that he doesent need to improve his combat skills anymore? Well, assuming were not playing D&D where you dont have a choice. You *have* to get better at bashing people.
And remember, there's always room for improvement, especially in games like Vampire and D&D where theres always a bigger fish and the sky is quite far from the limit.
"If a 3rd ed. rogue finds that he is already able to sweet talk his way out of dangerous situations, then when he next levels up and has to pick between putting points in diplomacy, which he is already successful at, or tumbling, which he sometimes fails, he's going to pick the combat option."
Unless, he figures that if he increases diplomacy even more, there will hardly be any combat at all. You know "Player" is not a mind template, they do sometimes have differing opinions and priorities. Would you use the same argument if it came to increasing combat skills? How often would you say the average player claims that he doesent need to improve his combat skills anymore? Well, assuming were not playing D&D where you dont have a choice. You *have* to get better at bashing people.
And remember, there's always room for improvement, especially in games like Vampire and D&D where theres always a bigger fish and the sky is quite far from the limit.