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This article is very similar to one posted a month ago titled "Twists of Fate: Subterfuge." I posted a response to that article so I will try to avoid repeating myself here. To be brief, I agree with the comments of dwhoward in that you are creating a player vs. player group dynamic that if handled improperly, could damage the group as a whole. In general, I believe the likelyhood of this type of story ending successfully, with no hurt feelings, to be so unlikely as to not be worth the risk.

However, I will say that if I were to attempt something like this, I would only do it with the double-spy approach outlined by Arkelias. Having two spies that don't know about each other, and working against each other, not only injects some of the counter balance mentioned by dwhoward, it also has the advantage of playing the same trick on every player in the group, not only the non-spy players.

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