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I have tried a campaign where each player has his own agenda in addition to the group's goal - the problem is that the players tend to place the importance of their own goal above the main plot ... enjoyable for the players, but I struggle to get any real story done - it is hard to have PCs who have jobs, families and are members of societies to band together and trust each other.
Stil, I have tempted the PCs to work with their enemies, as well as inserting clashes of loyalties and principles. Okay, I haven't got a group of PCs that stands united like a breakwater against all challenges, but at least the characters are real people. Hmmm. So many pros or contras.
I guess I will try to instill a greater feeling of unity in the next campaign - the players are anyway paranoid enough.

Yours

EchoMirage

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