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A good GM may also have had neither die. The wounded creature, surely near the brink of expiration slithers over to the charred corpse of the character and extracts vital organs and limbs required to sustain its horrid existence. This was a horror story ... right?
The GM plot line intact, weaves the character's actions into the story but also plants the seeds of future interactions with this beasts. Weaknesses, allergies, and even personality traits from the fallen character can give others an advantage against this horrid foe. This special advantage means that the players are compelled to act against it because they alone know a terrible secret about its power.

I agree with SF and Calamar -- your GM is a weenie.

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