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I had trouble nailing sporting events down when I was writing the article, but I think they could be an adventure type. I was also considering another genre completely that covered things like trying to reach some goal before another group of players or NPCs, like a cross-country race or some kind of Junkyard Wars-style challenge. Mechanically, this simply replaces the static difficulty of fixed terrain with the dynamic difficulty of an NPC skill check, but remains mostly the same as the adventure mechanics.

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