The recursive connection is what intrigued me too, Lorthyne. Seeing one of the online RPG "campaign setting" books triggered the idea to take other game ideas from old video games I enjoyed and using them for D&D ideas.
There was a funny coincidence to it too, although a bit of a negative example. I was freshly back to table-top gaming after a long hiatus and looking for various resources to spice up my game. I got just sick of nothing but campaign setting books coming out one after another with no "substance" -- meaning modules, situations, mechanics, stories, etc. The MMORPG spin-off campaign book was a MMORPG I had tried and gotten sick of for offering no substance. *chuckle* I'd sworn off the game forever so I never cracked the book. But I thought, "If they can make a book out of this [natural fertilizer], there is a bunch of good stuff I could use!"
The recursive connection is what intrigued me too, Lorthyne. Seeing one of the online RPG "campaign setting" books triggered the idea to take other game ideas from old video games I enjoyed and using them for D&D ideas.
There was a funny coincidence to it too, although a bit of a negative example. I was freshly back to table-top gaming after a long hiatus and looking for various resources to spice up my game. I got just sick of nothing but campaign setting books coming out one after another with no "substance" -- meaning modules, situations, mechanics, stories, etc. The MMORPG spin-off campaign book was a MMORPG I had tried and gotten sick of for offering no substance. *chuckle* I'd sworn off the game forever so I never cracked the book. But I thought, "If they can make a book out of this [natural fertilizer], there is a bunch of good stuff I could use!"