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To be fair, another person on the board used it first, but I agree - it fits. I think it's interesting because by putting limits on something, or quantifying a nebulous thing in some way, it introduces a "game" aspect to the tactic and gives a practical reason to use it.

Prior to the 3e, when combat moves and feats were not actually codified, very few people actually used them, and if they did, their success was merely at the arbitrator's whim. Once introduced as a game though (rather than mere role-play description), players began to push them to the limit - to use them in ways they might not have considered before. I would liken it to drawing a chalk line around the edge of a field, and setting up goal posts. Where before, you could just kick the ball around and just play, now you can play a game.

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