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Alright, here goes.

1. First, a regulatory force would not need intellect, merely the ability to sense a strong power and act according. To maintain the balance, you don't nencessarily need ot realize you're doing it. Most participants in the food web are not cognizant (I think, i'm no pet or plant psychic) of how they contribute to the balance, and frankly, natural progression seems to work better without sentitient beings "in control" (weren't many landfills before people showed up, like it or not).

2. Sacrosanct, calling DnD "medieval" is a poor comparison. Msot of the settings are jsut too egalitarian towards women and funny-looking people to even consider a proper comaprison, and most classes are literate, even most NPCs (in the middle ages, many people we'd now call Aristocrats were inbred twits who couldn't read a letter of thier native tongue, as were many "experts").

3. Goblins are the tiny ones, not hobgoblins. Hobgoblins are aboutfive six and up, so about the same as an englishman or irishman (the english took over the world quite well).

4. Economyies very important. Even with magic subbing for techonology, remebmet that msot "monsterous" race have a much smaller number of mages, as they tend to be better at brute force.

5. Race mechanics are kinda dopey. The only wya to balnce them out woudl be to remove any non-physical disadvantages. However, I'd argue that a dwarf due to hieght, stature, and build shoudl take a hit to charisma. You coudl always blame it on pheromones, I suppose.

As for hits to intel, now that's biased. So you're telling me a half-orc raised by elves is still a doofus with little to no education? Jeez...

But the truth is that half-orcs nad orcs are stupid because it's balanced, to make a fair game, you have ot make a blanaced game.

If I asked nicely, I coudl probably convince a DM to give me a lack normal stats for a Half-orc. But frankly, I find the stat hits to be likely. Frankly, if the racial abilities (Dwarven Stone-cunning, elven awareness, etc.) were simply listed as replacable Racial feats, life would be easier on all of us. However, I think that's the best way to combat non-physiological abilities, is by simply asking the DM if you can susbsititute saidability for a feat. As for the stats, again, I'd need to ask the DM for help with each of these. Personally, I alwasy thougth of dwarves making more sense with a hit to dexterity. There tough as the earth, but also about as fast.

But frankly, I fins it's a small quibble that's easily remedied merely by discussing an alteranative with the DM. Atl east these thigns aren't totally integral to the races survivability.

As for gettin' in touch, Tzuriel, it'd have to be you coming over this way. No complaining, but I don't have a license or a free-wa legal vehicle, and my gnoem army lack enough zeppelons to get my house afloat as of yet.

Cheerily yours,
Theo

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