You are right about dnd. That's one of the things I quickly got jaded about in dnd, because magic to me has always been mystical, interesting, but also limited in pretty significant ways. Again - Lord of the Rings. Gandalf never drops a fireball. I absolutely hate the "magic as technology" idea - it's nowhere near even an attempt at realism, and it ruins what makes magic special. Also, it doesn't fit in with modern fantasy at all. By the way, anybody heard of a good modern fantasy setting? Cause all I've got is Mage: the Awakening, and I wanted to see if there's more.
Yeah, I should look more into GURPS. I know the kid who introduced me liked it because when they updated they put it on their website, unlike dnd, which made you buy a whole new book (he used to play 3rd dnd, but stopped when 3.5 came out - wasn't too keen on shelling out another 90 bucks for a few rule changes). A guy I know now ran his first game with GURPS, and it was a disaster, so I think he's been jaded. I don't know. I'll have to look at GURPS. I think I have a pdf of it somewhere...
Oh, so there was a Wheel of Time setting made. I wasn't sure. Well, no wonder it tanked if wizards made it. Wizards is great with dnd, but they really suck at just about anything else. That's too bad. Wheel of Time has some compelling and interesting ideas that the d20 system could never get across, and it would be a fun world to play in, that's for sure.
Dragonlance 5th Age, huh? I'll have to look into that. I love looking at new magic systems.
I want to find a magic system based more on internal magic, like pulling the energy out of you. I've always loved that concept in fantasy novels. Any takers?
You are right about dnd. That's one of the things I quickly got jaded about in dnd, because magic to me has always been mystical, interesting, but also limited in pretty significant ways. Again - Lord of the Rings. Gandalf never drops a fireball. I absolutely hate the "magic as technology" idea - it's nowhere near even an attempt at realism, and it ruins what makes magic special. Also, it doesn't fit in with modern fantasy at all. By the way, anybody heard of a good modern fantasy setting? Cause all I've got is Mage: the Awakening, and I wanted to see if there's more.
Yeah, I should look more into GURPS. I know the kid who introduced me liked it because when they updated they put it on their website, unlike dnd, which made you buy a whole new book (he used to play 3rd dnd, but stopped when 3.5 came out - wasn't too keen on shelling out another 90 bucks for a few rule changes). A guy I know now ran his first game with GURPS, and it was a disaster, so I think he's been jaded. I don't know. I'll have to look at GURPS. I think I have a pdf of it somewhere...
Oh, so there was a Wheel of Time setting made. I wasn't sure. Well, no wonder it tanked if wizards made it. Wizards is great with dnd, but they really suck at just about anything else. That's too bad. Wheel of Time has some compelling and interesting ideas that the d20 system could never get across, and it would be a fun world to play in, that's for sure.
Dragonlance 5th Age, huh? I'll have to look into that. I love looking at new magic systems.
I want to find a magic system based more on internal magic, like pulling the energy out of you. I've always loved that concept in fantasy novels. Any takers?