Film Noir Game
So, I've had a system idea bouncing about in my head for the last several months that I've decided to bring to you guys to see what you think of it. I've wanted to make a gaming system for running film noir (those old detective movies from the 40s, recently films such as The Black Dahlia and L.A. Confidential) for quite a while. I've a few ideas but nothing really complete. I have no intent to make a profit from this and anyone that wishes to use ideas we discuss in this forum in his/her own game is more than welcome to (if you have an idea you don't want used elsewhere, please say so in your post).
Anyway, let me first describe the gameplay I have in mind for this. Taking my cue from films like L.A. Confidential or the recent video game Heavy Rain, I see this game as for groups of players, numbering from one to four, each playing a different character with his/her own story. The players will not, unless they explicitly choose to, run as a party, like in D&D. Each player will carry his own story, each trying to resolve the mystery and finding their own clues along the way. However, when one person's story is being told, I don't expect the other players to keep quiet. In fact, I want everybody to fully participate, commenting on the action, offering advice, etc. The game would be run similar to Dogs in the Vineyard, with one mystery or storyline per session, maybe two sessions for longer, more involved stories. So I'm looking for a quick system, not a really complicated one like D&D.
I have a few basic system ideas. In case you didn't already know from my many gushes on the subject, I love the system for Dogs in the Vineyard. It's not only perfect for the western, which Dogs is, but also for film noir. So I'm really looking to that for inspiration, but if you all have any cool ideas throw them out, whether or not they work with that system. I envision this game having a core mechanic, similar to how the d20 system revolves around rolling a d20. This mechanic I call Corruption, and it's basically the central character stat around which all the others are based. This would influence all die rolls, with a high corruption giving you better success, as being able and willing to move in this world's social circles is how you are successful.
Anyway, that's my basic thoughts on this. I'd love to hear your thoughts on it and someday make a working system, mostly because I love film noir and would love to play games in it.