Violence in gaming
So, I know I always talk about this and am a little obsessed, but it's something that has been bouncing about in my head and I thought it'd be a good thing to throw to you guys. I'm currently running a gangster game, where the players are Irish gangsters in the 20s, and I want to impress the horrifying reality and the addictive adrenaline rush of violence upon them, to portray it realistically. This came up because we recently played through the first moment of real, rolling dice violence in the form of an assassination of a rival gang. It was fun, and part of the problem could be that it was really late, but I don't feel like I brought across the horror of the violence to them. They were excited, but the emotional weight of the action was not captured, at least fully. What can I do, without going overboard, to lend this weight to it, to take it back from the abstraction of die rolls and impress that bullets are actually tearing flesh,and people are actually dying? I'd love advice on this. Thanks in advance to any who post.