Alignment Refinement
There is little more confusing in the D&D universe than the concept of alignment. This said, I would also venture to surmise there are fewer articles written about alignment than any other subject in D&D.
There is little more confusing in the D&D universe than the concept of alignment. This said, I would also venture to surmise there are fewer articles written about alignment than any other subject in D&D. The Players' Handbook reads, "A character's or creature's general moral and personal attitudes are represented by its alignment. . ." (page 87).
It goes on to say, "Alignment is a tool for developing your character's identity." (page 144). The Dungeon Master's Guide seems more concerned about changing alignment: "A character can have a change of heart. Alignments aren't commitments, except in specific cases (such as for paladins and clerics)." Accepting the subject of alignment is at best very complicated, it might be worthwhile to examine a different perspective on the whole thing.
In my twenty-five years of D&D I've come to realize a better understanding of alignment and its affects on the game adds a definite dimension to the game a roll of the dice cannot provide. Most of the time, players tend to view alignment as purely a surface identification. They tend to either meta-game, playing only themselves, or fall into poor theatrics, which include cliches, alter egos, or maniacs, just for the purpose of entertainment. There is nothing intrinsically wrong with these motivations; however, I'd like to present an alternative way of viewing the possibilities of alignment. "Real life" examples are an excellent way to examine how it can be used best within game play.
Basically, alignment is the moral and ethical fabric in which your character is cloaked. It's the foundation and framework to support and house religion, codes of behavior, and rules of one character's engagement within its world. Essentially, alignment is your character and vice versa. Perhaps one of the biggest reasons this subject is tiptoed around so much could be it honestly "hits too close to home" for nearly all of us! How close? How close do you want it to be? And how honestly and deeply do you want to delve?
I cannot think of a better way to explore alignment than to cite both historical and contemporary examples of various real and fictitious characters in our human experience. However, it is an unavoidably sensitive subject; and for obvious reasons of diplomacy and sensitivity I cannot fully name many personalities. See? It is tricky. I'll throw in some examples of what I would expect from characters of each alignment in my gaming experience.
Lawful Good
- King Arthur - knights, chivalry, loyalty, and round tables
- Wyatt Earp - the badge versus the bad guys
- Batman - the caped crusader himself
- Ghandi - peaceful, lawful protest for change
- Sherlock Holmes - except for the opium part, that is, it's elementary
In my games, the lawful good character won't break into the shop, even if the stolen goods are in there.
Neutral Good
- Captain Kirk - What Prime Directive?
- George Washington - nothing lawful about revolution, until you win it
- Conan - whatever it takes
- Lone Ranger - same, but he wears white
- Zorro - undisciplined but structured in a way
You're a nice, likeable guy who will make his own rules if necessary to obtain an outcome for the overall good.
Chaotic Good
- Zeus - a bolt here, a bolt there, but had the Romans' best at heart
- Sir Lancelot - love before loyalty
- Robin Hood - to heck with the upper class
- Spiderman - pretty improbable feats and tangled webs
- Harry Callaghan - You feel lucky, punk?
As a chaotic good character, you'll definitely make waves and drive the others batty with your pet peeves and methods. However, remember, you may not plan well or consider consequences.
Lawful Neutral
- Mr. Spock - perfectly logical, Captain
- Merlin - science has its own law
- Nostradamus - it's gonna happen anyway
- Soviet Russia - a law unto its own, whether it worked or not
- The IRS - It's not personal, but you have to pay us
In a Scorpio game you'll split the treasure evenly every time, no matter who you are.
Neutral
- The animal kingdom - purely reactionary, or we like to think so
- Napoleon Bonaparte - he was a bit of everything combined, so a lot of it cancelled out
- Alexander the Great - where Napoleon learned it all
This is one of the hardest alignments to play accurately. You either combine everything or leave it all out. It's tough to even imagine being this unbiased.
Chaotic Neutral
- Henry VIII-didn't believe much, and made up his own lines as he went
- Al Capone - wasn't really evil, just really greedy
- Andrew Carnegie - the buck was everything, forget who did the work
You'll be the first character to leave the game since you won't have a whole lot of interest in your fellow players.
Lawful Evil
- Lucifer - allowed to torment man through whole history of the Church tradition
- Darth Vader - the dark side is just that
- Ebeneezer Scrooge - took just as much advantage as he could
- Klingons - all about honor, but a really twisted kind
- The Sheriff of Nottingham - loyal to the wrongful king
Your character has already planned how to end up on top. Law and order aren't always about good, and the appearance of order can camouflage evil intent.
Chaotic Evil
- Charles Manson - complete criminal depravity, without rhyme or reason
- Caligula - one of the reasons Rome fell
- Blackbeard - -supposedly loved to torture for the sake of it
- Vlad the Impaler (the real Dracula) - impaled for the sake of it (for the stake of it?)
- Bonnie and Clyde - came to the point where they just didn't care and it wasn't about the money any more.
A chaotic evil alignment probably will be killed by his fellow players. There is little sense and virtually no entertainment value to this disordered a character, since a true chaotic evil creature will not join a group to begin with.
Neutral Evil
- Adolf Hitler - implemented his own "law" and justified chaos for it
- Numerous current dictators - predictably unpredictable
This is the most dangerous of the evil alignments, because with no emotional attachments, there is nothing to lose; hence, there are no limits. I've never seen a player pull this one off. Your humanity would get in the way.
To sum this up, alignment is all about choosing and playing by certain guidelines. When you choose an alignment, play it carefully. Remember the details, such as how a character would react or decide in any particular set of circumstances or confrontations. Don't be surprised if, in playing a character different from your perception of yourself, you discover things aren't quite as you assumed. Gotcha!
- 12808 reads
I have some minor gripes about the examples of alignment you gave. Klingons, for instance, would be "Alignment: usually lawful (any)" I think.
I severely disagree with your take on Lancelot though, and by extension I doubt you really understand alignments all that well (or at least, in a similar way as I do).
Lancelot is lawful good, it's just that love overcame is usual tendencies of loyalty to the king. It's not as if he just shrugged and threw away his loyalty at the drop of a hat or anything! That would've been distinctly chaotic. But he didn't.
I also disgree with your conclusion.
"To sum this up, alignment is all about choosing and playing by certain guidelines."
On the contrary. Alignment is about selecting your moral and personal parameters, and then selecting the alignment that best matches it.
If alignment was just a way to pigeonhole people into nine archetypes, it never would've lasted. It is just a handy tool, a nice gizmo in the gamemechanics (various anti-alignment spells), but nothing more.
"Remember the details, such as how a character would react or decide in any particular set of circumstances or confrontations."
All lawful neutral characters immediately flip open a book of law whenever something special happens? None of them would happen to have any distinct cultural, racial, religeous, or personal biasses? Sorry, I don't agree.
Alignment does not determine how you react. Your own personality determines that (and it determines alignmnet as well, coincidentally).
Belphanior
"This is a cool sig."
One thing about the Alignment 'system'as a game mechanic is that opinions concerning it are as varied as the players themselves.
Good point on the Klingons,I'll grant you that. But if you have studied much about Arthur and the Knights, Lancelot really was a loose cannon...my interpretation of 'chaotic' does not preclude 'loyalty', but 'allegiance' is a much more restrictive thing...and the two are mutually exclusive yet often paraphrased.
In the Game setting, you do 'Choose' an alignment for your character, and 'play' by the guidelines associated by that alignment. The degree of moral and personal parameters you 'role-play' is up to you.True 'Role-Playing' is acting as a being other than yourself,and if your character has distinct biases, then that becomes part of the character.Reaction to circumstances is part of the character, hence, the character's personality determines how they react to a given situation. And if personality 'determines alignment',as you said, then then you are either role-playing yourself, or not role-playing at all.
Thanks for the comment!
The main thing to remember is that Alignment in the D&D world isn't just morality and ethics.. it's a real, verifiable quantity with real effects (like being hedged by a Prot. From Alignment spell) and when you die, you go straight to the outer plane appropriate to it. Heck, there's even 3 different planes possible for any given alignment!
It can be hard to relate that to real life, where it involves concepts like "loyalty" and winners write the history books.
Very true Aubri, but I'd like to respond to Scorpio some more.
"And if personality 'determines alignment',as you said, then then you are either role-playing yourself, or not role-playing at all."
I think you misunderstood me. It is the PC's personality that determines his alignment, not the player's.
For example, in a Dark Sun campaign I once played a thri-kreen (mantis-like humanoid) cleric, whose hivemind-mentality made him usually obey whatever the partyleader wanted. As a conformist and follower, I made him lawful neutral. His personality determined his alignment.
I myself am not of the hivemind mentality. I wasn't roleplaying myself, but I was most certainly roleplaying.
Belphanior
"This is a cool sig."
PS: Ever noticed how you can debate about alignments endlessly and never reach a solution? ^_^
Classifying Batman as Lawful Good seems appropriate when one is talking about the Golden Age/Adam West/Robin With Bikini Shorts Batman. The modern Dark Knight (with Kevin Conroy as the voice) strikes me as more Neutral Good given how he sometimes skirts the legalities of Gotham City to achieve his objectives.
Palladium's Alignment System is an interesting variation, with the lack of a True Neutral alignment which is replaced by Selfish (not necessarily uncaring) and a brief list of what behaviors are typical in that alignment's parameters.
Ok, let me catch up...
Aubri-Very true, and there lies another importance of alignment as a 'Game Mechanic'.My use of 'real life' was intended to give examples that players might think about other than the typical stereotypes.
Belphanior-Exactly my point. You *chose* the character you wanted to play, and 'made him' Lawful Neutral.As I said,
"To sum this up, alignment is all about choosing and playing by certain guidelines."
Pete-You're right, I guess I was addressing the masses.
"To sum this up, alignment is all about choosing and playing by certain guidelines."
Of course alignments have some guidelines inherent to them, but in my opinion you skipped a step.
If I understand you correctly, your method is:
Pick Alignment --> Look up guidelines and adhere to them --> Base remaining details of personality accordingly.
I base this on the following statement: "(that) alignment is the moral and ethical fabric in which your character is cloaked."
I think that you're of the opinion that alignment supersedes most (if not all) other factors.
In my opinion the process goes like this:
Pick Personality ---> Look up alignment that best matches it --> adhere to personality at all times (and thereby one can never violate alignment in the first place).
In my opinion alignment does not supersede (nor is it superseded by) any other factors. I think alignment merely *describes* personality, not dictates it.
It's entirely possible we've both been saying the same thing though and we just misunderstood eachother. If so, we should be feeling mighty silly by now.
;)
Belphanior
"This is a cool sig."
I usually do feel silly!
I think, subconciously or not, that we tend to pick the Personality/Alignment at the same time...I think they are one and the same.
I quote you,"I think alignment merely *describes* personality, not dictates it."...but I think it does both...
I wrote,
"Basically, alignment is the moral and ethical fabric in which your character is cloaked. It's the foundation and framework to support and house religion, codes of behavior, and rules of one character's engagement within its world. Essentially, alignment is your character and vice versa."
Character=Personality=Alignment?
Personally I tend to dislike alignment systems in general. People (and boths PCs and NPCs by extension) are dynamic, thinking, learning individuals. Every day we are forced to make decisions based on current circumstances, and that makes it nearly impossible to come up with a specific list of do's and dont's for any given person.
Belphanior has it right in my opinion. Your character's personality and personality traits should be well defined, but if they are alignment really isn't neccesary. What purpose does it serve really? It is basically just a stereotype that you are penalized for breaking. How can every person ever born fit into one of nine categories?
How many people in your life do you know who you can call 'evil' or 'good'? We all have flaws. We are all selfish at times. We all do things for different reasons. Therefore it seems very difficult to pigeonhole someone that easily.
The system is just too rigid in D&D. Palladium did a much better job of it in my opinion, but I still run my games without alignment.
Maybe the games (AD&D,etc) have reached a point where the whole 'Alignment' thing is not neccessary anymore. That appears to be the trend.
Thanks for the comment!
There are a couple of reasons Alignment has hung around through three D&D iterations, IMO:
1. It's an easy way for not-so-great (or just lazy) role-players to pigeonhole their characters. It allows them to say, "well, my character is CG, so I don't care about the law, I kill the evil dude" rather than actually considering what their character's personality would dictate. Even a LG character can consider (and perform) a CE act in the right situation.
2. Deleting alignment means deleting several widely-used spells and abilities. No more Detect Evil/Good, no more Know Alignment, no more Prot. from Evil/Good. You *could* modify those skills to affect/detect hostile Outsiders (of whatever "alignment"), and if I end up running a game in the future that's probably what I'll do. I'm not sure just how much that would change the Paladin, among other things.
It might also be possible to just use alignment as a "suggestion" rather than as a hard requirement; that is, your character might detect as LG, but if he takes a non-LG action, he's not penalized (though he might be penalized because that same action causes a deity's disapproval, or a violation of his moral code). In this version alignment would be a general classification rather than a hard and fast equivalent to the char's moral code.
That is a valid point-as a 'game mechanic' the concept of Alignment has created elements of the game which are dependent on it...if one was to discard Alignment,or even water it down to a PC 'trait', they would have to re-evaluate certain spells, artifacts, classes, and for the most part, the commonly used Religious Pantheons...
Food for thought....
Eric,
It could be argued that alignment exists only because of the spells used to detect and interact with it. Your average game session does not require alignment at all. The players, regardless of alignment, typically cooperate against an enemy. Good, bad... who's the guy with the gun?
I can't say I'm buying into all of the examples listed here.
Batman, definitely NOT a lawful character. He is and always has acted outside of the law. I'll grant in the past he was more accepted by the police of Gotham, but he is not a Lawful Good personality. He is much more NG or even CG.
Hitler. Well, that's a whole kettle or worms. As a fascist, he was Lawful. The rest of his actions tipped him onto the Evil plane.
Most of the rest are ok. I'd maybe bump Napoleon up to LN, but that's only because of his work in restructuring the legal system. Napoleonic Code anyone?
To classify the Klingons as evil is to classify any tribal/social group with a warrior's ethos as evil. Klingons are meant to embody the concept of the proud warrior. Think Wulfgar's people from Salvatore's books.
I think the article is good, we do need to see more articles written on the subject of the alignment system. We just need to make sure the articles don't start reading like a dissertation for a Philosophy class.
Thanks, Wooz,
Don't worry, I never paid attention in Philosophy Class...
I already retracted my 'Klingon' statement.Now I retract Batman. Hitler?Sure fascism is lawful. Genocide isn't!
The Napoleonic Code is a facade of Law but was subject to purely whimsical interpretation and execution (no pun intended)...
I'm seriously trying to envision the game without any reference to alignments at all...
Thanks!
aeon: Okay, so it's a chicken and egg problem. Either way, ridding ourselves of alignment means killing those spells/abilities, so the problem is unchanged.
Wooz:
Hitler def. not Lawful. I'm reading through Churchill's memoirs of WW2 (which start at the end of WWI), and probably 90% of all the crap Hitler pulled was not in any way indicative of a Lawful nature. While he "sort of" came to power lawfully (in that he was actually appointed by the actual Chancellor at the time), he only was appointed because his own paramilitary forces -- the SA, or brownshirts -- were severely dangerous to the actual government (and in case you were wondering, raising a personal army to challenge the government forces is NOT a lawful act). Hitler's rise to power and Germany's rearmament is one long saga of illegal, chaotic, unlawful acts. I would put Hitler squarely in NE (he did have some respect for history/traditions, namely the German martial tradition, so he can't be completely chaotic).
Scorpio: Think of any other way to tell a story. Neither drama, nor movies, nor literature reference any sort of arbitrary alignment system (even D&D based books!). At most they reference never-delineated "good" and "evil". Know Alignment is rather a stupid spell from the role-playing (as opposed to game mechanic) side anyway, and Detect Good/Evil and their counterparts could just be left open to DM interpretation of whether something is "evil" enough to be detected. You can create any character in the books without reference to alignment at all. As an example, take the paladin. Right now the paladin *must* be LG, which makes little sense to me. To me, a paladin can be described as a religious warrior whose deity has rewarded his dedication by granting him certain gifts.
With that in mind, we don't need the Lawful bit, because we can just observe that a paladin is going to adhere very, very closely to his deity's code of conduct (whether explicit or not). The Good part not only isn't necessary, it's counterintuitive -- why shouldn't Neutral and Evil deities be capable of creating their own holy warriors? (The Good requirement only makes sense if you consider that it's meant to discourage characters from playing evil chars, but since they're supposed to be discouraged anyway, why bother?)
Similarly, what need has a ranger of alignment? A rogue? A fighter?
"Need"...there might be the rub-perhaps 'alignment' per se should only apply to classes that have a need for moral/ethic structure...Clerics...Monks...?Or...
What if practicing a moral/ethic code was a skill.....?
The thing to remember about the D&D alignment system was that it is the bastard love-child of J. R. R. Tolkien and Micheal Moorcock. In Tolkien's universe, there were some absolutes, i.e.; elves were universally good, orcs were universally bad. Humans had free will to choose either side, though with some tendencies; Numemorians are generally disposed to good, Easterlings to evil.
In Moorcock's multiverse, there were pantheons of Law and Chaos. A plane could suffer from having too much of either.
For both, it was often important for the heroes to know which side they were on, because when the big apocalyptic battle came, they needed to know where their loyalties lay.
Gygax combined the two systems. D&D was all about archetypes. The alignment system was a tool to keep characters in their pidgeon holes. A ranger needed an alignment because they are modeled on Tolkien's Dunedain of the north, and they are unversally good. Paladins are universally lawful and good, because the Paladins were originally the elite guards of Charlemagne, and their purpose was to uphold his laws and keep local warlords in check. I'm not sure why druids were supposed to be true neutral.
I don't think it worked well.
Well, it did work pretty well, because it's still around after 25+years! I was playing the earliest versions of it in the mid-70's...and if you think about it, it was brilliant to combine the two. However, the Alignment system is either 'outdated' or worn thin, as the banter here suggests.
Okay, Scorpio, it would be more accurate to say it didn't work for me. I abandoned D&D as soon as skill based systems appeared.
Avenel-I understand what you're saying. And I'm still not crazy about the 3E skills, and feats, blah blah-it's overly-complicated in it's mechanics (but easy to understand).The alignment system is easy enough mechanically, but as we know, subject to a million interpretations. A game designer on another forum came up with an alignment system with like 108 possible 'alignments' to choose from, now there's pigeonholing. So what is the answer?
I don't know that there is any one right answer. The answer I prefer is 'good role-playing'. I feel a player should flesh out, at least in thier own mind, how their character thinks, what her limits are, how far will he go, what are her politics, religion, morals, how does his family act, and is he supportive or rebellious, and once that frame work is established, be consistent within it, or if shifting, understand what pressures are causing the change, and where these changes are leading.
But that's very complicated. If the players just want to dungeon crawl and collect loot, it's probably unnecessary. If they want to tell complex, nuanced stories, full of shades of grey, and all the foibles mortal (or immortal, or dead) flesh is heir to, then it's probably necessary.
Interesting. Make it an optional variant,depending on the type of game...
Our group solved the alignment dilema by taking a survey.
the survey included the following areas:
Alignment (current system)
...What you want to be
...What would you do if pressed
---
Nature & Demeanor
Personality traits List of 50, Pick 10 - 15 - No contradiction unles DMs allows
---
20 situation questions on how you character would react.
They range from helping friends in a bar fight, to saving people, to party dbetrails and they find out etc...
---
Heirarchy of personal motivation
1 - 10 (from a list)
---
Character ultimate goal in life
How they (in a nutshell) plan to attain that goal
---
Once the survey is done. The DM reads, makes any notes needed.
Generates an edited version of this removing all of the private (not known by the players info) and then passes out a copy to the group to read.
This takes about 3 days to do well.
As long as the players stays within the boundaries of what they wrote up, there is no problem with their alignment.
If a fellow player notices a variation in action - The DM notes it
If the Dm notices a variation in action - The DM notes it
If 12 notes are aquired, the DM & Player discuss their alignment. Changes are made (if/as needed) and then a new alignment is handed out to the players.
Penalties for changing alignments: DM asks the players first.
weighs the ideas, and then privately discusses the penalties.
Previous penalties (MINOR: No xp for the encounter which pushed them past the 12 notes mark. SEVERE: Loss of a Level, Special Item, or When healed by Divine means, Use d6 instead of d8)
3 DAYS!!!!
Oh man you got way too much time on your hands.
Actually I'd gladly do it your way, which seems like a toned down CPI (California Personnality Inventory) for RPG's. But, man 3 days...
My method:
Only the DM knows the character's alignment. (MWAHAHAHAH!)
Good: Generally tries to help people. Evil: Doesn't try to help people. Ever. Unless there's something in it for them. Doesn't have compuctions about harming people if there's something in it for them. Neutral: Helps people if it's convenient, doesn't go out of their way to harm them.
Lawful: Obeys the law, likes things orderly. Chaotic: Sometimes breaks the law just for the heck of it, likes things messy and unpredictable. Neutral: Obeys fair laws, mostly because it's easier to, only disobeys them if they are wrong. The other axis helps to determine this.
Most of the time it's not an issue, because the game mechanics things can be handled by the GM. When a player starts acting like an alignment that doesn't fit a class (or any) requirement, the GM tells them "You had a dream last night, about (said event that didn't fit w/ vow) and your god (or nature force, or whatnot) reprimanded you for not acting in keeping with his/her/its teachings. You behaved in the manner of a disciple of (name of force associated with offending action(s)). If you wish to remain under my protection (or whatever), you must take this action in the future: . . ..)
That's just how I do it. Not saying there's anything right or wrong with above method. It doesn't normally come up in my games because I do sci-fi, non magic campaign.
(...ina, at the cantina)
I use to prefer Oddysey's method, and for the most part, it's still similar to what I do now. Oddysey describes a great way to keep everything in game. But over the last several years, I've dropped GM alignment "railing." I tell the players to act how they want their characters to; the alignments will reflect their actions and not the other way around. How do I fairly and honestly judge their PCs? By Jury!
Every once in a while (usually once every 2 months), we'll spend an evening of just straightening out character sheets and XP points and item lists. On these nights, I ask the group to critique each other on alignment adherence. Some of these nights are better than the gaming sessions just on intensity alone! Highly recommended!
No Skinny Dipping!
____l\__________
Chaotic nuetral is the best alignment to have, because you can, pretty much get away with anything!
I'll take ABERRANT, please...
I'd hardly say it was abberant, Mystic Assassin. I'd say that humans, being creatures of whims and unpredictability, will generally NOT act in a way which is in D&D terms 'lawful', and generally do not class themselves as being either good or evil. We all have aspects of us which are evil, just as we all have aspects which are good. Therefore we could be classified as nuetral. Since we are generally not 'lawful' in our thinking, and we are prone to changing our minds, we are chaotic. Chaotic nuetral. I rest my case, no further questions, your honour...
I usually save Chaotic Neutral for those special individuals that revel in whatever psychological disorder they suffer from.
Olly... I really don't need to point out the obvious, do I?
____l\______
Ah...you called me 'your honour' I see you've learned your place.
Aberrant (evil) is MY favorite alignment...from the RIFTS realm...ya dig?
Ok guys see alignment as two coninuums.
Good (selflessness and generosity) to Evil (selfish)
Chaotic (anarchy) to lawful (Order).
While most people are in-between extremes most modern "industrialized world" humans tend towards Lawfull and Neutrality with a bit of goodness.
Laws are everywhere and most tend to follow them until they get too much in the way of their selfish objectives upon which time they bend or break the rules.
Chaotic neutrals are anarchists who will not tolerate any rules.
Chaotic goods see individual freedom and rights as the most important thing.
Lawful Goods think that the common good can only be found if fair and just rules are set and enforced (with necessary strength at times).
Lawfull evils are despots. They are selfish but recognize the need for social order in things.
Chaotic Evils will not only live in anarchy but force others into it and break any rule to get to their goals.
All neutrals don't care about the extremes or strive for ballance between them.
That was my grain of salt.
And Olly, you might get away with a few things by being chaotic but eventually you or probably your character will face the consequence of his actions. Especially if you always play the same kind of anarchist.
My character's not an anarchist, he's more of an anti-hero. A free spirit, if you will. He started off as chaotic good, but I found that too obnoxious and 'rebel-like' for my liking. If you're chaotic nuetral, you're neither a rebel or an anarchist, because, being nuetral, you have nothing to rebel or promote anarchy against. My character could be described as being a bit like Wolverine (but less hairy, and non-smoking), or Aragorn in his Strider incarnation (Before he went all goody-goody as Aragorn and later, Ellessar). He's capable of caring, even having beliefs, and he intentionally stays out of the way of the agents of order, but ultimately he makes his own rules.
Also, by my reckoning, I think that lawful evil, is more of a 'cunning planner' kind of character. Sort of like Hamlet, in the respect that, although he plots and dreams of committing all these dreadful crimes, and doing all these dreadful things, he's ultimately all thought and no action. Likewise, chaotic evil is all action and no thought.
Oh, and I KNOW, I just KNOW that someone is going to inform me about how, actually, Strider is a kind, caring, law-abiding individual, as opposed to the mysterious, reckless, rough-around-the-edges frontiersman that I see him as, because he didn't kill the hobbits and take the ring for himself, and because he ordered the vegetarian option from the Prancing Pony's menu, or some other such ludicrous thing.
Just thought I'd save you some time.
One reason I prefer the anti-hero over the run-of-the-mill goodie-good-good PC is this...
After burning the village of unfortunate innocents, raping the women and stealing the children for human-sacrifice, the Evil Overlord will find himself run-through by the PCs blade: pushed off the cliff inside the volcano unto a fire-breathing ocean of death, after being beaten and disarmed at the end of a five minute sword fight where he fell victim to every cheap shot and cowardly trick that he HIMSELF would normally use against a more GOOD-natured opponent.
One reason I prefer the anti-hero over the run-of-the-mill goodie-good-good PC is this...
After burning the village of unfortunate innocents, raping the women and stealing the children for human-sacrifice, the Evil Overlord will find himself run-through by the PCs blade: pushed off the cliff inside the volcano unto a fire-breathing ocean of death, after being beaten and disarmed at the end of a five minute sword fight where he fell victim to every cheap shot and cowardly trick that he HIMSELF would normally use against a more GOOD-natured opponent.
EXACTLY! Mystic Assassin (May I call you Mystic Ass, for short) gets it! Right on the button!
HA!
I would prefer the nickname... "Mmmm...Ass"
And yes, this falls in line with the Aberrant PC as well. I would quote the actual description from the book, but I don't have any of my game stuff up at the job, ya know.
Yer Honours,
I see that I have wandered albeit by chance into a debate between men of wit and erudition. I am moved to participate.
The D&D Alignment system is simple, flexible, and reasonably comprehensive. Certainly adequate to all but those who love complexity for the sake of it.
However, there are some campaigns, as has already been noted, that are very strongly aligned. To stay true to the campaign, you need to play it in the spirit in which it was designed.
For example, Moorcock's stories are heavily aligned in terms of Law and Chaos. But Good and Evil are almost absent. In general, Law seems to be less evil than chaos, but there is not a lot of difference. In general, both sets of followers seem to act in their own interest. In other words Evil seems to be dominant.
Another example is Andre Nortons Witch World, which is heavily aligned in terms of Dark and Light. Dark is really really bad, and Light is heroic goodness. Law and chaos may be there implicitly, but they pale into insignificance as motivating factors when placed against the backdrop of the cosmic battle of Dark/Light.
Mystic assassin has made an interesting point above. He says he prefers the anti hero because he can pay the evildoer back in his own coin. Indeed this is more and more a feature of modern heroes. Look at most heroes in films today, and they are only moderately less bad than the villains who's ass they kick. This can make for a very powerful and realistic character.
But my own choice is very different. I play the good guy because my favorite heroes have always been good guys. In a world full of ambiguity and downright evil, I give my respect to those who refuse to compromise their convictions for mere expediency. That doesn't mean you can't stick it to the bad guy. It just means you have to act with justice, compassion, and even mercy if it might do some good.
And yeah. Aragorn was as lawful good as they come. My kind of guy.
I apologise, Ass. I don't play RIFTS.
Not a problem, I don't play it either. The source books are great for ideas, though. The expansion book, "Rifts: Mystic Russia" happens to be my favorite. Not because it has the word 'MYSTIC' in it.
My group was into HEROES for a while, and we started using the RIFTS books for source material...good stuff. The system is a little too complicated, though...but still good stuff.
Hum... Aragorn Lawfull Good.
Well in Return of the King I'll Give you that. But he seems much less lawfull in Fellowship and the begining of two towers.
I say that because a Lawfull Character would not shy away from his responsibilities as heir to the kingdom of men. Of course he is as generous, selfless and honourable as they come. But he goes against tradition and "accepted ways" all too often to be lawfull.
Living a ranger's life, enamouring himself with a half-elf, refusing his destiny untill after Helmsdeep.
Etc.
As he comes to terms with his destiny I guess he decides to "settle" down and becomes les chaotic, as most rulers should be.
My two cents.
32 days to go till the movie now : )
But, at the beginning, living by his wits, smoking in dark corners, behaving in a mysterious manner and saying things like "Are you frightened? Not nearly frightened enough!" leads me towards the chaotic nuetral alignment.
My two pence, with fifty pence left over.
Or, for the Europeans reading this: 5000 Euros.
Aragorn is unquestionably good. In the D&D alignment system we all know, and, in my case, despise, I'd call him Neutral Good. He has enough esteem for law to be king, but he also values his personal freedom.
I imagine that you could be confused for thinking him as 'Good', in that he opposes evil, but he's quite clearly nuetral. He does not take up the cup of being king, instead, if I may quote the lines of the late, great Mr. Bean;
"Living in the shadows, scared of who you are. What you are. You are afraid!"
In Fellowship Of The Ring, he goes about, dressed in black, calling himself Strider, and generally being scary and intimidating. As Mr. Butterbur says;
"One o' them rangers of the North. Dangerous folk, they are. Nobody's quite sure of his real name, but 'round 'ere, he's known as Strider'
Also, as a ranger, Aragorn, then going by the sobriquet of Strider, would have to live in the inhospitable wilds, hunting for food, defending himself against wild beasts etc. and therefore would not act in as far as good and evil is concerned, merely survival instinct. Nuetrality. And, since nature is not, by it's erm... nature, orderly, he would have to behave in a 'chaotic' way. See where I'm going with this?
Notice also that at Amon Hen, he does not accompany Frodo on his journey, leaving yon hobbit to go it alone, with big, fat, stupid Sam on his tail, as well as Gollum making silly remarks and plotting to murder them. Had Aragorn been there, Gollum would have had this vocal chords relocated outside of his body at the first opportunity, and he would have lead them there himself.
So, I believe, nuetral. If not a chaotic nuetral, at that.
(Arrogant smile, cocksure swagger)
Olly, your only justifications for his being neutral seem to be:
1) He is scary and intimidating.
2) He has to depend on his Ranger skills to live in the wild.
As for #1: Batman is scary and intimidating, but no one would call him neutral.
As for #2: Nope, I don't buy that one either. That requisite could describe someone of any alignment.
Alignment isn't how you *seem*: it's how you *behave*. Along with Gandalf, Aragorn is one of the focal points of resistance against Sauron. He may be a bit reluctant to take the throne, but his attitude to the conflict of Good vs. Evil can hardly be called "neutral" on that basis. As one of the leaders of the forces of Good, I have no difficulty calling him "Good" with respect to alignment.
Hey watch who you callin fat!
Oh you meant Samwise Gamgee, sorry folks.
Carry on now, chop chop!
I think alignment refinement is going to be slightly more difficult than what any would lead us to believe. The concepts of alignment are nebulous and subjective. We just can't fit everyone perfectly into a 9-part diagram of poorly defined scope and spectrum. Even if we could, it is not too difficult to comprehend that people drift in and out of alignments depending on environment and situation. For example, have you been following the usually conservative posts here at gamegrene recently? Everybody say THANK YOU OLLY!!!
You've hit the nail on the head, Shark (about alignment).
As for the historical examples, Alexander the Great would have started as neutral evil, and slowly become more chaotic as he became more paranoid. He was a monster, not the glorified legend he is seen as today.
I too find it refreshing and have already thanked Olly, you and Mystic Assassin for your levity.
That aside, I think nothing prevents you from making alignment reactive to how the player behaves. Eversince the first edition of Dragonlance Adventures up to Book of Hallowed Might, systems have been coming up with ways to reprensent that.
Why shouldn't someone change alignement? I mean it makes for great roleplaying.
Example: we were playing rod of sevent parts. I played a Chaotic Good 1/2 Ogre who was both a barbarian and a cleric of Lathander. After battling Spiderfiends and going a bit over the edge while raging, he killed his best friend a monk of Lathander.
Because of the trauma I decided he would react very strongly. He destroyed his berzerker sword, became a ranger dedicated to fighting spiderfiends and gradually moved away from chaos.
And it cost me 20% XP for 2 levels to catch up with my barbarian.
Also, the monk having been resurected started comenting on my changing behaviour, on how she was affraid she was loosing her childhood friend etc.
All in all very nice and made easier because the alignment system gave me a BASELINE with which to work. That's all it is really a baseline for role playing.
Gotta Go the Blood Bowl finals await.
I have a problem with rules that have a requisite alignment for specific magic weapon usage. I understand the concept when the situation in question contains alignment extremes, such as Lawful Good items harming Chaotic Evil creatures attempting to use said items. But what about less defined alignment jumps such as from Chaotic Good, to True Neutral? Or what about the Chaotic Deity, whose Lawful Paladin has requested a divine weapon? You end up with a sword of Lord (insert bad god here) trying to be used by Sir/Lady (insert scary name here), and it doesn't seem correct. Also, should Chaotic deities have paladins? As for non-magical campaigns, should alignments have any ramifications beyond character motive and background?
Yo Sam, you would fit right in at our gaming table! I'd rather lose class levels than to ruin a character’s natural emotional progression. We know that's a part of learning that's as important as any other is. In recognition of that, we award XP for sacrificial role-playing decisions (this is a big help in swallowing the tremendous penalties incurred while 'going it truthfully'). We know when our fellow gamers are biting the bullet to do it right!
Thank you all for your praise of me. I am most greatful. I want to thank God, I want to thank my parents, David Blaine, Mr. T, I want to thank everybody in the Diff'rent Strokes, even the white guy, I want to thank Lenny Henry (OOOOOOOOOOOOOOOOKKKKKKK!), and I wanna thank Dr. Trueman, outta Eastenders, and even his no good brother. Thank you all, cha'mone bruthas! Good night!
Oh, and Cocytus, or whatever you're calling yourself, you are WRONG!
1. I WOULD call Batman nuetral, because, though he is not evil by any stretch of the imagination, a lot of his methods are not exactly 'good' are they? Kicking a bloke into a vat of acid so that his face becomes scarred into a hideous, permanent grin? Not very nice, really is it? I don't care if he did shoot your parents, you can't just scar a bloke for life... It's just not cricket.
2. In the wilderness, there is no right or wrong, they're only survival. So, therefore, in game terms, nuetrality.
Now shut yer cakehole, Mr. Cocytus, or I'll pop round your house and give your wife something to hang her towels on. Woof!
Hey Shark,
In most situations, chaotic deities can't have lawful clerics or paladins. The only exceptions I've seen is in the Forgotten Realms: Sune, CG goddess of love has paladins. The general rule is one step away on an alignment table.
And to Olly: I don't really want to get into the Batman argument, but the wilderness thing isn't making a whole lot of sense to me.
For one thing, Nature isn't particularly chaotic either. Things just tend to happen the way they're supposed to unless someone messes with them. Also, mere survival isn't supposed to "declare" one's alignment to the world in general anyway. It's how one acts and reacts toward various situations that "determines" alignment. You're argument shows why animals and other natural forces are neutral, but there is more to people than survival. They make choices in addition to "What am I going to eat today" and "Where am I going to sleep tonight."
I say that Aragorn was Good throughout the series, but I'll concede that he may have made a transition from a chaotic stance to a more lawful stance. I don't know how extreme the starting and ending states might have been, but I don't think he was ever neutral towards Good vs. Evil.
Evidence for this: When he met the Hobbits at the inn, he helped them escape the Nazgul and guided them to other (obviously) good people. He didn't try to take the ring for himself (as a side note, I would say that Boromir failed a Will save), nor did he ever exploit anyone for his own personal gain.
Now I've realized I'm rambling, so I'll stop. That should be enough to get a response anyway.
"Oh, and Cocytus, or whatever you're calling yourself, you are WRONG!"
You go on tellin' yourself that, mister.
"1. I WOULD call Batman nuetral"
You're the first person I've met try to make that argument. Batman's career shows a legitimate concern for others, which is one of the defining characteristics of "good" in the D&D alignment system.
"...because, though he is not evil by any stretch of the imagination, a lot of his methods are not exactly 'good' are they? Kicking a bloke into a vat of acid so that his face becomes scarred into a hideous, permanent grin? Not very nice, really is it?"
You seem to need a refresher on your Batman lore. In nearly every version of that story, the joker's falling into the vat was purely accidental.
While it's true that some later portrayals of Batman make him seem more of a vigilante than a costumed hero, it's important to remember that those portrayals don't comprise the entire canon of Batman comics and film. Batman changed a hell of a lot from decade to decade, especially before the '80s, and each generation made him its own in its own way.
And once again, you've listed one example - which is inaccurate anyway - in support of your claim that Batman uses methods that are not 'good'. I'd say you're confused about the difference between Good and Evil on one axis and Law and Chaos on another. Batman surely doesn't work within the LAW all the time (which speaks to me of a chaotic nature), but he uses non-lethal methods to achieve his goals. He's not above intimidating people to gain a psychological edge, but he DOES NOT kill, and he certainly does not engage in torture. If he were neutral, he wouldn't necessarily have a compunction about killing wrongdoers - check the rules if you don't believe me.
"In the wilderness, there is no right or wrong, they're only survival. So, therefore, in game terms, nuetrality."
The wilderness itself is neutral. The game system is with you there. But how does that make anyone surviving in the wilderness neutral? It doesn't. If wilderness-survival-types - ie, RANGERS - all had to be neutral, the rules would say so. But they've never said so. In 1st ed, rangers had to be good, not neutral. Know why? Because the ranger class was based on Aragorn! Now, in 3d Ed and 3.5, rangers can be of any alignment.
And Ashagua's remarks on this subject are dead on the money.
"Now shut yer cakehole, Mr. Cocytus, or I'll pop round your house and give your wife something to hang her towels on. Woof!"
*Raises brim of cowboy hat in order to spit tobacco juice out of one side of mouth*
You just come on down here, mister. Any time you feel like tryin' to rope my filly, I got two shotgun barrels sayin' that your ass was on the losin' side of the Revolutionary War. YEEHAW! ;)
Ah bin maudite marde une bataille.
Cherie va chercher l'pop-corn pis la biere y'a deux anglais qui vont s'tapocher batard.
I just thought I'd add my own culturally colourfull expressions into the frey.
RE: Batman, actually he is quite different from author to author. One thing is for sure he is very close to neutrality except for that sissy portrayal in the 70's by Adam West (not his fault, the producers').
Fighting evil and for the common good doesn't necessarily make you good. Check Wolverine, Captain Nemo, Anakin Skywalker, Lestat. All of them have moments of selflessness, but those on the recieving end of their claws/sabers/torpedoes and what not aren't too quick to call them good guys.
Careful whom yer calling "Anglais" there, mister.
"RE: Batman, actually he is quite different from author to author."
After Frank Miller's _Dark Knight Returns_, I've found a lot of sameness in the portrayals of Batman, relative to the huge differences from generation to generation prior to the eighties.
"One thing is for sure he is very close to neutrality except for that sissy portrayal in the 70's by Adam West (not his fault, the producers')."
Adam West played Batman in the '60s. And if you think *that* Batman was a sissy, check out the one from the '40s. Weird!
But I don't see where you're getting the "neutral" thing. Any moral ambiguities in Batman's character were added after Frank Miller, whose interpretation is hardly definitive.
"Fighting evil and for the common good doesn't necessarily make you good. Check Wolverine, Captain Nemo, Anakin Skywalker, Lestat."
Fighting evil doesn't necessarily make you good, but fighting for the common good does. And your examples...would be nice if any of them resembled Batman morally. They don't. (According to the majority of authors) Batman doesn't kill, Sam! That introduces a vast moral gulf between him and the likes of Wolverine.
And you mentioned Lestat, which means I get to make fun of you forevermore. Let me know when you're tired of being Quebecois and are ready to join the other Lestat wannabes in New Orleans. :D
Forgot to mention:
Nemo is a TERRIBLE example! He doesn't fight evil at all, and kills hordes of "innocents"! I'm not counting the _League of Extraordinary Gentlemen_, obviously. In the Verne, Nemo is a misanthrope of the first order. He and Batman have nothing in common whatsoever.
Scorpio thought alignment was a determinant.
Belphanior has claimed it as more of a result of pre-game chracter development.
Maybe alignments shouldn't be static.
In one of the newer Star Wars games, every action your character takes affects his force alignment. Maybe alignment changing throughout the game and effecting how certain magic/artifacts/techniques work would be iteresting. Of course, this would mean alot of math and devising a new system, which seems like far too much trouble to me.
Here's a better idea: blow the whole alignment thing to hell and have each character have a reputation based on his/her/its behavior.
And as for the whole batman thing: c'mon y'all, this is just plain weird.
Chatiocally Neutrally Goodly yours,
Theophenes
Shut your stupid, flat head, Cocytus, if Sam wants to put on black lipstick and quote Ann Rice until the cows come home that's his business. It certainly beats the stuffing out of talking about just how Batman was *actually* a tights-wearin' sissy who enjoyed the company of kittens and male models or some other such ludicrous thing. And your whole Capt. Nemo thing is ludicrous, Nemo is quite clearly one of the good guys, whether it's in Jules Verne's work or in LXG...
Oh, and whilst we're on the subject of LXG, was I the only one that thought, in the movie, Dorian Gray's weapon changed like the weather? Look at him once, what's he fighting with? A walking cane? Look at him again, what's he fighting with? A rapier? Did you see him switch weapons? No! I didn't! And another thing, if he never ages, why did he need to pluck his eyebrows in that one scene, huh? If he doesn't age, then he doesn't grow, therefore his eyebrows do not grow, therefore, I have spotted a vital mistake in the movie, if not Mr. Townsend's stage business, and thus, I feel I am to be somehow ingratiated...
(Eastend Cockney accent) Oi! Allan Moore! You toilet! Sort it aht!
P.S. Oh, and I am fully aware that somebody will misguidedly attempt to correct me, and say that Allan Moore had nothing to do with the movie, and I apologise for my ignorance on the matter, but I do not know who the director was, and so, I direct my Eastenders Cockney fury towards Mr. Allan Moore, instead. All right?
P.P.S. He was good in that film, though, wasn't he, Mr. Stuart Townsend... He stole the show as far as I'm concerned.
"And your whole Capt. Nemo thing is ludicrous, Nemo is quite clearly one of the good guys, whether it's in Jules Verne's work or in LXG..."
What's ludicrous, mate, is to pretend that LXG's portrayal of Nemo had any relation to the Verne. Don't get me wrong; I liked the movie, and I liked the movie's Nemo a great deal. But he's nothing like the cold-blooded Captain from the book.
"...was I the only one that thought, in the movie, Dorian Gray's weapon changed like the weather? Look at him once, what's he fighting with? A walking cane? Look at him again, what's he fighting with? A rapier?"
I thought he had a sword cane.
"If he doesn't age, then he doesn't grow, therefore his eyebrows do not grow..."
Truly, you have a dizzying intellect.
"...therefore, I have spotted a vital mistake in the movie, if not Mr. Townsend's stage business..."
There are loads of 'mistakes' in the movie: for example, if Mina is a vampire, what the hell is she doing sunning herself in broad daylight on the conning tower of the Nautilus? It's silly. But this is the kind of movie you turn your brain off to watch - like the Matrix. If you sit around trying to analyze it, you're just going to ruin the fun it offers.
"...and thus, I feel I am to be somehow ingratiated..."
Your sort always do. Very well: all praise be to you, O great Olly. You are truly an alliaphagic quakebuttock. Or something.
"...but I do not know who the director was, and so, I direct my Eastenders Cockney fury towards Mr. Allan Moore, instead. All right?"
*spits tobacco juice* Just for your edification, pardner, the director was Stephen Norrington of _Blade_ fame. Now you know in which direction to toss all yer rotten tomaters, I reckon.
"P.P.S. He was good in that film, though, wasn't he, Mr. Stuart Townsend... He stole the show as far as I'm concerned."
I thought so, too. But I'm still glad he pitched a fit and quit the set of Lord of the Rings. In my opinion, Viggo makes a much better Aragorn.
Ok enough controvesy.
Time to put a few home truths:
(1) I stand by my original statement that Aragorn is L/G. First there is no doubt he is good. If anyone doubts it they are a cabbage brain. Secondly I would argue that he is Lawful to an extreme. Some of you have argued against this, citing his unwillingness to accept responsibility for becoming the king. Also you have suggested that his wandering lifestyle and the descrption of him as a queer wild man by an innkeeper in Bree are adequate reasons for doubting his Lawful credentials. Please allow me to retort. If you read your Tolkien carefuly you will realise that the line of Aragorn lived in thew north INTENTIONALLY. Not because they shunned their duty but because they considered their duty to keep the North free from Evil. They stuck to that duty Lawfully for centuries. Its true that there was a secret element to their service. I speculate that they thought that to bring the kingship back into existence too soonwould cause civil war in Gondor, but we know for example that the people of Bree thought of the Rangers as mere wanderers, that Aragorn fought secretly with the forces of Rohan and Gondor at various times. The film implies that he was short on self belief but the book just does not support this.. Also, Aragorn was not some aimless wanderer. If you read between the lines you will see that he was engaged in a lifetime of dangerous missions often against sauron. The lord of the rings mentions that he visited the dungeons of sauron, that he scouted out the Bordors of Mordor, and searched for Gollum and also undertook secret missions for Gandalf.
(2) batman I would put as N/G. Its true that in his earlier incarnations he was more lawful, working closely with police, but overall he has clearly demonstrated a willinness to operate outside conventional restraints. As to whether he's good or not. Yeah he's good. If he isn't then your definition of good is limited to pacifists.
(3) Nemo is the most difficult one to place. I can't call him chaotic because he had a highly organised dream and commanded a city under the sea. He was clearly for organisation. On the otherhand he had no problem ignoring international law. Call him neutral then.
On the good evil axis He had noble intentions but flawed by personal hubris and a callous disregard for human life. I can't call him good but I accept he had high ideals. therefore N/N. If you think about it he was a kind of druid. He opposed the exploitation of man and nature by man. And he was willing to kill ruthlessly in this cause.
uhh...
I thought Nemo had a gimp fin and an overwhealming sense of adventure...
That's CAPTAIN Nemo Mystic Assassin...
Doh! I've just been bated. And while I'm at it, it was a lucky fin, I'll have you know Mister Assassin! : b
And Cocytus: Here in Quebec all anglophones are Anglais, whether they be from Canada, the US, the UK, Down Under or whatever.
And Lestat could be conceived as good (though I wouldn't argue too long on that.)
Nemo (the Vernes character) was probably like a fanatic druid of the sea, as Mo said.
Batman doesn't kill so he isn't evil that's for sure. But he only fights evil, he doesn't actually do good. That is why he is a dark hero, much less dark than Wolverine or Spawn I'll grant you that but not as "good" as superman, spiderman or the Fantastic Four.
What's wrong with liking some of Ann Rice's work? You don't have to be a goth, Vampire Wannabee to like it you know (not that they are such bad people, just too weird for my taste).
"And Cocytus: Here in Quebec all anglophones are Anglais, whether they be from Canada, the US, the UK, Down Under or whatever."
Oh, I know it. Something similar is true for many of the Brits, Aussies, and New Zealanders I've known: to them, all Americans are "yanks". I once had to intervene in a conversation between an Australian friend of mine and a local Texas fellow who had taken great offense at being called a "Yankee." It's all the same to me, though - I was just pretending offense at being lumped in the same category with Olly.
"Batman doesn't kill so he isn't evil that's for sure. But he only fights evil, he doesn't actually do good."
I disagree, but since I've beaten the topic to death I'll let it go.
"What's wrong with liking some of Ann Rice's work?"
Nothing at all. I was just baiting you.
Mohammed: interesting points about the rangers. I had wanted to call Aragorn N/G or C/G, but you're making me reconsider.
As for your point about Nemo, I can accept a judgment of neutrality. He's hard to pin down, which reinforces my belief that the D&D alignment system really isn't very useful.
What's wrong with being lumped in the same category as me, you lousy Yank! :-)
Sorry, I just wanted to say that. Thanks for clearing up the whole LXG/Dorian Gray issue for me, but I've never heard of a sword cane before (From what I saw in the film, they are indeed groovy, and I would love to know if anybody has created D&D rules for one, yet...). But what's all this about Stuart Townsend having a fit on set of Lord Of The Rings? An actual fit? My mild-mannered Oirish, identical twin brother? Doesn't seem like him...
Also, before I forget, I do feel that you were insulting my intelligence somewhat by calling me an alliaphagic quakebuttock. My knowledge of ancient insults is godlike, thou oleaginous lobscouse, so attempting to baffle me with the English language is futile at best! :-)
Mo, I could stand here and argue with you about rangers and Aragorn, and perhaps I will, but I fear I will have to get another glass of milk.
P.S. My resemblance to Mr. Stuart Townsend is frightening and uncanny. Young women find me irrisistable, especially when I do that whole bullet-wounds healing up trick. They love that!
P.P.S. Ass, you're comment about Finding Nemo are appreciated, because if you hadn't have made that joke, someone would have, and I'm just glad it happened sooner rather than later.
P.P.P.S. Do the online Finding Nemo character quiz, it's proper bo'.
Regards,
Olly (alias Gill)
"...but I've never heard of a sword cane before (From what I saw in the film, they are indeed groovy, and I would love to know if anybody has created D&D rules for one, yet...)"
Not to my knowledge, but there were rules for them in the old TOP SECRET spy role-playing game published by TSR (what kind of spy wouldn't love a sword cane?).
Sword canes are curiously common here in the US, or they used to be. That's not "common" as in "something you see everyday," but "common" as in "more common than they have a right to be." My grandfather, a native of Virginia until his death, owned several. They were for show, one hopes, but I always thought they were damned spiffy when I was a lad.
"But what's all this about Stuart Townsend having a fit on set of Lord Of The Rings? An actual fit?"
From what I heard, Townsend was initially cast as Aragorn. I seem to recall reading somewhere that He left the production over "creative differences" with Peter Jackson - serendipitously for the better, I think.
"...thou oleaginous lobscouse..."
Why, ye thrawn, ill-feckit gaberlunzie...wait, that's just anger talking. ;) Is there such a thing as non-oleaginous lobscouse, I wonder?
Hah! Krom laughs at your four winds! Mr. Townsend left the project because it was deemed that he was just too young to play the role of Aragorn. After which, he took up the alias "Olly" and began posting here, at Gamegrene.
I'll tell everyone why (because I know you want me to) the thread keeps returning to Batman, Aragorn, and even Nemo. It is because when we are speaking of character alignment, we refer to easily recognized characters whose motives are complex and intertwined with conflict. We chose characters that are seemingly cartoonish at first glance, yet reveal a plethora (do you even know what a plethora is?) of richly developed emotions and inspirations. It is also pertinent that we refer to characters whose actions are heroic in scale, if not motive. We call this character the haunted hero, one whose motives and history are clouded or polluted. Often, the haunted hero attempts that which we would WANT to do, but that we, the readers/listeners/viewers, often do not, or cannot accomplish. This is not to be confused with what we SHOULD do, even if the two actions are one and the same.
Of course, '80s movie producers knew this was an area rich for exploitation during the cold war era. They gave us heroes of such twisted and violent temperament that we became accustomed to the bloodshed fare of the period. John Rambo, Dutch, Frank Castle a.k.a. the Punisher, McCloud, Conan, Mad Max, Casey Ryback, Oprah, were the heroes du' jour, to name a few. However, they are not new concepts to us. Merely shelved for a period following WWII. The masters of the past penned characters that were the predecessors of the modern haunted hero. Hamlet, Odysseus, Moses (not fictional btw), and Sir Lancelot.
As a culture, we have used these characters to help define a sense of morality that is both foreign and familiar to us. I can best describe this as a sense of outrage, with which we sympathize, plus the ability to respond by any means, with which we desire. The haunted hero is SO very close to what is plausibly human, and it is the character with which we most easily identify. Aragorn, Batman, and Neo are today's versions of that concept. It is reasonable that they become the subjects of our alignment discussion.
I just stayed on topic! Bitchin'!
Oh no, they're onto me! It's true, I was outraged at being considered 'too young' by that fat, old, bearded kiwi. I would have made a spiffing Aragorn. Ah well, but at least I got to shag Arwen Evenstar whilst I was there, eh?
[Sings] I've been shagging Arwen Evenstar, all the live-long day...
Oh, and Cocytus, thou art clearly a prurient, rancorous jobbernowl.
Sharky
Thats why I go for the older kind of hero, more noble, grounded in decency and fair play, violent only if absolutely necessary.
I reject modern ideas of morality. THEY ARE VIRTUALLY indistinguishable from evil. Thats what comes of believing the lies of politicians. As Tolkien says in his preface of 'Lord of the Rings', and I para phrase:
'This book is not an allegory on the second world war. If it was then the allies would have used the ring as soon as they got it, Saruman would have developed his own ring, and both sides would have despised the hobbits. They would not have survived long, even as slaves.'
Well......
Modern Morality?
Maybe I'm just being too Christian for my own good here, but morality is a ridiculous word these days. It's actually more the fault of relativism and not politics...although they have indeed worsened the situation.....
I am beginning to think alignment is a rather stupid concept now...people are just too complex to be described in two adjectives, especially when you're trying to describe their morality.
Moses was a haunted hero, huh? Nah, he was more or less taking orders, at least from a Judeo-Christian viewpoint.
I'm obviously missing something here. Kindly explain.
Happily and stupidly yours,
Theophenes
In the real world, good and evil, like unicorns, trolls, elves and dwarves, do not exist. Nobody is truly good and nobody is truly evil.
A mass-murderer might be considered 'evil' by the media, or labelled it by the newspapers, but nine times out of ten, if you read his lifestory, it's a pretty tragic one. He's likely to be from a poor background, likely with abusive parents, and, often never had a girlfriend/boyfriend.
Society creates that which could be called 'evil', unintentionally, when it isolates people. Nobody is born evil, and if you believe the Catholics, nobody is born good either.
Thanks for the last two posts Theo and Olly.
Now we're actually getting down to what makes people tick. Theres no reason why you can't incorporate some of these ideas into your campaign. When you describe an npc, you can go into his background and motivation if he's sufficiently important to the campaign.
The standard alignment system is an excellent shorthand tool, however. I think its worth keeping to come up with a quick idea of what an individual would do in any circumstance.
At the same time, I think that Player Characters should not be slavishly constrained by alignment. Of course if they consistently act out of alignment, the DM can change it for them.
Now, to go out of game mode for a second, theo and olly, morality, good, evil, religion are not meaningless concepts. They are a model we put on the world for practical reasons. Like any other model, they are approximations to the truth (some better than others), but we use them because they help to put a framework on the real world so we can operate in it.
The real question is, where do you stand ? Is your basic motivation one of compassion or one of self interest. This will have more influence on your actions than the framework you use to look at reality.
Nuts, you can see why I always play Good clerics or Paladins.
Thank you, Mo, for your interest in my post. However, I wish to add something to it.
Demons are ALWAYS evil in my campaign, because they are creatures created to fulfill the duties of darkness. They are incapable of doing good, behaving in a merciful manner or creating beautiful things for noble purposes. They can, however, be redeemed, though most of them simply refuse to...
Celestials (or angels, as they are known in my campaign) are ALWAYS good, created to perform the duties of light. They are kind, benevolent and loving, never acting malevolently or in a cruel manner, and incapable of creating things of evil and ugliness. However, they can fall to evil, though, and some of the Nine Hells most powerful agents once served under the benevolent gods. However, most angels shun this vocation, and are fierce in their opposition of their fallen brethren...
If the Bible teaches us anything, it is that good and evil, innocence and guilt, law and chaos are simply different sides of the same coin. I like this idea, and tried to incorporate it into my campaign setting.
Interistink! verrry interestink!
You see what I mean about models of the world. The dogma of your world is that Demoms are always evil and Celestials always good, but this is clearly not so if some demons have turned to good and some celestials to evil.
A more sophisticated model would be that Demons tend towards evil and celestials towards good, but individuals can vary their nature.
However the dogma of your campaign dislikes this encroachment on its black and white perspective, and it invents a dramatic, possibly divinely ordained intervention, such as a Redemption, or a Fall in order to patch over the faults in logic.
Finally, I think that the bible, and Judeo Christian Islamic texts do not equate good, evil, law , and chaos. They clearly express a preference for good actions over bad, and a tendency to promote law. I think that its more like far eastern religions, bhuddism, taoism and Hinduism that show life as a sort of cycle where good folows evil etc. I come back to my point that these are only different models of the truth. Whats more important is, where do you stand ? Is your basic motivation one of compassion or one of self interest.
WEEE! I'M BACK!!
I believe that the Celestials and Demons are only presumed to be evil or good based entirely on their origin, when they should REALLY be classified as good or evil based on their ACTIONS...
I'm not sure that the rule of "actions determine alignment" should be applied to outsiders. Maybe I'm just being a bit loony, but it might help thinking that celestials are "goodness" elementals and devils and demons are "lawful evil" elementals and "chaotic evil" elementals. No one complaigns that a fire elemental should be able to choose whether it likes to live in hot or cold places because it makes sense that ALL fire elementals like heat. I think we can extend this analogy to include celestials and infernals to liking good and evil.
Ahh, I see your point...
I suppose also, the actions of said entities could reflect negativly on their behalf, yet serve a greater good in the end...or evil, depending on which entity.
A demon could possess a man and use his body for its own selfish motivations (kill a king, priestess, etc.) or a more subtle demon could persuade the same man with promises of riches or power. Or to a greater extent, make the man believe this heinous task is actually the NOBLE thing to do. In the demon's defense, its target may be a threat to mankind itself, and the demon's wish is to maintain peace, or eliminate assimilation of global powers, or whatever...and...
*looks up at the long-ass paragraph*
DAMN! Where the hell'd I come up with all THAT? I've had too much turkey today...
I apologise for the lax word use in my earlier post. Almost all demons are evil, and almost all angels are good. They can be redeemed or fall, but most choose not to.
And, as for 'faults in my logic', Mo, I shall ask you politely, to shove them up your ass. Religion in my campaign world is based on religion in Medieval Europe. It was a time of utter piety, and devotion to the gods, not only because of love of their gods, but because they feared them so. This was because of inquisitors, witch hunters and their ilk, using religion to their advantage. You can't argue with history, sunshine. 'Faults in my logic' indeed!
Olly said:
"Oh, and Cocytus, thou art clearly a prurient, rancorous jobbernowl."
Thank you, you glabrous, sesquipedalian gomeral.
Theo said:
"...but morality is a ridiculous word these days..."
I disagree. People have been decrying the "lapse in modern morality" since the decline of the Roman Empire, when (coincidentally?) "mystery cults" like Christianity had begun to supplant the dignified old state religion...since an obscure tribe of bedouins wandered around Sinai bemoaning the popularity of the neighbors' god Baal...since the Epic of Gilgamesh, for all love. Saying that modern folk have no sense of morality is nothing new; as far as I can tell, it's a sentiment nearly as old as language itself.
Just because one doesn't share morals carved in stone by divine agencies or ancient tribesmen doesn't mean that one doesn't have morals. If one says that some morals are relative to certain situations, that doesn't necessarily mean that one has no sense of moral boundaries whatsoever. Some religious and politically-motivated commentators might have an interest in making their enemies appear that way, but it's usually just a combination of ignorance and willful prevarication.
Religious folk do NOT have any sort of monopoly on morality. In my admittedly limited experience, the average atheist is as often as not as moral as the average churchgoer, and sometimes moreso.
My problem with alignment is not that I don't believe in good and evil; my problem is that I've never met a person who was wholly one or the other. To stereotype someone as good or evil just makes no sense to me.
I do agree with Ashagua that where outsiders are concerned, blanket alignment stereotypes make sense. In the game worlds many of us use, I see Celestials and Demons as the embodiments of moral (or immoral) principle. They aren't given choices as mortals are; they are made to personify a certain moral point of view.
Olly said:
"And, as for 'faults in my logic', Mo, I shall ask you politely, to shove them up your ass."
*spits tobacco*
Pardner, there're so many faults in yer logic that I doubt Mo's rectum could contain 'em all. I doubt even yers could, while we're talkin' about it. But I brought this here box of lawn and leaf bags, and we'll see if we can't fit 'em in these. It *is* heavy trash day 'round here.
Cocytus said: "My problem with alignment is not that I don't believe in good and evil; my problem is that I've never met a person who was wholly one or the other. To stereotype someone as good or evil just makes no sense to me."
Well, no one is wholly anything. That's part of being a free-willed person. You get the opportunity to mess up. Saying someone is "good" or "evil" is probably an average of all past actions that one has taken.
...I was going to give an example, but I realized that wasn't needed.
So, I'll discuss something else.
Religiosity doesn't equal morality. Though one heavily influences the other.
The biggest problem with this kind of discussion is the differing theologies between the real world and the game worlds. For example, no one on Faerûn debates about whether the various gods exist or not (the Time of Troubles probably has something to do with that), but the validity of the idea of religion is debated over and over again here on Earth.
...I'm trying to figure out how to express my conclusion to this, but it's not working. If anyone knows what I'm saying, please let me know.
Thanks for the bags, Cocytus, you infecund Mohock, I'll put them to good use. It'll be more civilised, this way, if not more fun...
And I believe that young Ashaqua speaks the truth when he talks about individuals being neither good or evil. Perhaps he was once, at some point, a philosophy student?
I'm not saying that individuals are neither good nor evil. I'm saying that they aren't monolithic in their goodness/evilness. Of course, this leaves room for some people to be neutral in this regard. It all depends on the way they would usually act and react in various situations.
No, I have never been a philosophy student. But my dad is a Southern Baptist preacher, so that probably counts for something.
Brutal.
Ashaqua, I am intrigued by the idea that your dad is a Southern Baptist preacher. Is he one of those rowdy, shouty 'Praise The Lord!' types? What does he think of D&D?
I apologise for misinterpreting your post, but you make a good comment in your last one, about nobody being absolutely evil or good, over all, and thus, I always make sure my villains have some good points, and my villains have some bad points.
For example; one of my villains is a sinister character called Coin (NOT pronounced 'Coin!' rather, his name is pronounced 'Co-in') who is a necrophiliac, who believes he can only be truly happy and respected in a world of the dead. He travels in hideous mockery of a royal precession, sitting on a throne, held up by zombies. He is accompanied by a patrol of undead bodyguards, two ghoul lackeys who do his bidding, and a harem of zombie women whom... he has his... pleasure with... Ahem. In our group's last adventure, he infected a water source with a plague which turned all who drank it into undead (ala Warcraft III. Ah, plagiarism!) He's quite, quite mad, and as disgusting and evil as they come, but he does have some good points. For example; he genuinely cares about his undead zombie harem, becoming enraged when they are threatened and/or killed. Though he fights through trickery and overwhelming odds, and thus, seems rather cowardly and dishonourable, he's actually rather brave when he needs to be, leaping from his throne, throwing fireballs (shaped like flaming skulls, no less) around.
Likewise, if one looks in the Player Handbook, it reads that 'Tordek is good, but he's also greedy too. He's not afraid to steal what he wants if he can justify it to himself, and he thinks he can get away with it.'
I think it's interesting, flawed characters (as well as evil characters with 'redeeming' features) that make the game interesting.
Looks around carefully.
Ok that wack job, Milow isn't around...
Well morality is something personnal and, I believe, relative.
Only the most anally retentive person can stick to ALL his or her principles ALL the time.
Do you know why our principles need to be somewhat relative? Because of the limitations of language. What?
Yep, language. Language is what one builds his or her thoughts with. Since no language is all encompassing, words sometimes fail to express the exact nature of one's belief system.
For example, I can say that stealing is usually wrong. But for me stealing actually means unjustly taking something that doesn't belong to you.
And what is unjust? I have a dozen or so examples in my head, but there are probably some situations I haven't considered yet. So I'll need to redefine what I mean by that as I come accross new situations.
But, I could be lazy and either:
a) be a self righteous holier than thou kind of prick.
b) be a unconsequential idiot who doesn't believe in morality at all.
So I'll take c) use relative morality.
Now does gaming need to be so complex?
Maybe, but not always (if you ask me).
starts huming before clicking "submit".
... inside Marina...
ah crap! Damn you Olly!
Interestingly enough, my dad played D&D while he was in seminary. Hmm..."rowdy" doesn't really seem to fit him. He's definitely got firm stances on various issues (and I agree with a lot of them), and he tells what he thinks is right, but I've always seen him do it in a respectful manner. Which is unlike the stereotypes that are usually portrayed.
So I'm going to disagree with Sam and say there's another option:
d) use a moral system that was defined by an all-knowing, all-powerful God. After all, if He made everything, He should know what's going on.
Whoo, this view from the soap box is making me dizzy.
Ah, Ashaqua, but therein lies the rub.
Its all well and good to say that you are going to use a moral system defined by an all knowing and all powerful god. But how are you going to know what it is?
Trying to figure out what that moral system says puts you right back where you were in the beginning. Christianity, to use it as an example, tries to find that moral system from the bible. But, if you look at how the bible has been used through out the centuries, you'll pretty quickly come to the conclusion that the bible is relative.
And you're back where you began.
*sigh* I was afraid something like this would start. Good thing it's almost on topic. If anyone wants us to stop using this space for this particular discussion, I'm willing to switch to email. But until then:
*trudges up to debating podium*
I don't see the Bible as relative to anything. Cadfan, you're going to have to show some specific examples for me to see what you're talking about.
Also, I think it's a mistake for anyone to assume that Christianity defines itself. Rather, it is God who inspired people to write down words, which dictated a plan for humans to be bought back from their sinful state, which we call Christianity.
Because God values our ability to say "No" to Him (therefore making "Yes" that much better), there is the opportunity for people to make mistakes and abuse basically anything. That's where heresies come from. Since I'm taking this viewpoint, I can easily say that the way people use the Bible in no way makes the Bible itself relative.
It's really easy to twist the Scriptures to say something you want it to say: just take something out of context, maybe do a tiny bit of creative editing, and you've got something that sounds like the truth. But it isn't.
Hmm...this podium feels better than that soap box. My feet don't hurt anymore.
The easiest example is slavery. Was acceptable in the old testament, and the bible was used to justify slavery until around the 1800s. Different parts of the world stopped doing that at different times, but that was basically when it all went down.
A less emotionally charged example would be working on sunday. Just a couple of decades ago it was taboo. Now its common place. Our economy wouldn't function so well if we didn't at least have gas stations and grocery stores and police working on sunday.
Again, its all well and good to say that the bible is not relative, and that people just got it wrong. But what makes you think that YOU are ABSOLUTELY CERTAIN to have it right, when ALL THOSE PEOPLE had it wrong? To put it another way, they were absolutely certain they were right. You are absolutely certain you are right. It'd be crazy for you not to concede that there's really no way for you to tell what god's true point of view on working on sunday is. But, you still have an opinion. Hence, that opinion is relative to your point of view.
Looking back, I think it would be best if this conversation went off list. It isn't really the topic this forum is supposed to be about. If you wish to continue, please email me.
If you post here, I won't reply. I'll let you have the last rebuttal. Use email if you want a response.
Oy. Huge can of worms here.
Ashaqua, claiming refuge in the divinely-inspired Word does not make one's moral standpoint absolute. Since several other religions are doing the same thing with wildly different conclusions, it merely makes one's standpoint relative to one's own religion.
Cadfan's made some good points about this Book, this moral absolute of yours, and there are more to be made. Suffice to say: if the Book itself were absolute, there'd never have been any schism in the church. But the redeemed can't seem to agree on how to interpret it: once again, each sect claims a monopoly on absolutes that are in fact merely relative to that particular sect.
I could go on and on with you about religion in specific and Christianity in particular. They are favorite subjects of mine. But Cadfan's right - we're gonna have to let it go, or else continue the discussion via private e-mail.
In an attempt to steer the topic back on track, how absolutely should a DM enforce alignment? How much margin of error is there before the 'general alignment tendency' necessitates a shift in a character's alignment?
How does alignment describe the gods?
Uh...
That should be "religion in *general* and Christianity in specific...
*shakes head*
Somebody spiked my coffee! Yeah! That's the ticket!
Personally, I've banned alignment. Totally. I encourage the players to work out personal values and beliefs for their characters, but after I saw how much stupidity and abuse grows from the paladin's "detect evil" ability, and how difficult it is to run a campaign where the bad guys are hidden and treacherous, I just plain threw it out.
Originally, I threw it out only for sentient humanoids, but it eventually had to go for everything.
It encouraged role playing stereotypes, and it gave the party a magical "bad guy radar." Neither was good for the game.
While I do have things that I could say in a rebuttal, I too think the best idea is to drop that particular subject.
In the last D&D session, a paladin joined the party and was constantly using "Detect Evil". It would have been too powerful if there were important evil figures about, but as it was, there were only zombies. It also didn't help that the DM didn't fully understand how it worked. He has since rectified that mistake. "Detect Evil" will be a lot less useful for him because we are in a capital city, where there are plenty of evil people around. We are also trying to get this particular player to be more of a roleplayer instead of a rollplayer.
Ashaqua,
My current game is not using D&D, so it is no longer an issue, but back in the day, I just changed detect evil to be less annoying. Cast on a person (or any sentient being with free will), it does nothing since the person is not inherently evil, but possesses free will and can be either good or evil at any given moment. If the person is currently engaged in an act of stunning evil, then something might register.
Detect evil, in my old games, would let you sniff out a vampire disquised as a farmer, but not pick out the farmer harboring evil thoughts from among his neighbors. Detect evil would still work on non-sentients, evil creatures without free will - those truly evil by nature, or items, or magic auras and whatnot, just not on people.
That's my 2 cents on detect evil.
Cocytus,
In terms of strict alignment enforcement in D&D, if you are a cleric or paladin, you need to stay pretty much in scope. If you are a non-religious character then you really have to go out of your way for me to punish you. My thinking is that as a regular guy, as long as you pay your tithe, your church (and the god it serves) is unlikely to ostracise or punish you for minor violations of creed.
If it turns out that a character develops in a manner that the player did not originally predict, and an alignment change seems in order, I would approach the player, and make it part of the story - wrenching moral choices and a rethinking of deeply held world views and all that. Though i have to admit, that last part is just theory, I never had it happen when I was GMing.
As a player, my CG fighter is exploring a dungeon during an interplanar cataclysm, when he unexpectedly encountered a slightly disoriented blue dragon, and since I had the drop on him I jumped in and unloaded with both barrels (figuratively speaking). Unbeknownst to me the cataclysm had disoriented the dragon in such a way as to change his alignment to good- so my DM penalized me for attacking a good creature - alignment change, level loss, the whole bit. I thought it was a bit extreme, but he was a by-the-book DM, plus it gave me the chance to go on a quest to redeem myself, and return to CG (though I did not get the levels back as a result of the quest, I earned them back the hard way).
Different GM styles is all.
Finally, and a little off topic, I wanted to thank you both, and Cadfan, for having the good taste to not engage in a religious flame war on this site. It was very considerate of you all.
John
John - neat suggestion re: detect evil.
As for level loss, etc, that's no longer a problem in 3d ed. changing alignments incurs no real penalty for about half the character classes - the others may or may not suffer, depending on the nature of the change.