Why I Blame MMORPGS
What is the last great CRPG? Three names come to mind for this gamer: Fallout 1&2, Planescape Torment, and Baldur's Gate 2; the latest of these three being BG2. After thinking long and hard, I cannot think of a single CRPG to top those 3 (Or 4, if you're counting.) Why is that?
What is the last great CRPG? Three names come to mind for this gamer: Fallout 1&2, Planescape Torment, and Baldur's Gate 2; the latest of these three being BG2. After thinking long and hard, I cannot think of a single CRPG to top those 3 (Or 4, if you're counting.) Why is that?
Massively Multiplayer Online Role Playing Games
What a terrible, terrible title. Make me want to go leap in the shower and wash the filth. However, dear reader, I am not going to let myself give into personal whims. Oh no. I am going to rush head first into why MMORPGS are to blame.
'What exactly are they to be blamed for? You ask. 'The death and bastardization of CRPGS' I respond. With MMORPGS giving the PC market such a large possible revenue, player base, and shelf life, a good PC gamer like myself should love the concept. 'Stick it to the consoles!' I should scream, right? I'm not going to say MMORPGS are not one of the last real flotation devices of PC gaming. I'd be a blind fool if I said that.
I'm not blind, either.
The reason why CRPGS are dead is money. Games are getting more and more expensive to make, remaining longer in development time, and require larger teams. In fact, they require a lot more than they did 10 years ago. Thus with economics' in mind, the publishers are going to publish a game with one intention: to make money. It's not going to be to advance a genre, to further a franchise, or to search uncharted grounds. That isn't the case. They're being put out to make money. Now, not to say those three things just mentioned are not possible. They are. It's just that they are slapped on afterward.
MMORPGS are perhaps the same beast, but an evolved one. They require all of the things a CRPG does: Money, time, and large teams (larger teams at that.) They're still sold as normal CRPGS are as well. The kicker is the monthly fee. Considering they are anywhere from 10-15 dollars (American) this gives publishers quite the opportunity to make some cash. Now, don't scream and remind me of the fact that it's not pure revenue. Of course it isn't. Servers are expensive. So are in world moderators. As are the programmers who are going to be releasing new patches. However even with these costs, they give the chance to make a continuous stream of money from a continuous stream of players.
I'm sure all of you guys and gals know this, or can realize it.
This, however, does not stop me from griping, now does it? MMORPGS are killing CRPGS (Who, historically, have a smaller fan base and make less money. Duh). Which is a total bummer. Instead of the classics like Fallout, we are having CRPGS planted into other genres. Deus ex is a great example. A wonderful game, one of the best. However, it is nowhere NEAR the beauty Fallout is. Why is this? Because Fallout is a CRPG and Dues ex is a FPRPG (First person RPG.)
Give me turn based combat.
Give me stats I have to roll before I start the game.
Give me non-linear game play!
And, for the love of all that is good, keep it as it is meant to be. As a CRPG. Not as a MMORPG, or a (gasp!) console RPG.
Now, I could go on and mention how the world isn't totally dreary place. Take project Van Buren. Or the recently released Temple of Elemental Evil. Or the yet to be named fantasy CRPG project by Bioware.
But that would be lying to myself.
The TOEE is of course an old D&D module made by one of the best teams in the PC world today, Trokia. So strong sales are a given for that title. Project Van Buren is an obviously Fallout 3; a franchise with a large and loyal fan base, which makes it another cash given. Then there is the fantasy CRPG Bioware is making. Bioware being the company that has spawned Baldurs Gate, MDK, and Knights of the Old Republic. Again, they are essentially a golden goose. I know I will buy almost any game Troika or Bioware makes, and will strongly consider and Black Isle studio game.
However, with the death of CRPGS we will see new and wonderful things. Adventure games are all but dead, but that did not mean computer games were going down the hole. Some people might have thought that. Hell, someone probably wrote an article just as I am now, but about adventure games. Adventure games were replaced by FPS games (first person shooters) and I am of the opinion the evolution that took place was a good one.
Perhaps on the same leaf of evolution MMORPGS are the hope, not the dreadful reason I see them as. Who knows what wonders are possible with MMORPGS? I don't. I'm sure someone has some great ideas, but I have yet to see anything that has impressed me too much. Yet, still, perhaps there is some hope. Perhaps. Who knows what talented developers we will have in the future? Things might turn out to be great, and to usher out a new golden age of gaming.
Here's to hoping.
