How Much is Too Much?
As many a tabletop role-player does, I am working on my own system. I've been working on it for about a year. It started out with a random blend of ideals, but it has evolved to something I have quite enjoyed thus far. In the beginning, nothing was balanced well enough, but since then I have matured as a gamer and learned how things should be done.However, this is not merely an advertisement. I have some notes and questions.My system is quite rules-heavy when it comes to combat. It functions without classes. HP, statistic modifiers, and so on are primarily determined by race (of which there are twenty-nine to choose from). There are twenty schools of magic with twenty spells each. Most importantly: There are one thousand levels. One thousand levels brings up a few points. I considered listing some here, but writing out an explanation would make this look like I was just saying "Look what I can do!"What do people find to be a preferred level maximum?I dislike D&D because it has only twenty levels to play. I like to gain levels, I admit it. In my eyes, systems are there for the progression, the levels, the loot, the gaming. If I wanted to role-play by itself, I would just free-style RP (which I do sometimes). When I play a system, such as D&D, Final Fantasy P&P, or my own system (which is rare, I mostly just play-test it right now), I want to feel like my character is advancing.But that doesn't mean that one should gain levels after every encounter. Thanks to my trusty calculator, I found out it would take twenty-one years for the average party to reach level one thousand. That's a little high. On the other hand, I dislike seeing high level characters within a couple months. In my opinion, I prefer it to take time, but for progress to be visible to the characters.I'm curious as to what other people think of the subject. If you enjoy gaining levels slowly, please explain why. I would very much like to know. If you enjoy gaining levels quickly, I'd also like to hear that. If you prefer systems without levels, I'd be quite thankful for an explanation. My primary reason for playing systems is the fun of rising levels. Without that, a group could all agree on general guidelines of characters' abilities and free-style it all.Note: To avoid people yelling at me for this, I want to make it clear that rising levels and become "teh 1337 haxorz!11!1!1" is not my focus. I role-play because I enjoy role-playing. However, I play a system because I enjoy the satisfaction of gaining that shiny new ability I've just earned.So, what's your opinion?