the players as characters
ok, I've decided to try the GMing part for a bit, and after reading various discussions on Gamegrene i thought I'd try something a bit different: make the players play themselves.
I'd like you to help me explore this idea as you all appear to be very wise and experinced in the way of the RPG (.. a little flattery is always a good idea).
The basic assumption is this: the players, while doing everyday things here in our "normal" world, got sucked into a magical vortex/ abducted by superior beings/ fell into a hole in space-time / insert your mechanic here and arrived into a high fantasy world. (my choice being D&D 3rd ed. Eberron campaign, but any fantasy setting will do).
Granted, the exact detailed are TBD, but bear with me on this.
Following are the main ups and downs i could think of when evaluating the idea:
- no acting neccesary (especially for those of us thespially challenged) everyone knows how to act as themselves.
- no need for time consuming (but enjoyable) backstory and history creation (see last point). (if a player has to save his 10-year-old, goblin-kidnapped sister...he's emotionally in it.)
- no artificial barrier on player ingenuity ("your charater is a has INT 8 , He'd never think of that..")
- no clash between player knowledge and character knowledge. if you know something, you know it...otherwise ,nope.
- better sense of wonder and newness (is that a word?) since the characters are alien to the world they adventure in.
- the party of players know each other and there's plenty of ooporunity for PC-PC interaction
- having no fantastic characters 1: we game because we want something different ("hey, i can be my normal self any day, but a three-armed space cowboy...")
- having no fantastic characters 2: (" no...you don't actually know how to cast Fireball, do you? or wield a huge axe, for that matter")
- real-world knowledge can be detrimental to play ("ok, GM,this is how i make TNT to blow up that dragon..." or "i want my mithril bicycle built exactly like this.." or "how can they possibly understand spanish?")
- the players are total outsiders and alien to the world. without basic knowledge of what is what and who is where. ("but the old man said there is no 'city guard' here")
- playing themselves could lead players away from the fantastic and back to the realistic
- it may be difficult motivating the players/characters (aside from "getting back home" scenario)
well, i hope you have thoughts on this subject. Pros, Cons and anything else is welcome.
- have mercy on the newbie -