d20/3e D&D -- help to roleplaying, or hindrance?
Dragos cel Rau asked me this question at the end of the commments Rabbitman's "The Demise of Dungeons and Dragons" rant. I had typed up a reply and hit post when I discovered Morbus had turned the comments off!
Well, I can't blame him for that. I'd resurrected a five-year-old flame war about...essentially nothing, the 2e vs. 3e equivalent of "nyaah, nyaah, nyaah!"
However, Dragos had a relevant question, and I'd like to dignify it with a response. Here it is:
COCYTUS: "However, I simply reject the idea that a structured ruleset impairs creative thinking! I don't see how that follows, and my experience has shown me the exact opposite: where the rules are clear, the quality of play tends to be better."
DRAGOS CEL RAU: I agree that when dealing with well defined rules, the arguments tend to be fewer, however I have also seen that the more structure the more boxed in the players seem to be and they tend to think outside of the box (so to speak) less often. We see it every day in real life that rules do not always cover every possible situation, with that in mind the loosely structured 2ed rules seemed to promote the idea of "try it and see what happens". The DM then was required to weight the rules against the situation and decide what happens. The DM (at least in our games) had the final say and that was that.
I am interested in your views on this topic so please no flaming:)
My flame-free response will follow...