+5 is Player, Not Character, Skill?
Gamestop has an interview with one of the guys behind the forthcoming D&D MMORPG: "As another example, Troop explained that according to the standard pen-and-paper rules, high-level characters gain "base attack bonuses" that increase their chances to strike true in combat. This ability will be represented by special attacks that can be pulled off with good timing. So a fighter character with a +5 attack bonus might have a five-part sword attack that can be pulled off by clicking the mouse button in a correctly timed fashion."
Gamestop has an interview with one of the guys behind the forthcoming D&D MMORPG:
As another example, Troop explained that according to the standard pen-and-paper rules, high-level characters gain "base attack bonuses" that increase their chances to strike true in combat. This ability will be represented by special attacks that can be pulled off with good timing. So a fighter character with a +5 attack bonus might have a five-part sword attack that can be pulled off by clicking the mouse button in a correctly timed fashion.
I'm, uh, I'm not sure that's right, but I'm not sure why.
By making the +5 applicable only if the player is skillful enough (ie. by clicking in a "correctly timed fashion"), they're removing the growth aspects of the character. Most of us here have been playing RPGs for years - we're all "skilled" in the ways of combat. Should our first level characters get a +5 attack bonus because we already know what we're doing? And if +5 is only applicable after a certain amount of grindable levels, what if I, as a player, suck at rhythm and timing? Does my adventurer, who has earned his +5, suffer because of my lack of skill? Or does the +5 always apply, and the DDR-clicks only make me appear cooler?
