Real Dungeons & Dragons
I have read many of the posts on this forum and finally decided to register and share my own comments about Dungeons & Dragons. First my background: I started playing and refereeing (DMing for the ignorant) in 1975, not the beginning but near the beginning. Our campaign consisted of 10 men and 10 women. We used Chainmail 3rd Ed, The Three Volumes In The Box (Dungeons & Dragons) and then we used Greyhawk – Supplement I, Blackmoor – Supplement II and Eldritch Wizardry, bits and pieces from The Strategic Review and then from The Dragon and of course bits and pieces of The Arduin Grimoire (later the whole Arduin Trilogy). That is what constitutes real D&D. Yes, I got the Basic through Immortal rule books, The Rules Cyclopedia, 1st Ed AD&D, 2nd Ed AD&D and 3rd Ed AD&D renamed D&D 3.0 and then D&D 3.5. I consider it criminal that WOTC has the nerve to call 3.0 & 3.5 D&D. Yes I know that they have the copyright but that does not make it D&D; however, much they want it to be.
Real D&D is the only thing that will ever be D&D, everything else is only a pale imitation and the latest attempt has been tried and found to be a piece of crap. On top of that, WOTC removed the original 3 books from sale as PDF files so that no one could buy it anymore. From the Basic book onward, everything that has ever been published has only been useful as source material for the occasional good idea buried in the crap. The only game worth playing is the original rules lite game. The only people that play any of the later versions of the game are people who do not have access to the real game (pity that) and the people who do not have enough imagination to play a game where everything is not already spelled out for them.
It really does not matter what WOTC does, they cannot kill Real D&D anymore than Loraine Williams could. The only real tragedy is that back in the day Dave Arneson did not have the money to start TSR as a 50 – 50 partner with Gary Gygax. It would be great to have had D&D grow as two versions – the Gygax vision and the Arneson vision. Unfortunately, the Arneson vision, which was published as the First Fantasy Campaign and Adventures in Fantasy, is unavailable except to collectors with deep pockets. Maybe someone will create and post a PDF of both of these games for sale someday.
Nevertheless, the bottom line is this, people with imagination CAN play real D&D and people with little imagination are RESTRICTED to playing its rules heavy imitators because they CAN NOT play real D&D.
If anything in this post offends someone, tough. You are too wimpy to play real D&D if you are that easily offended. In fact, you are probably a munchkin, since they are the real lovers of rules heavy games. So if you are offended, thanks for the compliment.
PS: Now I can take my tongue out of my cheek. Cheers!!