Maggie Felsop - Adventurer's Matron
It was a fairy tale beginning. The fair, young maiden, who had been taught all the wifely skills of the time, was abducted by a horrible ogre from her rustic rural village... The result is a (mostly) useful NPC with stats for GURPS 3rd edition, though it could be easily converted to most other systems. Designed for Fantasy games, but again easily converted.
It was a fairy tale beginning. The fair, young maiden, who had been taught all the wifely skills of the time, was abducted by a horrible ogre from her rustic rural village. Fortunately, a stout warrior and his entourage came into the village and immediately upon learning of this tragedy, set out to teach the beast some manners, or at the very least, rescue the girl. The maid, of course immediately fell infatuated with the broad-shouldered, square-jawed hero. Upon observing her worshipping gaze and his graying hair in the polished armor of his associates, he immediately requested her hand in marriage of her father, who gave them a reasonably sized piece of property. There the happy couple settled down, raised a family, and lived happily a short time longer.
The couple had 4 children who grew up learning the arts and sciences crucial to a career in adventuring, a profession in which they all are still practicing, quite successfully by most measures. Unfortunately, the father of these children died, shortly after the youngest had left home, of choking on a bit of rabbit at a fair. Now the maiden of this story was deeply saddened by the loss of her husband, but not to the point of lunacy, so she did not throw herself off a cliff or drink hemlock or utilize any of the other methods of suicide preferred by girls of legend. Instead she sought to busy herself in order to forget her grief.
Now her whole adult life had been consumed with the chores common to the time regarding raising a family and keeping a home, cooking, sewing, cleaning, and other drudgery. She tried operating an Inn for a time, but found that there were relatively few travelers to her town and even when her home was at capacity, it still required only a portion of her time to tend to the chores and she remained sad, which didn't help business at all.
As it happened, one night a group of adventurers stopped by her Inn.
As it happened, one night a group of adventurers stopped by her Inn. They were beaten and bedraggled. After tending to their wounds, feeding them, mending their apparel and seeing them tucked in, she decided on a most unusual career. Two days later when the adventurers left her home, she did also, with the adventurers. For a year she followed them and made sure they ate well and stayed warm, and occasionally offering pointers regarding things an observer might notice, where an active participant might not. After the year, she noticed that the group was much better able to look after themselves, so she quit the group and joined a greener bunch, and has done this 4 other times, always joining a less experienced bunch.
Megan Felsop was first a housewife, learning all the skill associated with that most overlooked profession; Cooking, sewing, needlework, merchant, and gossip. She then became the medic and mother to fine adventurers, by necessity learning medical skills. Her husband, being a hero of some renown educated her in manners, writing, singing and dancing. Her initial foray into adventuring taught her quickly how to improvise when the thing you needed wasn't at hand. In her spare time, she started writing detailed accounts of the adventurers of her adopted "children". While she writes with all sincerity and adoration, many bards have discovered the humor or her style and accounts and her writings are in great demand, so she is seldom without money, though she needs little. She could be taken as an ally (50 pts, almost always available, but when the player taking her acquires 10 CP through play, she will leave. She may be "hired" but will only stay for about a year. She is not a servant or porter and will not carry weapons or heavy items, but might carry a map or other document if heroes can convince her that they would probably lose it. She carries a change of clothing, toiletries, her current craft project and journal, and a small bundle of candy in a shopping bag size wicker basket with handles. If a hero or non-monstrous animal is injured, she will fawn over it and see to its injuries, then feed combatants, and then mend clothing and equipment. She can be counted upon to embarrass heroes if she is with them when they meet someone "important" i.e. love interest, king, rival, etc by pulling a handkerchief from her sleeve and wiping smudge from the PCs face or licking her hand and smoothing a cowlick, or straightening a shirt or other "motherly" activity. When in a town, if left to her devices, she will find the local center for gossip and drink deeply of it. This can be used to point characters at clues they have missed. She carries a small knife, scissors, and knitting needles, but will not enter combat unless personally threatened.
Gossip is the domestic's version of Carousing.
Gossip (M/A) Social
This skill is the domestic's version of Carousing. It occurs in markets, cafes, beauty shops, parks, at the well or across the fence or similar places where idle conversation occurs and "regulars" congregate. Anyone with the skill does not need to make a skill roll in their home area, where they are a regular, but must roll if trying to gain information through the use of a foreign area. Penalties will apply if the character is not of the correct norm for the setting. Penalties will also apply if the targets realize they are being picked for information. A failure of the skill roll usually indicates the target(s) don't feel comfortable around the hero.
Gossip may be obtained in almost any environment, provided the character is accepted by the other gossipers as one of the group (this may require acting and or disguise) and has a juicy tidbit to share. It should be noted that gossip is not always true, but generally has some seed of truth in it.
Example of use: Mary is investigating the murder of a young mother. She takes her nephew to the park and joins the other women near the swing set. To elicit information Mary might offer the tidbit that her secret lover was a suspect in her murder. A successful gossip roll might reveal that the victim was having an affair with the plumber. It might also reveal that she slept with any man bold enough to ask, or that she picked her nose, or flew on a broomstick.
Mother's Code of Honor (-5 pts)
A mother will always suspect accusations against her child, but will consider evidence. She will administer (and follow through) punishments justly, and according to what will best educate the child. She will ensure the child has clean, serviceable clothing and sufficient (or excessive) food. She will stand up to/tell off/ attack those that maliciously threaten their child. She will culture "good" habits and scorn bad ones. She will take great care to embarrass the child in front of their peers or persons considered important to the child.
It should be noted that Dependent: child is often taken in conjunction with this but as the child reaches maturity the dependency is normally bought off. This is not necessarily so with the Mother's Code. Examples of the code include Marie from the TV show "Everybody Loves Raymond" and Estelle Geddes in the film "Stop, or My Mom Will Shoot".
Maggie "Mom" Felsop
5'-6" 140 lbs, Gray Hair; Green Eyes; Age: 38;
ST 10  DX 10  IQ 11  HT 10 
Advantages: Intuition , Literacy  Common Sense , Strong Will +3 
Disadvantages: Overweight [-5], Honesty [-10], Mother's Code of Honor [-5]
Quirks: [-5] Fusses over the smallest scrapes, Buys candy for heroes but doles it out sparingly, Always wears a house dress, Encourages people to try new foods, Shouts into combat "Be careful!".
Skills: Cooking 12 ; Tailor 11 ; First Aid 12 ; Diagnosis 9 ; Scrounging 12 ; Savior Faire 12 ; Physician 9 ; Singing 10 ; Dancing 9 ; Needlework 10 ; Gossip 10 ; Merchant 10 ; Writing 10 ;
This application is primarily for Fantasy settings but Maggie could be a Landlady in a later setting or run a safe house.