My Campaign Learning Experience. or: What is a new DM to do?
My campaign is dead. Long live my campaign.
Explanation: The campaign I was playing in died prematurely a month ago, as two players quit the group because of time-management problems (i.e. Life).
Last week the survivors (myself and three more guys) met and decided to let the previous DM rest and made another player the DM.
Unfortunately, he was unable to prepare sufficiently for sunday's session, so I jumped in to run a trial session/adventure.
Since it was relatively successful, we'll continue with this next week.
The short notice (and my general lack of time) led me to me choose the short adventure built-in in the Eberron Campaign Setting.
If all goes well, this might turn into a proper campaign.
This is where you lot come in!
I'm seeking your help, advice, views and general merriment to assist me in my hour of need.
Disclaimer: I'm a novice GM.
Having only run a couple of sessions previously, and never a whole campaign, I'm probably as new as you can be to DMing without being an RPG newbie.
Disclaimer 2: We're playing D&D 3.5 (-ish).
Yes, I know it's probably not the best out there, but that's what I've got, so let's roll with it.
Disclaimer 3: I do not know the rules by heart.
I should probably start to get to know them better, though, now that I'm God, as it were.
I'll be posting here, starting today, various questions I have, outtakes from sessions and will be taking suggestions. I hope you will find it interesting, pleasing and/or worthy of your wisdom and experience to read and comment on it.
I have three goals:
Primary Goal: To have fun with the guys.
Secondary Goal: To become a better DM and learn about what makes a good game tick.
Tertiary Goal: To make lots and lots of money. This has actually nothing to do with the issue at hand...I just wanted you to know :)
Let the games begin! (and hopefully not fizzle after two sessions...)