Ninja Burger PBP Episode 3 - 5/26/06
Dice roll summary:
Whutaguy/Skipito: 29 = 7
Lorthyne/Bozuko: 31 = 4
Arvo/Toru: 22 = 4
Zipdrive/Kitaro: 51 = 6
Morbus/Morboko: 42 = 6
Axiomatic/Haruko: 41 = 5
SBP/Hidoi : 40 = 10
Time elapsed: Only a few seconds, really. Inconsequential so far.
Skipito adjusts quickly to the rapidly worsening situatioon and whips out a Kusarigama, hurling the weighted end towards the nearest light. Through some quirk of fate, his ancestors smile upon him and his own inner aura of Light somehow pulls him towards the light fixture, giving him the edge he needs (7 +2 Upshift = 9) to make it to the light (Complex Task, Difficulty 9). He succeeds in snagging the light, and as he drops the chain catches and he begins to swing like a pendulum towards the next light.
Morboko can do little but fall and reach out desperately for help. Bozuko attempts a rather complicated rope trick (Target 9), which looks rather impressive and seems to sort of work. Sort of. (4 +2 Projectile Guidance = 6). Kitaro tosses the end of Toru's rope towards Morboko as well, with Haruko bracing Bozuko's thrown rope alone since Hidoi, wrapped in his own magical world, ignored the rope tossed to him. The net result of this is twofold. First, since it's an easy enough task (5), Morboko grabs the two ropes thrown to her (6), but keeps falling. Second, with all the rope tossing and spinning around, Bozuko gets a bit tangled up in the ropes, and will have to work at getting untangled. The good news is that, thus entangled, he makes a very good anchor point. Thus entangled and distracted for the moment, there's little else Bozuko can spot.
Up above, Toru finds several beams on which to tie a rope (which is about 100' long), and as he pauses, he scouts out the situation, trying to determine which route would make more sense, the ceiling or the wall. (4 -2 Navigator = 2). The ceiling would definitely be safer. Definitely.
Left to his own devices, the mad hatter Hidoi concocts a scheme to create a sort of pendulum effect to get Morboko up. Throwing around some lead weights, he subtly uses the Kuji-In called "Zai", which allows him to swap two elements for an action. The air beneath Morboko is briefly turned to earth, and Morboko's downward plunge is halted, thus preventing everyone holding the ropes from being jerked off their feet. With an excellent roll of 10 +2 Magic (total 12), Hidoi manages to pull off the intricate maneuver with ease, though he himself probably doesn't fully grasp what he just did.
Morboko and Skipito thus saved from falling, attention turns towards getting across the room, and getting Bozuko untangled. Getting down to the floor would be relatively easy at this point, since there's a big earthen slab beneath Morboko's feet, hovering in midair, but that option will only remain for a few seconds, so if you wish to take it you must do so immediately.
Your ninja perception (all of you) also clues you in to the fact that things are happening elsewhere in the room. You can't quite figure out what - small shifts of air, maneuverings of ki, tiny sounds - but something, somewhere, is moving. The same perception also tells you that you have about 4 and a half minutes remaining.
For the moment, the ground, ceiling and walls all appear clear of obstacles.