Things You Wanted To Run And Haven't
I always sit around and think of ideas for campaigns. Some of these ideas make it into campaigns I'm already running, and some eventually become campaigns of their own. But there's always ideas that just don't work for one reason or another, or slip through the cracks and get forgotten about.
So, I put the question to the Gamegrene massive...what are the ideas you wanted to run and haven't yet? And if there's a reason why you haven't used it, what is it? With the brains on most of the members here, I bet we can sort each other out with some new ways to use those ideas so that maybe we end up getting to put them into a campaign in the future.
My short list is this:
1) A completely underwater campaign.
I haven't used the idea yet because I don't want to use the same old underwater races (merfolk, tritons, sahuagin, etc.) I want to have something truly cool, especially for playable races. I've also toyed with the idea of having surface characters in an underwater campaign, but the whole idea of having some magic gizmo or whatever that allows them to breathe and move naturally bugs me. However, 3/4 of my homegrown campaign setting is covered in water, so the potential for underwater play is even greater than that of surface play...or is it?
2) A plane-spanning campaign.
I haven't done this one yet, as I was one of the three or four people that didn't really like Planescape, and Malhavoc Press's Beyond COuntless Doorways didn't really do anything for me either. Maybe I'm just not a Wolfgang Bauer fan? It always seems to me that the awe-and-amaze factor of plane hopping adventureers wears thin REALLY fast, so I've only used other planes and travelling to them as elements in a few campaigns, and then so sparingly that I amy as well have not even bothered with it in the first place. I did however once set a campaign in the plane of shadows to great effect. It was a film noir inspired campaign, though still fantasy, and the fact that everything is black and white in the plane of shadows in my cosmology was cool...but only for the first couple sessions. After that it became normal and limp.
3) Period simulation.
All the research in order to make it realistic and believable seemed to me like time I could have been developing my own setting, so I've never bothered. But ancient Rome and the plains of North America when the explorers from Europe always intrigued me. I know there are published settings that I could borrow from to make this work...but again, I could use that time on my own setting.
Like I said, this is my SHORT list. I could go on but won't. That's my top three though.