White Wolf Announces Monte Cook's A World of Darkness
White Wolf is pleased to announce a special product, slated for release at Gencon in August 2007. For his last book written in the roleplaying genre, Monte Cook is penning his own unique version of the horror setting known as the World of Darkness.
Atlanta, GA – December 7, 2006 – White Wolf is pleased to announce a special product, slated for release at Gencon in August 2007. For his last book written in the roleplaying genre, Monte Cook is penning his own unique version of the horror setting known as the World of Darkness.
Rich Thomas, Creative Director for White Wolf, commented, "We've invited Monte to come play in our sandbox and can't wait to see what kind of castles he constructs. This opportunity to work with him on a project set in the horror realm, re-imagining things in Monte's own inimitable style is something we know will be exciting to our fans and the gaming industry in general."
What is the World of Darkness? - It's a place very much like our world, sharing the same history, culture and geography. Superficially, most people in this fictional world live the same lives we do. They eat the same food, wear the same clothes, and waste time watching the same TV shows. And yet, in the World of Darkness, shadows are deeper, nights are darker, fog is thicker. If, in our world, a neighborhood has a rundown house that gives people the creeps, in the World of Darkness, that house emits strange sighs on certain nights of the year, and seems to have a human face when seen from the corner of one's eye. Or so some neighbors say. In our world, there are urban legends. In the World of Darkness, there are urban legends whispered into the ears of autistic children by invisible spiders.
What will the World of Darkness become, as envisioned by Monte Cook? The answers will be revealed this summer. As more details of this forthcoming game are released to the public, all information will be posted on www.white-wolf.com.
About White Wolf: Since its entry into the roleplaying game market in 1991, White Wolf Publishing, Inc. has grown, maintaining an average market share of 22%. With collective book sales in excess of 5.5 million copies during this time, White Wolf is one of two undisputed worldwide publishing leaders for pen-and-paper roleplaying games. White Wolf properties have been licensed for television series, comic books, action figures, console and computer video games, coin-operated arcade games, professional wrestlers, replica props and weapons, interactive media events and myriad merchandise. More information on White Wolf can be found at http://www.white-wolf.com/.