a (rambling) cry for help
Okay, perhaps i should explain myself a touch before i begin.
In short, i'm about to make my first attempt at GMing, i've only been playing table top games(D&D) for the past couple of months, my main RPG "talents" come from MUDing and i'm at a bit of a loss as where to begin.
Why would i undertake this trial with such paltry expertise?
~The current GM of the game i'm involved in, has expressed a desire to step down on occasion and before even suggesting/offering my services i want to make sure i'm not going to put my foot in my mouth by doing so. My swain is kind enough to humor me in my trail run attempts.
~There were/are a number of ideas PC and otherwise that i adore but would only work in a one on one campaign setting. Thus imagination fodder for the brain storming engine.
~For a short period of time i was a builder/god of a MUD, so i am confident in my ability to create an environment. However not so much in my ability to run a proper campaign.
So where do all you lovely helpful people come in? (aka: "get on with it!")
From what i have read on this site and others, the best preparation for a GM is to talk it through. Whether that be for adventures, towns, world secrets, NPCs etc.
So what am i actually asking?
Pretty much anything and everything; for your input, to ask/point out questions i should be asking myself, if i'm overlooking logic errors, etc. etc.
[B]The world: Monkfish [/B](so far)
The sea has reclaimed most of the continents, leaving only a smattering of island holdings. Think Cuba, The Philippines, Indonesia etc.
There are only two surface city/civilizations left, the Gnome/construct run city of Whok and the former human city of Weaver, now run and mastered by Aranea.
Humans are little more then amusing pets to the Aranea, generally with alterations to their appearance for 'fashion.' Though how humans are used depends on what they've been taught to do and who owns them. This has been the norm for at least the past 500 years.
Other 'normal'(dwarves, elves etc.) races are thought to be extinct, though i've been tossing around the thought of water based societies i haven't gotten past the idea of them.
There are several fringe islands populated by free humans and other 'monstrous' races. Though most of them are just trying to get by and couldn't give two figs about what the 'political' cities are up to. The Gnomes function as the main traders between the fringe societies and themselves.
[B]The Player[/B] (so far)
A 7th level Warlock, half-celestial.
Summary: Grew up with his father, a farmer. Left home when he was 14 due to boredom, conflicts in ideas. Has lived with the Gnomes, who are fascinated by his wings, for the past 10+ years. Sees most everyone else as beneath him, aka cockroaches.
player 'secret': His father was selected to be the 'savior' of the human race by a God who was trying to reassert himself in a world that has slowly phased out religion to the point that they're simply amusing fairy tales. Unfortunately the angel he sent f*cked up her mission, in more ways then one... and had our Player, who she left with his father.
[B]Why are we here?[/B](so far)
The first reason for running this particular campaign was to be able to use "The Book of Vile Darkness".
So, our yet, unnamed Player's starting motivation will be training to be a mortal hunter. The first problem; who is his teacher, how do they meet? Possible answer: Kurlijk; Mortal Hunter, effeminate demon, posing as a gargoyle.
and that's pretty much all i've got thus far... so HELP?!