I love Civiliations II. The simplicity and elegance of that game make it playable even today. One of the features I liked to toy around was to set all the empires to an AI and instead of playing the game, I'd watch a game organically play out.
In effect the game would become an empire and world simulator. So I got an idea. What if I could use this simulator feature to create a fully fleshed out fantasy world where every city, town, fortress, and army was logically placed. A problem I have had with world building is creating a logical set up of kingdoms that would make sense in the real world. Secondly, empires and nations change during the course of a game and keeping track of all the reprecussions is a booger of headache Thousands of factors go into the creation and evolution of a kindgom. Why not let a computer do the heavy lifting and create that world for you? Once you've started the simulator and advanced it to the middle ages you can start your game. Every time a month passes in the game you can advance the simulator by one turn providing a changing world for your players. What could have taken hours then can be done in minutes.
Has anyone tried this in the past? Did it work out?