Gaming is about many things. Some of us game for fun, some for the social aspect, some to win – but for most of us, it’s some combination of those interests that attracts us to gaming. So, for the moment, let’s look at a couple of games and consider strategy as a way to make games more fun for all the players. Let’s face it, it’s more fun if you’re not getting womped all the time and as we play across ages (generations in fact) in my game group, some level of strategy is important to keep the ‘tweens from feeling like there’s no point in playing if you’re not a grownup.
It’s summer and at least up here in the Pacific Northwest that means we actually see the sun more often than usual. Games, especially board games, tend to be inside kinds of endeavors. So what’s a gamer to do? Well, partly, you add a BBQ to the gaming gathering.
Many role-playing games include a system meant to model the characters' moral compasses or beliefs (or lack thereof). But is such a mechanic really necessary in a roleplaying game? If so, what's the best way to implement it? I'll share my opinions on what works and what doesn't in my own gaming experiences; you can (and should!) do the same in the comments.
As the GM you can't wipe out the party or your campaign is over, right? What if I offered you a way to kill them all and get away without them lynching you? Intrigued? Read on.
According to a post by Randy Buehler, WOTC's Vice President of Digital Gaming, "Wizards of the Coast has made the decision to pull down its Gleemax social networking site in order to focus on other aspects of our digital initiatives, especially Magic Online and Dungeons & Dragons Insider. We continue to believe that fostering online community is an important part of taking care of our customers, but until we have our games up and running at a quality level we can be proud of, it will be the games themselves that receive the lion’s share of our attention and resources."
Want to spice up your game a bit? Tired of players just shooting someone or hitting an opponent without any description? Bored? Try adding Stunts to your game and see what happens...
Aaaaand... we're back. This time, I'm joined by my now 12 year old daughter in our discussion of mixing versions of D&D to get a more interesting game. Yes I know, we just committed heresy. Here we are, on the eve on a brand, spanking new edition of D&D (4th, for those of you keeping track) and we're talking about mixing 1st, 2nd & 3rd all into one big game. I've had people ask me how I do that and as "Newbie" (as my daughter has decided to be called) thinks this is completely normal, it makes sense for us to walk you through how we do this and why.
A description of two characters from one of my past campaigns illustrates the topic of what it really means to depict and focus on both genders fairly and equally in your role-playing games. It also shows that if you're interested in making sure that your game gives equal time to men and women, doing so may be an easier task than you think.
Are you tired of playing the same stereotypical characters? Tired of not being challenged? Bored of playing a superhuman hero? Why don't you try playing an Everyman?
Recently, I've found myself in the unusual situation of being an experienced gamer with little experience in the game my primary group is playing - and that game happens to be D&D. Many gamers take D&D experience for granted in their new players, which can cause groups to run into trouble when that isn't the case for some players. These are a few of my experiences as a D&D newbie; knowing about them may help you when dealing with new players.