War. The word seems so petty to us here. The war started before anyone can remember, and the historians don't even bother tracking the events of it. Some say it started over a woman, others say it was a skirmish over political boundaries, but nobody is certain. Violence begets violence, that's why the war doesn't stop. If a sliver of peace begins to appear, there is always a small battle that shatters our frigid hopes. War does have its advantages, though.

This is the tale of an elf and her armour... but it was no common elf, and no common armour. It happened long ago, far ahead, and miles away from here... but the tale affects us still. And much more than many of us will be willing to admit in public, no doubt.

The problem with Online Role-Playing Games like Everquest and Diablo II is that they have nothing to do with Role-Playing. It's all click-and-kill, repeating the same actions and quests over and over again to gain power, money and items, with little thought given to character, interaction or true development on a personal level. But maybe that's because such things are truly impossible. Perhaps this recently discovered journal can explain what it's like to be a real character in a world bereft of meaning. Or perhaps it'll just emphasize the futility of trying to explain the inexplicable.

I wrote this as a quick interlude while the party explores their new land. I knew my party would be suspicious as hell, and take up most of their time trying to figure out where I had hidden the dragon, or tribe of 20 trolls. They finally found a small cave entrance in the SE corner of their land. That entrance led to the "Dungeon of the Fire Opal".

After your success at Five Oaks, your party has ended up in the city of Pardue in the United Kingdom of Ahlissa. While making your daily rounds of Inns and taverns, you hear of trouble to the southeast of the city. Tales tell of a series of hills that have become infested by goblins. Some stories tell of how these goblins are led by particularly large and vicious goblins. After a couple of weeks of hearing these tales, wondering as to their validity, and perhaps even thinking that you might take a little trip to see if these rumors are true, a merchant confirms the tales.

In this first installment of The Scarlet Servant, The Manor House of Five Oaks, our campaign and new players start out saving a town from the fiendish attacks of nearby goblins, holed up in an old noble's house, abandoned for fifteen years. What lies in wait for them at the Manor House? Read on...

In the first installment of the Rosebaon, we learned the history of this dreaded organization, as well as meeting the first two Lords, Placebo and Scimitar. Now, we meet the remaining three and learn how all the Lords work (or rather, don't) together.

I still feel the dread every time I look down at my hand... the hand I now cover with my once proud tartan. I feel disgraced, stuck and struck with an object of ill desire. I wonder sometimes why my God has put me through this trial. I had always been faithful to you, my liege, and yet you leave me with this.

In a sense, the Rosebaon (pronounced "rose-bay-own") is a true rarity - a group of men, women, and creatures with the overwhelming desire to spread evil in all its natural glory. Naturally, groups like this don't last long - they can't trust each other with sharing world domination. Because of their ego and insane desire, they are relatively simple for PC's to pick off one by one. No more Evil Corporation, happy worlds once again, cue the sickly sweet music.

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