Players

 

The first of a short stream of articles concerning TV shows I've watched and liked, why I liked them, and what I learned from them gaming wise. This one addresses Carnivale, one of my favorite shows, and one that I've raved about previously on this site. Now you get to see why.

Throughout the centuries, attempts have been made to classify types of people in order to better understand them. For example, in antiquity there were humours and astrological signs, and even today people still ask "What's Your Sign?" Role-playing games, of course, also classify people - into classes and races. But they do a poor job with personality.

Another look at character creation and the process of fleshing out characters and making them as real as possible. In this article, we discuss both building a good character sheet and using that character sheet to the max of your abilities.

The first of a series of articles that will attempt to address making characters, giving suggestions and ideas, as well as a battle plan, to make truly legendary characters. While primarily for players, this has been designed with both players and GMs in mind, as both need to make great characters to make a great game.

Rather than a discussion of people making a living at running scams, this article focuses on the beneficial point of conventions. Science Fiction, Gaming, and Comic conventions are discussed.

Yes, I know this is a popular subject that's discussed all too often in the RPG world, but I plan to take a slightly different spin on things. Come share your thoughts!

I find it extremely interested to watch and learn the way that people approach making characters for games. How do YOU make characters?

I loved the 3rd ed. GURPS Character Assistant and couldn't wait to try out the new one with all the 4th edition rules. I finally got it and tried it out. This is what I thought of it...

Our heroic priest of the Goddess of the Hearth, having just arrived in a capitol city far from his home is invited to enjoy a feast... only to discover later that the feast is the annual rededication to the God of Hedonism! An in-depth look at holidays (HolyDays), the Gods that promote them, and religious characters.

We play games to win, but even RPGs that have no clear winner offer some motivation to play them -- advancing our characters, and not getting them killed in the process, is our competition. How do we go about the process of finding a strategy that wins?

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