And no, I'm not talking about the "rabbit out of a hat" magic, or the inspirational feeling that washes over you when you see a sunset for the first time. No. I'm talking about unadulterated, "rip up that Chaos Orb and shove it up your ass" Magic.
Change can be a good thing. Without change, several of history's momentous events would never have come about. We would be currently living a life so much dissimilar to what we know it would hardly be recognizable. Change is not always good, though. Some things are better left the way they were. I'm not sure what Wizards of the Coast was thinking when they started this grand venture, but I'm hoping they missed the mark and are just too embarassed to admit it.
I just got my most recent issue of Dragon Magazine in the mail yesterday. Being the geek that I've been for the last 20 years, I immediately sat down to read it. My wife usually refers to this as the time in which I ignore her. I think of it more as keeping up on current events. The big news in this issue is the release of the new rules for Dungeons and Dragons, as well as the return to Greyhawk as TSR's default setting. The issue came with a Demo version of the new character generator for third edition on CD-ROM. I took the generator out for a spin, and liked it.