This week, Whutaguy reviews a recently released Hero System Sourcebook, You Gotta Have Character, a compilation of articles from Digital Hero E-zine.
Gamegrene would like to experiment with a forum-based play-by-post game here on the website. Although we are open to having multiple games running if interest is there, for starters we would like to do a trial run to see how it all goes. Gamegrener Lorthyne and myself are interested in running a game using the new Ninja Burger 2nd Edition RPG rules.
Exalted 2! Long-awaited, well-publicized! Was it worth the wait? More importantly, is it worth the $40 price tag? After long-windedly comparing it to the old edition, and trying her best not to cater to her biases, Shataina -- an unabashed fan, former White Wolf intern and late-stage (i.e. ineffectual) Exalted 2 playtester -- emerges with some cautions, and a yes.
A while ago, I asked Ninja Burger's fans to ask me some questions about Ninja Burger and the new 2nd Edition of the Ninja Burger Role-Playing Game. Following are some of those questions, and my answers to them. Gamegrene seemed a good place to post this exclusive Q&A session, so please, enjoy, and feel free to reply with your own followup questions and comments.
Serenity is a movie based on a TV show that I first heard about here on Gamegrene, and it's a must-see for all gamers, since it accurately depicts (in my opinion, anyway) the role-playing atmosphere we've come to love and enjoy. Here is a review of the movie, the show, and the roleplaying game.
Killed and looted your way to boredom? Try healing and giving stuff away! Does it bother you when your roleplaying degenerates into roll playing? Do your games sound like "I try to hit him" (rolls) "Does a 17 hit?" instead of "Gritting my teeth, I open my mouth in a wordless yell, raise my sword above my head and, heedless of defense, I strike with all my might." Tired of killing, looting, plundering, stealing, mayhem, and combat with monsters/villains for little reason? Try Dead Inside.
When the call went out for someone to write an article about PARANOIA for Gamegrene, I immediately volunteered. Not only did I want to explain to the uninitiated exactly what makes PARANOIA a joy to play, but to repay a personal debt I owed to the game. You see, PARANOIA returned me to role-playing.
Atlas Games is probably best known to gamers as the first to have a non-WOTC d20 product available for sale (John Tynes' Three Days To Kill). But there's much more to their story, from their humble beginnings in 1990 to their recent success with Ars Magica. We talked with John Nephew, the man behind the myth, about the past, the present, the future and a little bit more.
TimeLords: where you can design yourself. Thrust through time and space by an artifact you don't understand. To go home, you must survive long enough to learn to control the awesome forces at your disposal. But by then, would you want to go back? (A word of warning: TimeLords is a game that strives to be as realistic as possible.)