Non-RPG Tabletop

You Want Analog Games? Let's Talk Trains!

You want Analog Games? You've come to the right place! This week: Trains around America :>. There are so many games out there, I'll take 'em one bite at a time, and will start with a pair of train games set in the United States. TransAmerica is set in no particular time and expects the winner to able to make use of the other players' networks, as all the trains are communal. Ticket to Ride is set at the turn of the last century (1900) and expects that the winner will claim the best routes as there are no provisions for sharing networks. At least in the U.S. version.

D&D Miniatures

Miniatures have long been a nice enhancement option for D&D campaigns. You head down to the local hobby shop, pick out the figures that catch your eye or that you need to fill up the monster slots for your weekly campaign and voila, you have instantly clarified combat, movement, and scale. Miniatures generally are made from pewter and part of the fun is to paint your miniature however you wish. So, you want a green fire elemental or a fuchsia troll? Anything you wanted to experiment with was fine. And you can always throw your miniatures into a bucket of Pine Sol overnight and in the morning ninety percent of the paint would be stripped off giving you the opportunity to repaint particularly poorly finished or hideously ugly figs.

Visions In Putty

Around a year ago, I did an article on Dominic Heutelbeck's Visions in Color show, or ViC, wherein participants all select the same miniature and convert and paint it as desired. The success of this show inspired Harry Colquhoun to start a similar show on the 1listsculpting Yahoo group.

Convert or Be Darned to Heck #6: The Mini-A-Week Project

Last summer I had a revelation. I suffer from a sort of lazy perfectionism I think I often see in gamers. I had plenty of ideas but often wouldn't act on them. If they couldn't be done right, they wouldn't be done at all - which usually boiled down to just the latter.

Cheap Ass Games

This is for the person who has everything, but loves games and always wants more. This person will try anything new, but all the expensive board games are really just the same game repackaged - expensively.

Convert or Be Darned to Heck #5: The Miracle of Tiny Plastic Rods

On to outfitting a tiny little crossbow, as promised last time. In this case, I was lucky enough to have a nicely-sculpted hand crossbow to work with. However, an empty bow doesn't look quite as menacing as a loaded one, so I decided to give the little guy some ammo.

Convert or Be Darned to Heck #4: Starting Small

I'm a fiend for miniatures conversions. Very little passes over my painting desk without having been tweaked or outright twisted. I'd like to share a little of that magic with you.

Use Your Head: Play Cranium

I've been planning (and promising Morbus) to review Cranium for weeks. I was excited about playing the award-winning board game, which came highly recommended by friends and has celebrity endorsements from the likes of Julia Roberts and Naomi Judd. So, then, why no review? To play Cranium, you need at least two 2-player teams. Despite my best efforts at luring friends over with promises of spirits and baked goods, it took several weeks to round up four willing participants.

Convert or Be Darned to Heck #3: This Old Dungeon

It's high time we move on to some manmade and dungeon-style basing, since that's where the juicy stuff often happens. (Whatever my attractions towards a drawn-out storyline, full of excitement and plot twists, rich with characterization, and replete with a host of colorful places, sometimes I just want to pretend to kill shit.)

Convert or Be Darned to Heck #2: Forests and Exotica

In Part 2 of our miniature painting series, we touch on forests and other exotic bases that can make your miniatures more vibrant. I've covered several dry outdoor terrains, but not some of the more important ones: muck and water. Muck adds appeal to any adventure, and the same handy rule of thumb applies to miniatures. We'll cover these and more in Part 2...

Convert or Be Darned to Heck #1: Back to the Base-ics

Difference. We cherish it. But just like playing one RPG doesn't make us sufficiently different - we've got to play different RPGs, and play them differently - sometimes garden-variety miniatures just seem too garden-variety, too vanilla, too much of some bland-meaning but inappropriate-sounding food metaphor. Just going ahead and painting the little guys is one good way to set yourself apart. (Remember: a well-painted figure or army is always a moral victory.) But a couple of relatively easy conversions or additions can jazz up a relatively ordinary mini even further.

Visions in Color

The Visions in Color show (ViC) is an online show originated by Dominic Heutelbeck (a German miniatures painter of no small talent) and hosted on his painting website. I recently interviewed Bob Lippman, a long-time participant, Jason Moses, who's only been able to join in once, and Dominic via email to see what they had to say about this unique show.

In the Beginning - A Primer on Primer

There's conflict over the best way to prime a miniature, which goes to suggest that people will fight over any damn thing that has more than one option available. And while this perhaps doesn't have the broad, metaphysical qualities of a debate like Coke vs. Pepsi (vs. RC vs. Chek Cola vs. etc.) it's just the thing for the mini-gamer who's sick of the typical: a balanced approach.

Buffy The Vampire Slayer... The Boardgame

They say that being married changes you. One of the little changes that I have experienced since marriage is Buffy the Vampire Slayer. My wife is a fanatic for the show. I had never watched it, but now she has me absolutely hooked. She is still much more the addict than I could ever be, but I have to admit that I look forward to every new episode. It was her intense love for everything Sunnydale that led me to buy the new Buffy boardgame for her.

Risk'n'Roll 2000 Meets The Gathering

Risk'n'Roll 2000 from Parker Brothers dubs itself "The Dice Game of the New Millennium". But when you can win a game with one roll, could it also have the shortest playing time around? Find out how to add Magic: The Gathering into the mix to make it a little more interesting and strategic.

you notice a well hidden secret message! +50 experience points. yeah, I know.