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		<id>http://www.gamegrene.com/w/api.php?action=feedcontributions&amp;user=Morbus+Iff&amp;feedformat=atom</id>
		<title>Ghyll - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.gamegrene.com/w/api.php?action=feedcontributions&amp;user=Morbus+Iff&amp;feedformat=atom"/>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/Special:Contributions/Morbus_Iff"/>
		<updated>2013-05-22T19:33:55Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.18.1</generator>

	<entry>
		<id>http://www.gamegrene.com/wiki/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/MediaWiki:Sidebar"/>
				<updated>2012-02-03T02:32:35Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage&lt;br /&gt;
** Current_events|Current events&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
&lt;br /&gt;
* world indices&lt;br /&gt;
** Ghyll_Index|Ghyll Index&lt;br /&gt;
** Ghyll_Phantom_Index|Ghyll Phantoms&lt;br /&gt;
** Encyclopedant_Calendar|Ghyll Timeline&lt;br /&gt;
** WhoIsWho|Ghyll Who's Who&lt;br /&gt;
** WhereIsWhere|Ghyll Geography&lt;br /&gt;
** Special:Categories|Ghyll Categories&lt;br /&gt;
** Frequently_Asked_Questions|Ghyll FAQ&lt;br /&gt;
** Category:Encyclopedants|Encyclopedants&lt;br /&gt;
&lt;br /&gt;
* game systems&lt;br /&gt;
** Category:Lexicon|Lexicon The RPG&lt;br /&gt;
** Lexicon_games|Lexicon Games&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/MediaWiki:Sidebar"/>
				<updated>2012-02-03T02:32:17Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage&lt;br /&gt;
** Current_Events|Current Events&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
&lt;br /&gt;
* world indices&lt;br /&gt;
** Ghyll_Index|Ghyll Index&lt;br /&gt;
** Ghyll_Phantom_Index|Ghyll Phantoms&lt;br /&gt;
** Encyclopedant_Calendar|Ghyll Timeline&lt;br /&gt;
** WhoIsWho|Ghyll Who's Who&lt;br /&gt;
** WhereIsWhere|Ghyll Geography&lt;br /&gt;
** Special:Categories|Ghyll Categories&lt;br /&gt;
** Frequently_Asked_Questions|Ghyll FAQ&lt;br /&gt;
** Category:Encyclopedants|Encyclopedants&lt;br /&gt;
&lt;br /&gt;
* game systems&lt;br /&gt;
** Category:Lexicon|Lexicon The RPG&lt;br /&gt;
** Lexicon_games|Lexicon Games&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/Main_Page"/>
				<updated>2012-02-03T02:31:08Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background-color:#eee;border:1px solid #ccc;float:right;margin:1em;padding:0.5em;width:255px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Round 2 Spotlights:&amp;lt;/strong&amp;gt;&lt;br /&gt;
* [[Wapsipinicon of Aghquabamticook]]&lt;br /&gt;
* (Rule of X) [[Absolute Erasure]]&lt;br /&gt;
* (Rule of X) [[Lollipop]]&lt;br /&gt;
* (Rule of X) [[Whozits]]&lt;br /&gt;
* [[Yellow fever]]&lt;br /&gt;
* [[Zugleich]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;See all entries in the [[Ghyll Index]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;'''Encyclopedant Update:''' We're lookng for a detailed family tree of the Wallinger, Creame, Sinch, and Smallwood lines, and how they all intermesh. This would be in addition to your regularly scheduled submissions, and with no deadline or formally defined rules. It'd be listed as an official Encyclopedant reference.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:''... an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop...'' --[http://lbr.library-blogs.net/read/1212697.htm lbr]&lt;br /&gt;
&lt;br /&gt;
Welcome to the world of [[Ghyll]]. The basic idea is that each player takes on the role of a scholar, from before scholarly pursuits became professionalized (or possibly after they ceased to be). You are cranky, opinionated, prejudiced, and eccentric. You are also collaborating with a number of your peers -- the other players -- on the construction of an encyclopedia about Ghyll. Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them. So if you cite an entry, you have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * '''[[Current events|Next deadline]]''': November 18th, 2005 (23:59:59 -0400), letter Z. --&amp;gt;&lt;br /&gt;
* '''Round 2 is over!''' See [[Round 3 discussion]] for future Ghyll events.&lt;br /&gt;
* [[Current events]]: News and further information about the state of play.&lt;br /&gt;
* [[Frequently Asked Questions|FAQ]]: Questions, answers, and discussion about the game, rules, and related concerns.&lt;br /&gt;
* [[Round 3 discussion]]: A discussion of what changes to make after we reach letter Z.&lt;br /&gt;
&lt;br /&gt;
==Game Rules==&lt;br /&gt;
&lt;br /&gt;
New players may join in at any time. If you have questions, [[Lexicon discussion|check the FAQ or ask here]].&lt;br /&gt;
&amp;lt;br /&amp;gt;The core of the game is based on [http://www.20by20room.com/2003/11/lexicon_an_rpg.html Neel Krishnaswami's &amp;quot;Lexicon: an RPG&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
# Scholars shall ''dib'' (reserve), and then write, one entry per turn. Turns loop from A to Z back to A.&lt;br /&gt;
# Entries shall cite two ''phantom'' (unwritten) entries and, after the first turn, one existing entry.&lt;br /&gt;
# Scholars shall neither cite themselves, nor write phantoms they were the first to cite.&lt;br /&gt;
# After the first turn, all phantoms for a letter shall be written before new entries are created.&lt;br /&gt;
# Of your required two phantom citations, only one cited phantom can be newly defined.&lt;br /&gt;
# The required per-turn citations must not be to entries or phantoms created in the current turn.&lt;br /&gt;
# Rule of A: During turn A, scholars may write new A entries instead of defining an existing A phantom.&lt;br /&gt;
# Rule of X: If no turn X phantoms remain, you may write a previous letter's phantom instead.&lt;br /&gt;
&lt;br /&gt;
===Example of Play (first turn)===&lt;br /&gt;
&lt;br /&gt;
# On the first turn, [[User:Sbp|Sean B. Palmer]] defines his one entry for the letter A: [[Andelphracian Lights]] (Rule 1).&lt;br /&gt;
# In [[Andelphracian Lights]], he creates two phantoms: [[Bysted Timperton]] and [[Quester and Phorrus]] (Rule 2).&lt;br /&gt;
# [[User:Sbp|Sean B. Palmer]] may never define [[Bysted Timperton]] and [[Quester and Phorrus]] now. (Rule 3).&lt;br /&gt;
# On the next turn, all phantoms for the letter B (like [[Bysted Timperton]]) must be defined (Rule 4).&lt;br /&gt;
&lt;br /&gt;
===Example of Play (all other turns)===&lt;br /&gt;
&lt;br /&gt;
# It's turn 2, letter B, and scholars must first define all phantoms starting with that letter (Rule 4).&lt;br /&gt;
# [[User:Sbp|Sean B. Palmer]] wants the [[Bureau of Forgotten Knowledge]] and commits an edit saying so (Rule 1).&lt;br /&gt;
# He checks &amp;quot;What links here&amp;quot; on the [[Bureau of Forgotten Knowledge]] page to see what truths, if any, are known.&lt;br /&gt;
# He also searches for the expression/term in the &amp;quot;search&amp;quot; box to find any unlinked mention of his entry. &lt;br /&gt;
# He writes the entry, and cites two phantoms (existing or not) and one previously written entry. (Rule 2).&lt;br /&gt;
# His citations, however, must not be those he's previously created (Rule 3; see [[Ghyll Index]] and [[Frequently Asked Questions|FAQ]]).&lt;br /&gt;
# His citations must also have been created or defined before the current turn of play. (Rule 5).&lt;br /&gt;
&lt;br /&gt;
==How To Participate==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#eee;border:1px solid #ccc;float:right;margin:1em;padding:0.5em;width:275px;&amp;quot;&amp;gt;You can &amp;quot;go above and beyond&amp;quot; your entries by also updating the [[Ghyll Index]], [[Encyclopedant Calendar|Ghyll Timeline]], [[WhoIsWho|Ghyll Who's Who]], and [[WhereIsWhere|Ghyll Where's Where]] based on your turn. If you don't, no worries - it'll get done eventually.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First, read everything you can! Then [[Special:Userlogin|create an account and log in]]. Defining a new entry is as simple as going to its URL or clicking any red links (''phantoms''). For example, to create &amp;quot;Crab apples&amp;quot;, go to http://gamegrene.com/wiki/Crab_apples, click &amp;quot;edit&amp;quot;, and begin typing. More information (creating headers, links, bold, italic, etc.) can be found at [[Wikipedia:Help:Editing]].&lt;br /&gt;
&lt;br /&gt;
In-game discussion about terms should occur at the bottom of each entry. Out-of-game comments should appear on the entry's &amp;quot;discussion&amp;quot; page. Be warned: other scholars may take heated issue with your comments! For an example, see [[AuroAnthropology]] and [[Talk:AuroAnthropology]].&lt;br /&gt;
&lt;br /&gt;
Finally, consider writing a brief intro  about your scholar (ex. [[User:MorbusIff|Morbus Iff]] and [[User:Sbp|Sean B. Palmer]]). This is NOT a &amp;quot;turn&amp;quot; - this is just you fleshing out your character, much like you'd do before a new tabletop campaign. You should not reference phantom links in your scholar description - just blurb a bio, and if entries happen to be defined later during play (by yourself or someone else), you can retroactively apply links. You may also want to consider adding your scholar to [[Gerth]] page as well.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/Main_Page"/>
				<updated>2012-02-03T02:30:55Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background-color:#eee;border:1px solid #ccc;float:right;margin:1em;padding:0.5em;width:255px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Round 2 Spotlights:&amp;lt;/strong&amp;gt;&lt;br /&gt;
* [[Wapsipinicon of Aghquabamticook]]&lt;br /&gt;
* (Rule of X) [[Absolute Erasure]]&lt;br /&gt;
* (Rule of X) [[Lollipop]]&lt;br /&gt;
* (Rule of X) [[Whozits]]&lt;br /&gt;
* [[Yellow fever]]&lt;br /&gt;
* [[Zugleich]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;See all entries in the [[Ghyll Index]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;'''Encyclopedant Update:''' We're lookng for a detailed family tree of the Wallinger, Creame, Sinch, and Smallwood lines, and how they all intermesh. This would be in addition to your regularly scheduled submissions, and with no deadline or formally defined rules. It'd be listed as an official Encyclopedant reference.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:''... an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop...'' --[http://lbr.library-blogs.net/read/1212697.htm lbr]&lt;br /&gt;
&lt;br /&gt;
Welcome to the world of [[Ghyll]]. The basic idea is that each player takes on the role of a scholar, from before scholarly pursuits became professionalized (or possibly after they ceased to be). You are cranky, opinionated, prejudiced, and eccentric. You are also collaborating with a number of your peers -- the other players -- on the construction of an encyclopedia about Ghyll. Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them. So if you cite an entry, you have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * '''[[Current events|Next deadline]]''': November 18th, 2005 (23:59:59 -0400), letter Z. --&amp;gt;&lt;br /&gt;
* '''Round 2 is over!''' See [[Round 3 discussion]] for future Ghyll events.&lt;br /&gt;
* [[Current events]]: News and further information about the state of play.&lt;br /&gt;
* [[Frequently Asked Questions|FAQ]]: Questions, answers, and discussion about the game, rules, and related concerns.&lt;br /&gt;
* [[Round 3 discussion]]: A discussion of what changes to make after we reach letter Z.&lt;br /&gt;
&lt;br /&gt;
==Game Rules==&lt;br /&gt;
&lt;br /&gt;
New players may join in at any time. If you have questions, [[Lexicon discussion|check the FAQ or ask here]].&lt;br /&gt;
&amp;lt;br /&amp;gt;The core of the game is based on [http://www.20by20room.com/2003/11/lexicon_an_rpg.html Neel Krishnaswami's &amp;quot;Lexicon: an RPG&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
# Scholars shall ''dib'' (reserve), and then write, one entry per turn. Turns loop from A to Z back to A.&lt;br /&gt;
# Entries shall cite two ''phantom'' (unwritten) entries and, after the first turn, one existing entry.&lt;br /&gt;
# Scholars shall neither cite themselves, nor write phantoms they were the first to cite.&lt;br /&gt;
# After the first turn, all phantoms for a letter shall be written before new entries are created.&lt;br /&gt;
# Of your required two phantom citations, only one cited phantom can be newly defined.&lt;br /&gt;
# The required per-turn citations must not be to entries or phantoms created in the current turn.&lt;br /&gt;
# Rule of A: During turn A, scholars may write new A entries instead of defining an existing A phantom.&lt;br /&gt;
# Rule of X: If no turn X phantoms remain, you may write a previous letter's phantom instead.&lt;br /&gt;
&lt;br /&gt;
===Example of Play (first turn)===&lt;br /&gt;
&lt;br /&gt;
# On the first turn, [[User:Sbp|Sean B. Palmer]] defines his one entry for the letter A: [[Andelphracian Lights]] (Rule 1).&lt;br /&gt;
# In [[Andelphracian Lights]], he creates two phantoms: [[Bysted Timperton]] and [[Quester and Phorrus]] (Rule 2).&lt;br /&gt;
# [[User:Sbp|Sean B. Palmer]] may never define [[Bysted Timperton]] and [[Quester and Phorrus]] now. (Rule 3).&lt;br /&gt;
# On the next turn, all phantoms for the letter B (like [[Bysted Timperton]]) must be defined (Rule 4).&lt;br /&gt;
&lt;br /&gt;
===Example of Play (all other turns)===&lt;br /&gt;
&lt;br /&gt;
# It's turn 2, letter B, and scholars must first define all phantoms starting with that letter (Rule 4).&lt;br /&gt;
# [[User:Sbp|Sean B. Palmer]] wants the [[Bureau of Forgotten Knowledge]] and commits an edit saying so (Rule 1).&lt;br /&gt;
# He checks &amp;quot;What links here&amp;quot; on the [[Bureau of Forgotten Knowledge]] page to see what truths, if any, are known.&lt;br /&gt;
# He also searches for the expression/term in the &amp;quot;search&amp;quot; box to find any unlinked mention of his entry. &lt;br /&gt;
# He writes the entry, and cites two phantoms (existing or not) and one previously written entry. (Rule 2).&lt;br /&gt;
# His citations, however, must not be those he's previously created (Rule 3; see [[Ghyll Index]] and [[Frequently Asked Questions|FAQ]]).&lt;br /&gt;
# His citations must also have been created or defined before the current turn of play. (Rule 5).&lt;br /&gt;
&lt;br /&gt;
==How To Participate==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#eee;border:1px solid #ccc;float:right;margin:1em;padding:0.5em;width:275px;&amp;quot;&amp;gt;You can &amp;quot;go above and beyond&amp;quot; your entries by also updating the [[Ghyll Index]], [[Encyclopedant Calendar|Ghyll Timeline]], [[WhoIsWho|Ghyll Who's Who]], and [[WhereIsWhere|Ghyll Where's Where]] based on your turn. If you don't, no worries - it'll get done eventually.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First, read everything you can! Then [[Special:Userlogin|create an account and log in]]. Defining a new entry is as simple as going to its URL or clicking any red links (''phantoms''). For example, to create &amp;quot;Crab apples&amp;quot;, go to http://gamegrene.com/wiki/Crab_apples, click &amp;quot;edit&amp;quot;, and begin typing. More information (creating headers, links, bold, italic, etc.) can be found at [[Wikipedia:Help:Editing]].&lt;br /&gt;
&lt;br /&gt;
In-game discussion about terms should occur at the bottom of each entry. Out-of-game comments should appear on the entry's &amp;quot;discussion&amp;quot; page. Be warned: other scholars may take heated issue with your comments! For an example, see [[AuroAnthropology]] and [[Talk:AuroAnthropology]].&lt;br /&gt;
&lt;br /&gt;
Finally, consider writing a brief intro  about your scholar (ex. [[User:MorbusIff|Morbus Iff]] and [[User:Sbp|Sean B. Palmer]]). This is NOT a &amp;quot;turn&amp;quot; - this is just you fleshing out your character, much like you'd do before a new tabletop campaign. You should not reference phantom links in your scholar description - just blurb a bio, and if entries happen to be defined later during play (by yourself or someone else), you can retroactively apply links. You may also want to consider adding your scholar to [[Gerth]] page as well.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Test change.&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/MediaWiki:Common.css</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/MediaWiki:Common.css"/>
				<updated>2008-07-26T13:37:05Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* &amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt; Any CSS here will be loaded for all users on every page load. */&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
  background: #f5fcf5 url(sites/gamegrene.com.wiki/images/background.jpg) 0 0 no-repeat;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer {&lt;br /&gt;
  height:           28px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.ghyllidx {&lt;br /&gt;
  border:           1px;&lt;br /&gt;
  margin-left:      5px;&lt;br /&gt;
  margin-right:     5px;&lt;br /&gt;
  padding:          1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.ghyllidx th {&lt;br /&gt;
  background-color: rgb(248,248,248);&lt;br /&gt;
  border:           1px solid rgb(196,196,196);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.ghyllidx tr, table.ghyllidx td {&lt;br /&gt;
  border:           1px solid rgb(235,235,235);&lt;br /&gt;
  border-top:       0px;&lt;br /&gt;
  font-size:        1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
tr.even td {&lt;br /&gt;
  background-color: #edf3fe;&lt;br /&gt;
} /* automated DOM table row manips. */&lt;br /&gt;
&lt;br /&gt;
.oog {&lt;br /&gt;
  background-color: #fcf;&lt;br /&gt;
  display: inline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* &amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt; */&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/MediaWiki:Copyright</id>
		<title>MediaWiki:Copyright</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/MediaWiki:Copyright"/>
				<updated>2008-07-26T13:36:16Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;Content is available under Creative Commons $1.&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/MediaWiki:Privacy</id>
		<title>MediaWiki:Privacy</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/MediaWiki:Privacy"/>
				<updated>2008-07-26T13:32:16Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/MediaWiki:Copyright</id>
		<title>MediaWiki:Copyright</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/MediaWiki:Copyright"/>
				<updated>2008-07-26T13:31:57Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/MediaWiki:Copyright</id>
		<title>MediaWiki:Copyright</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/MediaWiki:Copyright"/>
				<updated>2008-07-26T13:31:28Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/MediaWiki:Disclaimers</id>
		<title>MediaWiki:Disclaimers</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/MediaWiki:Disclaimers"/>
				<updated>2008-07-26T13:30:56Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/MediaWiki:Copyright</id>
		<title>MediaWiki:Copyright</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/MediaWiki:Copyright"/>
				<updated>2008-07-26T13:30:50Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/MediaWiki:Aboutsite</id>
		<title>MediaWiki:Aboutsite</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/MediaWiki:Aboutsite"/>
				<updated>2008-07-26T13:30:37Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/MediaWiki:Privacy</id>
		<title>MediaWiki:Privacy</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/MediaWiki:Privacy"/>
				<updated>2008-07-26T13:25:27Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/MediaWiki:Disclaimers</id>
		<title>MediaWiki:Disclaimers</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/MediaWiki:Disclaimers"/>
				<updated>2008-07-26T13:25:22Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/MediaWiki:Copyright</id>
		<title>MediaWiki:Copyright</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/MediaWiki:Copyright"/>
				<updated>2008-07-26T13:25:16Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/MediaWiki:Aboutsite</id>
		<title>MediaWiki:Aboutsite</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/MediaWiki:Aboutsite"/>
				<updated>2008-07-26T13:23:38Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/MediaWiki:Aboutsite</id>
		<title>MediaWiki:Aboutsite</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/MediaWiki:Aboutsite"/>
				<updated>2008-07-26T13:23:19Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Nothing here --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/MediaWiki:Aboutsite</id>
		<title>MediaWiki:Aboutsite</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/MediaWiki:Aboutsite"/>
				<updated>2008-07-26T13:22:01Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T23:51:21Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
''This is an incredibly early napkin. Comments to morbus@disobey.com please.''&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as an encyclopedia whose creation depended on a small ruleset of forced integration called ''Lexicon: an RPG''.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits became professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them ... [You] have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 18 months and more than 50 players, the wiki used to contain the encyclopedia grew to more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;br /&gt;
&lt;br /&gt;
Ghyll is, certainly, a potpourri of ideas, some insatiably silly and others malignantly mixed. With the primary character race being podunkish insectoids, along with singing pachyderms used as morale boosters, Ghyll shares a technology level with traditional fantasy, without being the same old Tolkeinesque or traditional rehash of medieval elements. There are no suits of mail here, no longswords, no halflings or elves. Merely humanoids with a penchant for singing, doggerel, and a need to fit in.&lt;br /&gt;
&lt;br /&gt;
===The Core Tenets of ''Sojourns and Scholars''===&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' differs greatly from the ruleset it purports to work with. Whereas that ruleset advances players through the levels of life by killing hordes of plastic miniatures, ''Sojourns and Scholars'' is focused on exploration, discovery, note-taking, and article-writing. Everyone plays as a &amp;quot;fact-finding&amp;quot; (often &amp;quot;fact-inventing&amp;quot;) scholar, and your ultimate goal is to be well-known but, more importantly, ''well-read''.&lt;br /&gt;
&lt;br /&gt;
====Writing, of some sort, is expected of all players====&lt;br /&gt;
&lt;br /&gt;
Players start out as level 1 scholars, unknown, unread, and hopelessly obsessed with making a mark in the world with their own understanding of how things are. Their primary goal, at first, is to get one of their articles into the Ghyll Encyclopedia, a massive tome that contains all knowledge of the known world. As such, players and their scholars are constantly expected to take notes and journals of what they're experiencing, and then to turn these experiences into a concise encyclopedic entry. The Encyclopedant (the primary gamemaster of a ''Sojourns and Scholars'' campaign) decides which entries are accepted into the Encyclopedia, and the players and characters earn experience based on their literary output. There's no game mechanic or trick to this: players are expected to literally write up an encyclopedia entry as if they were their scholars.&lt;br /&gt;
&lt;br /&gt;
Entries the players write (as their scholars) are entirely up to the player's imaginations. The GM may describe a scene stating that there are &amp;quot;flowers blooming and bugs alight&amp;quot;, and a player could rightfully create an entire entry on the pollination habits of the nutter fly. Or the acidic consistency of blooming soil. Or how the nutter fly was identified as the catalyst in three nearby deaths. Gamemasters shouldn't feel that they need to provide noticeable hooks for encyclopedia articles: the players, and scholars, should carve their own niche from the adventures you both create.&lt;br /&gt;
&lt;br /&gt;
====Players are also gamemasters====&lt;br /&gt;
&lt;br /&gt;
In the ''Lexicon'' rules that inspired ''Sojourns and Scholars'', everything written down becomes fact. This is easy, at first, since so few facts exist. As the game continues to be played, and the world begins to take shape (both in locality and in flavor), however, these facts intertwine ever further. Eventually, truth begins to stretch and morph: where one scholar defines something, only to have another twist and expand it to something entirely different. Scholars try to paint facts into corners for others to devise a way out of. Logic-based &amp;quot;traps&amp;quot; form, family histories become convoluted, plots become thicker, and always, always, a semblance of truth must ring out.&lt;br /&gt;
&lt;br /&gt;
This roleplaying game is no different: even though, as a team of scholars exploring and witnessing the same thing, the notes you take and the encyclopedia articles you submit determine the truth of what is known. Ghyll is a game of ''consensus reality'' - the more people who believe in your articles cause them to become the truth of what is being detailed. Getting an article into the Ghyll Encyclopedia is the greatest achievement of a scholar, for the Encyclopedia is widely regarded as the greatest body of research in, and of, the Ghyll world. Naturally, other scholars would prefer their knowledge to be self-evident, and arguments about which facts are most representative of what really occurred replace the physical combat of most tabletop roleplaying games.&lt;br /&gt;
&lt;br /&gt;
In this way, world creation and plot development is shared by both the gamemaster (the Encyclopedant) and his players - players must write articles about the happenings in the world and Encyclopedants must choose one to represent truth, but must then also abide by this player-written truth. It is not uncommon for scholars to collectively agree on a certain fact solely to see its ramifications on consensus reality.&lt;br /&gt;
&lt;br /&gt;
====Most characters are weaklings and pacifists====&lt;br /&gt;
&lt;br /&gt;
As scholars, most of the characters have spent their lives buried in books or other means of knowledge growth. As such, physical fighting, itself not a very common activity in the Ghyll world (and, even when it happens, deliberately ignored), is even less a popular pastime among scholars. While your fact-finding missions may eventually turn sour, life-threatening, or otherwise physically adversarial, scholars almost always prefer to run, opting to live another day than to have their own definition in the Ghyll Encyclopedia contain half-truths written by other scholars. In cases where running is not an option, obfuscation, diversion, stealth, or other life-saving trickery is attempted.&lt;br /&gt;
&lt;br /&gt;
This rulebook contains no details about physical combat.&lt;br /&gt;
&lt;br /&gt;
====Exploration is a character's primary form of adventure====&lt;br /&gt;
&lt;br /&gt;
====The computer is your friend====&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T23:50:06Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
''This is an incredibly early napkin. Comments to morbus@disobey.com please.''&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as an encyclopedia whose creation depended on a small ruleset of forced integration called ''Lexicon: an RPG''.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits became professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them ... [You] have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 18 months and more than 50 players, the wiki used to contain the encyclopedia grew to more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;br /&gt;
&lt;br /&gt;
Ghyll is, certainly, a potpourri of ideas, some insatiably silly and others malignantly mixed. With the primary character race being podunkish insectoids, along with singing pachyderms used as morale boosters, Ghyll shares a technology level with traditional fantasy, without being the same old Tolkeinesque or traditional rehash of medieval elements. There are no suits of mail here, no longswords, no halflings or elves. Merely humanoids with a penchant for singing, doggerel, and a need to fit in.&lt;br /&gt;
&lt;br /&gt;
===The Core Tenets of ''Sojourns and Scholars''===&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' differs greatly from the ruleset it purports to work with. Whereas that ruleset advances players through the levels of life by killing hordes of plastic miniatures, ''Sojourns and Scholars'' is focused on exploration, discovery, note-taking, and article-writing. Everyone plays as a &amp;quot;fact-finding&amp;quot; (often &amp;quot;fact-inventing&amp;quot;) scholar, and your ultimate goal is to be well-known but, more importantly, ''well-read''.&lt;br /&gt;
&lt;br /&gt;
====Writing, of some sort, is expected of all players====&lt;br /&gt;
&lt;br /&gt;
Players start out as level 1 scholars, unknown, unread, and hopelessly obsessed with making a mark in the world with their own understanding of how things are. Their primary goal, at first, is to get one of their articles into the Ghyll Encyclopedia, a massive tome that contains all knowledge of the known world. As such, players and their scholars are constantly expected to take notes and journals of what they're experiencing, and then to turn these experiences into a concise encyclopedic entry. The Encyclopedant (the primary gamemaster of a ''Sojourns and Scholars'' campaign) decides which entries are accepted into the Encyclopedia, and the players and characters earn experience based on their literary output. There's no game mechanic or trick to this: players are expected to literally write up an encyclopedia entry as if they were their scholars.&lt;br /&gt;
&lt;br /&gt;
Entries that the players create (as their scholars) are entirely up to the player's imaginations. The GM may set the stage stating that there are &amp;quot;flowers blooming and bugs alight&amp;quot;, and a player could rightfully create an entire entry on the pollination habits of the nutter fly. Or the acidic consistency of blooming soil. Or how the nutter fly was identified as the catalyst in three deaths. Gamemasters shouldn't feel that they need to provide noticeable hooks for encyclopedia articles: the players, and scholars, should feel free to carve their own niche from the adventures you both create.&lt;br /&gt;
&lt;br /&gt;
====Players are also gamemasters====&lt;br /&gt;
&lt;br /&gt;
In the ''Lexicon'' rules that inspired ''Sojourns and Scholars'', everything written down becomes fact. This is easy, at first, since so few facts exist. As the game continues to be played, and the world begins to take shape (both in locality and in flavor), however, these facts intertwine ever further. Eventually, truth begins to stretch and morph: where one scholar defines something, only to have another twist and expand it to something entirely different. Scholars try to paint facts into corners for others to devise a way out of. Logic-based &amp;quot;traps&amp;quot; form, family histories become convoluted, plots become thicker, and always, always, a semblance of truth must ring out.&lt;br /&gt;
&lt;br /&gt;
This roleplaying game is no different: even though, as a team of scholars exploring and witnessing the same thing, the notes you take and the encyclopedia articles you submit determine the truth of what is known. Ghyll is a game of ''consensus reality'' - the more people who believe in your articles cause them to become the truth of what is being detailed. Getting an article into the Ghyll Encyclopedia is the greatest achievement of a scholar, for the Encyclopedia is widely regarded as the greatest body of research in, and of, the Ghyll world. Naturally, other scholars would prefer their knowledge to be self-evident, and arguments about which facts are most representative of what really occurred replace the physical combat of most tabletop roleplaying games.&lt;br /&gt;
&lt;br /&gt;
In this way, world creation and plot development is shared by both the gamemaster (the Encyclopedant) and his players - players must write articles about the happenings in the world and Encyclopedants must choose one to represent truth, but must then also abide by this player-written truth. It is not uncommon for scholars to collectively agree on a certain fact solely to see its ramifications on consensus reality.&lt;br /&gt;
&lt;br /&gt;
====Most characters are weaklings and pacifists====&lt;br /&gt;
&lt;br /&gt;
As scholars, most of the characters have spent their lives buried in books or other means of knowledge growth. As such, physical fighting, itself not a very common activity in the Ghyll world (and, even when it happens, deliberately ignored), is even less a popular pastime among scholars. While your fact-finding missions may eventually turn sour, life-threatening, or otherwise physically adversarial, scholars almost always prefer to run, opting to live another day than to have their own definition in the Ghyll Encyclopedia contain half-truths written by other scholars. In cases where running is not an option, obfuscation, diversion, stealth, or other life-saving trickery is attempted.&lt;br /&gt;
&lt;br /&gt;
This rulebook contains no details about physical combat.&lt;br /&gt;
&lt;br /&gt;
====Exploration is a character's primary form of adventure====&lt;br /&gt;
&lt;br /&gt;
====The computer is your friend====&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T23:29:49Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
''This is an incredibly early napkin. Comments to morbus@disobey.com please.''&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as an encyclopedia whose creation depended on a small ruleset of forced integration called ''Lexicon: an RPG''.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits became professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them ... [You] have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 18 months and more than 50 players, the wiki used to contain the encyclopedia grew to more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;br /&gt;
&lt;br /&gt;
Ghyll is, certainly, a potpourri of ideas, some insatiably silly and others malignantly mixed. With the primary character race being podunkish insectoids, along with singing pachyderms used as morale boosters, Ghyll shares a technology level with traditional fantasy, without being the same old Tolkeinesque or traditional rehash of medieval elements. There are no suits of mail here, no longswords, no halflings or elves. Merely humanoids with a penchant for singing, doggerel, and a need to fit in.&lt;br /&gt;
&lt;br /&gt;
===The Core Tenets of ''Sojourns and Scholars''===&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' differs greatly from the ruleset it purports to work with. Whereas that ruleset advances players through the levels of life by killing hordes of plastic miniatures, ''Sojourns and Scholars'' is focused on exploration, discovery, note-taking, and article-writing. Everyone plays as a &amp;quot;fact-finding&amp;quot; (often &amp;quot;fact-inventing&amp;quot;) scholar, and your ultimate goal is to be well-known but, more importantly, ''well-read''.&lt;br /&gt;
&lt;br /&gt;
====Writing, of some sort, is expected of all players====&lt;br /&gt;
&lt;br /&gt;
Players start out as level 1 scholars, unknown, unread, and hopelessly obsessed with making a mark in the world with their own understanding of how things are. Their primary goal, at first, is to get one of their articles into the Ghyll Encyclopedia, a massive tome that contains all knowledge of the known world. As such, players and their scholars are constantly expected to take notes and journals of what they're experiencing, and then to turn these experiences into a concise encyclopedic entry. The Encyclopedant (the primary gamemaster of a ''Sojourns and Scholars'' campaign) decides which entries are accepted into the Encyclopedia, and the players and characters earn experience based on their literary output. There's no game mechanic or trick to this: players are expected to literally write up an encyclopedia entry as if they were their scholars.&lt;br /&gt;
&lt;br /&gt;
@todo Expand &amp;quot;you see a flower&amp;quot; into an entry.&lt;br /&gt;
&lt;br /&gt;
====Players are also gamemasters====&lt;br /&gt;
&lt;br /&gt;
In the ''Lexicon'' rules that inspired ''Sojourns and Scholars'', everything written down becomes fact. This is easy, at first, since so few facts exist. As the game continues to be played, and the world begins to take shape (both in locality and in flavor), however, these facts intertwine ever further. Eventually, truth begins to stretch and morph: where one scholar defines something, only to have another twist and expand it to something entirely different. Scholars try to paint facts into corners for others to devise a way out of. Logic-based &amp;quot;traps&amp;quot; form, family histories become convoluted, plots become thicker, and always, always, a semblance of truth must ring out.&lt;br /&gt;
&lt;br /&gt;
This roleplaying game is no different: even though, as a team of scholars exploring and witnessing the same thing, the notes you take and the encyclopedia articles you submit determine the truth of what is known. Ghyll is a game of ''consensus reality'' - the more people who believe in your articles cause them to become the truth of what is being detailed. Getting an article into the Ghyll Encyclopedia is the greatest achievement of a scholar, for the Encyclopedia is widely regarded as the greatest body of research in, and of, the Ghyll world. Naturally, other scholars would prefer their knowledge to be self-evident, and arguments about which facts are most representative of what really occurred replace the physical combat of most tabletop roleplaying games.&lt;br /&gt;
&lt;br /&gt;
In this way, world creation and plot development is shared by both the gamemaster (the Encyclopedant) and his players - players must write articles about the happenings in the world and Encyclopedants must choose one to represent truth, but must then also abide by this player-written truth. It is not uncommon for scholars to collectively agree on a certain fact solely to see its ramifications on consensus reality.&lt;br /&gt;
&lt;br /&gt;
====Most characters are weaklings and pacifists====&lt;br /&gt;
&lt;br /&gt;
As scholars, most of the characters have spent their lives buried in books or other means of knowledge growth. As such, physical fighting, itself not a very common activity in the Ghyll world (and, even when it happens, deliberately ignored), is even less a popular pastime among scholars. While your fact-finding missions may eventually turn sour, life-threatening, or otherwise physically adversarial, scholars almost always prefer to run, opting to live another day than to have their own definition in the Ghyll Encyclopedia contain half-truths written by other scholars. In cases where running is not an option, obfuscation, diversion, stealth, or other life-saving trickery is attempted.&lt;br /&gt;
&lt;br /&gt;
This rulebook contains no details about physical combat.&lt;br /&gt;
&lt;br /&gt;
====Exploration is a character's primary form of adventure====&lt;br /&gt;
&lt;br /&gt;
====The computer is your friend====&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T22:01:30Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
''This is an incredibly early napkin. Comments to morbus@disobey.com please.''&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as an encyclopedia whose creation depended on a small ruleset of forced integration called ''Lexicon: an RPG''.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits became professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them ... [You] have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 18 months and more than 50 players, the wiki used to contain the encyclopedia grew to more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;br /&gt;
&lt;br /&gt;
Ghyll is, certainly, a potpourri of ideas, some insatiably silly and others malignantly mixed. With the primary character race being podunkish insectoids, along with singing pachyderms used as morale boosters, Ghyll shares a technology level with traditional fantasy, without being the same old Tolkeinesque or traditional rehash of medieval elements. There are no suits of mail here, no longswords, no halflings or elves. Merely humanoids with a penchant for singing, doggerel, and a need to fit in.&lt;br /&gt;
&lt;br /&gt;
===The Core Tenets of ''Sojourns and Scholars''===&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' differs greatly from the ruleset it purports to work with. Whereas that ruleset advances players through the levels of life by killing hordes of plastic miniatures, ''Sojourns and Scholars'' is focused on exploration, discovery, note-taking, and article-writing. Everyone plays as a &amp;quot;fact-finding&amp;quot; (often &amp;quot;fact-inventing&amp;quot;) scholar, and your ultimate goal is to be well-known but, more importantly, ''well-read''.&lt;br /&gt;
&lt;br /&gt;
====Writing, of some sort, is expected of all players====&lt;br /&gt;
&lt;br /&gt;
Players start out as level 1 scholars, unknown, unread, and hopelessly obsessed with making a mark in the world with their own understanding of how things are. Their primary goal, at first, is to get one of their articles into the Ghyll Encyclopedia, a massive tome that contains all knowledge of the known world. As such, players and their scholars are constantly expected to take notes and journals of what they're experiencing, and then to turn these experiences into a concise encyclopedic entry. The Encyclopedant (the primary gamemaster of a ''Sojourns and Scholars'' campaign) decides which entries are accepted into the Encyclopedia, and the players and characters earn experience based on their literary output. There's no game mechanic or trick to this: players are expected to literally write up an encyclopedia entry as if they were their scholars.&lt;br /&gt;
&lt;br /&gt;
====Players are also gamemasters====&lt;br /&gt;
&lt;br /&gt;
In the ''Lexicon'' rules that inspired ''Sojourns and Scholars'', everything written down becomes fact. This is easy, at first, since so few facts exist. As the game continues to be played, and the world begins to take shape (both in locality and in flavor), however, these facts intertwine ever further. Eventually, truth begins to stretch and morph: where one scholar defines something, only to have another twist and expand it to something entirely different. Scholars try to paint facts into corners for others to devise a way out of. Logic-based &amp;quot;traps&amp;quot; form, family histories become convoluted, plots become thicker, and always, always, a semblance of truth must ring out.&lt;br /&gt;
&lt;br /&gt;
This roleplaying game is no different: even though, as a team of scholars exploring and witnessing the same thing, the notes you take and the encyclopedia articles you submit determine the truth of what is known. Ghyll is a game of ''consensus reality'' - the more people who believe in your articles cause them to become the truth of what is being detailed. Getting an article into the Ghyll Encyclopedia is the greatest achievement of a scholar, for the Encyclopedia is widely regarded as the greatest body of research in, and of, the Ghyll world. Naturally, other scholars would prefer their knowledge to be self-evident, and arguments about which facts are most representative of what really occurred replace the physical combat of most tabletop roleplaying games.&lt;br /&gt;
&lt;br /&gt;
In this way, world creation and plot development is shared by both the gamemaster (the Encyclopedant) and his players - players must write articles about the happenings in the world and Encyclopedants must choose one to represent truth, but must then also abide by this player-written truth. It is not uncommon for scholars to collectively agree on a certain fact solely to see its ramifications on consensus reality.&lt;br /&gt;
&lt;br /&gt;
====Most characters are weaklings and pacifists====&lt;br /&gt;
&lt;br /&gt;
As scholars, most of the characters have spent their lives buried in books or other means of knowledge growth. As such, physical fighting, itself not a very common activity in the Ghyll world (and, even when it happens, deliberately ignored), is even less a popular pastime among scholars. While your fact-finding missions may eventually turn sour, life-threatening, or otherwise physically adversarial, scholars almost always prefer to run, opting to live another day than to have their own definition in the Ghyll Encyclopedia contain half-truths written by other scholars. In cases where running is not an option, obfuscation, diversion, stealth, or other life-saving trickery is attempted.&lt;br /&gt;
&lt;br /&gt;
This rulebook contains no details about physical combat.&lt;br /&gt;
&lt;br /&gt;
====Exploration is a character's primary form of adventure====&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T21:30:47Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
''This is an incredibly early napkin. Comments to morbus@disobey.com please.''&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as an encyclopedia whose creation depended on a small ruleset of forced integration called ''Lexicon: an RPG''.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits became professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them ... [You] have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 18 months and more than 50 players, the wiki used to contain the encyclopedia grew to more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;br /&gt;
&lt;br /&gt;
Ghyll is, certainly, a potpourri of ideas, some insatiably silly and others malignantly mixed. With the primary character race being podunkish insectoids, along with singing pachyderms used as morale boosters, Ghyll shares a technology level with traditional fantasy, without being the same old Tolkeinesque or traditional rehash of medieval elements. There are no suits of mail here, no longswords, no halflings or elves. Merely humanoids with a penchant for singing, doggerel, and a need to fit in.&lt;br /&gt;
&lt;br /&gt;
===The Core Tenets of ''Sojourns and Scholars''===&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' differs greatly from the ruleset it purports to work with. Whereas that ruleset advances players through the levels of life by killing hordes of plastic miniatures, ''Sojourns and Scholars'' is focused on exploration, discovery, note-taking, and article-writing. Everyone plays as a &amp;quot;fact-finding&amp;quot; (often &amp;quot;fact-inventing&amp;quot;) scholar, and your ultimate goal is to be well-known but, more importantly, ''well-read''.&lt;br /&gt;
&lt;br /&gt;
====Writing, of some sort, is expected of all players====&lt;br /&gt;
&lt;br /&gt;
Players start out as level 1 scholars, unknown, unread, and hopelessly obsessed with making a mark in the world with their own understanding of how things are. Their primary goal, at first, is to get one of their articles into the Ghyll Encyclopedia, a massive tome that contains all knowledge of the known world. As such, players and their scholars are constantly expected to take notes and journals of what they're experiencing, and then to turn these experiences into a concise encyclopedic entry. The Encyclopedant (the primary gamemaster of a ''Sojourns and Scholars'' campaign) decides which entries are accepted into the Encyclopedia, and the players and characters earn experience based on their literary output. There's no game mechanic or trick to this: players are expected to literally write up an encyclopedia entry as if they were their scholars.&lt;br /&gt;
&lt;br /&gt;
====All players are gamemasters====&lt;br /&gt;
&lt;br /&gt;
In the ''Lexicon'' rules that inspired ''Sojourns and Scholars'', everything written down becomes fact. This is easy, at first, since so few facts exist. As the game continues to be played, and the world begins to take shape (both in locality and in flavor), however, these facts intertwine ever further. Eventually, truth begins to stretch and morph: where one scholar defines something, only to have another twist and expand it to something entirely different. Scholars try to paint facts into corners for others to devise a way out of. Logic-based &amp;quot;traps&amp;quot; form, family histories become convoluted, plots become thicker, and always, always, a semblance of truth must ring out.&lt;br /&gt;
&lt;br /&gt;
This roleplaying game is no different: even though, as a team of scholars exploring and witnessing the same thing, the notes you take and the encyclopedia articles you submit determine the truth of what is known. Ghyll is a game of ''consensus reality'' - the more people who believe in your articles cause them to become the truth of what is being detailed. Getting an article into the Ghyll Encyclopedia is the greatest achievement of a scholar, for the Encyclopedia is widely regarded as the greatest body of research in, and of, the Ghyll world. Naturally, other scholars would prefer their knowledge to be self-evident, and arguments about which facts are most representative of what really occurred replace the physical combat of most tabletop roleplaying games.&lt;br /&gt;
&lt;br /&gt;
In this way, world creation and plot development is shared by both the gamemaster (the Encyclopedant) and his players - players must write articles about the happenings in the world and Encyclopedants must choose one to represent truth, but must then also abide by this player-written truth. It is not uncommon for scholars to collectively agree on a certain fact solely to see its ramifications on consensus reality.&lt;br /&gt;
&lt;br /&gt;
====You play weaklings and pacifists====&lt;br /&gt;
&lt;br /&gt;
As scholars, most of the characters have spent their lives buried in books or other means of knowledge growth. As such, physical fighting, itself not a very common activity in the Ghyll world (and, even when it happens, deliberately ignored), is even less a popular pastime among scholars. While your fact-finding missions may eventually turn sour, life-threatening, or otherwise physically adversarial, scholars almost always prefer to run, opting to live another day than to have their own definition in the Ghyll Encyclopedia contain half-truths written by other scholars. In cases where running is not an option, obfuscation, diversion, stealth, or other life-saving trickery is attempted.&lt;br /&gt;
&lt;br /&gt;
This rulebook contains no details about physical combat.&lt;br /&gt;
&lt;br /&gt;
====Exploration is your primary form of adventure====&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T21:28:32Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
''This is an incredibly early napkin. Comments to morbus@disobey.com please.''&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as an encyclopedia whose creation depended on a small ruleset of forced integration called ''Lexicon: an RPG''.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits became professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them ... [You] have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 18 months and more than 50 players, the wiki used to contain the encyclopedia grew to more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;br /&gt;
&lt;br /&gt;
Ghyll is, certainly, a potpourri of ideas, some insatiably silly and others malignantly mixed. With the primary character race being podunkish insectoids, along with singing pachyderms used as morale boosters, Ghyll shares a technology level with traditional fantasy, without being the same old Tolkeinesque or traditional rehash of medieval elements. There are no suits of mail here, no longswords, no halflings or elves. Merely humanoids with a penchant for singing, doggerel, and a need to fit in.&lt;br /&gt;
&lt;br /&gt;
===The Core Tenets of ''Sojourns and Scholars''===&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' differs greatly from the ruleset it purports to work with. Whereas that ruleset advances players through the levels of life by killing hordes of plastic miniatures, ''Sojourns and Scholars'' is focused on exploration, discovery, note-taking, and article-writing. Everyone plays as a &amp;quot;fact-finding&amp;quot; (often &amp;quot;fact-inventing&amp;quot;) scholar, and your ultimate goal is to be well-known but, more importantly, ''well-read''.&lt;br /&gt;
&lt;br /&gt;
====Writing, of some sort, is expected of all players====&lt;br /&gt;
&lt;br /&gt;
Players start out as level 1 scholars, unknown, unread, and hopelessly obsessed with making a mark in the world with their own understanding of how things are. Their primary goal, at first, is to get one of their articles into the Ghyll Encyclopedia, a massive tome that contains all knowledge of the known world. As such, players and their scholars are constantly expected to take notes and journals of what they're experiencing, and then to turn these experiences into a concise encyclopedic entry. The Encyclopedant (the primary gamemaster of a ''Sojourns and Scholars'' campaign) decides which entries are accepted into the Encyclopedia, and the players and characters earn experience based on their literary output. There's no game mechanic or trick to this: players are expected to literally write up an encyclopedia entry as if they were their scholars.&lt;br /&gt;
&lt;br /&gt;
====All players are gamemasters====&lt;br /&gt;
&lt;br /&gt;
In the ''Lexicon'' rules that inspired ''Sojourns and Scholars'', everything written down becomes fact. This is easy, at first, since so few facts exist. As the game continues to be played, and the world begins to take shape (both in locality and in flavor), however, these facts intertwine ever further. Eventually, truth begins to stretch and morph: where one scholar defines something, only to have another twist and expand it to something entirely different. Scholars try to paint facts into corners for others to devise a way out of. Logic-based &amp;quot;traps&amp;quot; form, family histories become convoluted, plots become thicker, and always, always, a semblance of truth must ring out.&lt;br /&gt;
&lt;br /&gt;
This roleplaying game is no different: even though, as a team of scholars exploring and witnessing the same thing, the notes you take and the encyclopedia articles you submit determine the truth of what is known. Ghyll is a game of ''consensus reality'' - the more people who believe in your articles cause them to become the truth of what is being detailed. Getting an article into the Ghyll Encyclopedia is the greatest achievement of a scholar, for the Encyclopedia is widely regarded as the greatest body of research in, and of, the Ghyll world. Naturally, other scholars would prefer their knowledge to be self-evident, and arguments about which facts are most representative of what really occurred replace the physical combat of most tabletop roleplaying games.&lt;br /&gt;
&lt;br /&gt;
In this way, world creation and plot development is shared by both the gamemaster (the Encyclopedant) and his players - players must write articles about the happenings in the world and Encyclopedants must choose one to represent truth, but must then also abide by this player-written truth. It is not uncommon for scholars to collectively agree on a certain fact solely to see its ramifications on consensus reality.&lt;br /&gt;
&lt;br /&gt;
====You play weaklings and pacifists====&lt;br /&gt;
&lt;br /&gt;
As scholars, most of the characters have spent their lives buried in books or other means of knowledge growth. As such, physical fighting, itself not a very common activity in the Ghyll world (and, even when it happens, deliberately ignored), is even less a popular pastime among scholars. While your fact-finding missions may eventually turn sour, life-threatening, or otherwise physically adversarial, scholars almost always prefer to run, opting to live another day than to have their own defining entry in the Ghyll Encyclopedia contain half-truths written by other scholars.&lt;br /&gt;
&lt;br /&gt;
====Exploration is your primary form of adventure====&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T21:23:34Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
''This is an incredibly early napkin. Comments to morbus@disobey.com please.''&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as an encyclopedia whose creation depended on a small ruleset of forced integration called ''Lexicon: an RPG''.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits became professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them ... [You] have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 18 months and more than 50 players, the wiki used to contain the encyclopedia grew to more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;br /&gt;
&lt;br /&gt;
Ghyll is, certainly, a potpourri of ideas, some insatiably silly and others malignantly mixed. With the primary character race being podunkish insectoids, along with singing pachyderms used as morale boosters, Ghyll shares a technology level with traditional fantasy, without being the same old Tolkeinesque or traditional rehash of medieval elements. There are no suits of mail here, no longswords, no halflings or elves. Merely humanoids with a penchant for singing, doggerel, and a need to fit in.&lt;br /&gt;
&lt;br /&gt;
===The Core Tenets of ''Sojourns and Scholars''===&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' differs greatly from the ruleset it purports to work with. Whereas that ruleset advances players through the levels of life by killing hordes of plastic miniatures, ''Sojourns and Scholars'' is focused on exploration, discovery, note-taking, and article-writing. Everyone plays as a &amp;quot;fact-finding&amp;quot; (often &amp;quot;fact-inventing&amp;quot;) scholar, and your ultimate goal is to be well-known but, more importantly, ''well-read''.&lt;br /&gt;
&lt;br /&gt;
====Writing, of some sort, is expected of all players====&lt;br /&gt;
&lt;br /&gt;
Players start out as level 1 scholars, unknown, unread, and hopelessly obsessed with making a mark in the world with their own understanding of how things are. Their primary goal, at first, is to get one of their articles into the Ghyll Encyclopedia, a massive tome that contains all knowledge of the known world. As such, players and their scholars are constantly expected to take notes and journals of what they're experiencing, and then to turn these experiences into a concise encyclopedic entry. The Encyclopedant (the primary gamemaster of a ''Sojourns and Scholars'' campaign) decides which entries are accepted into the Encyclopedia, and the players and characters earn experience based on their literary output. There's no game mechanic or trick to this: players are expected to literally write up an encyclopedia entry as if they were their scholars.&lt;br /&gt;
&lt;br /&gt;
====All players are gamemasters====&lt;br /&gt;
&lt;br /&gt;
In the ''Lexicon'' rules that inspired ''Sojourns and Scholars'', everything written down becomes fact. This is easy, at first, since so few facts exist. As the game continues to be played, and the world begins to take shape (both in locality and in flavor), however, these facts intertwine ever further. Eventually, truth begins to stretch and morph: where one scholar defines something, only to have another twist and expand it to something entirely different. Scholars try to paint facts into corners for others to devise a way out of. Logic-based &amp;quot;traps&amp;quot; form, family histories become convoluted, plots become thicker, and always, always, a semblance of truth must ring out.&lt;br /&gt;
&lt;br /&gt;
This roleplaying game is no different: even though, as a team of scholars exploring and witnessing the same thing, the notes you take and the encyclopedia articles you submit determine the truth of what is known. Ghyll is a game of ''consensus reality'' - the more people who believe in your articles cause them to become the truth of what is being detailed. Getting an article into the Ghyll Encyclopedia is the greatest achievement of a scholar, for the Encyclopedia is widely regarded as the greatest body of research in, and of, the Ghyll world. Naturally, other scholars would prefer their knowledge to be self-evident, and arguments about which facts are most representative of what really occurred replace the physical combat of most tabletop roleplaying games.&lt;br /&gt;
&lt;br /&gt;
In this way, world creation and plot development is shared by both the gamemaster (the Encyclopedant) and his players - players must write articles about the happenings in the world and Encyclopedants must choose one to represent truth, but must then also abide by this player-written truth. It is not uncommon for scholars to collectively agree on a certain fact solely to see its ramifications on consensus reality.&lt;br /&gt;
&lt;br /&gt;
====You play weaklings and pacifists====&lt;br /&gt;
&lt;br /&gt;
====Exploration is your primary form of adventure====&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T21:22:47Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
''This is an incredibly early napkin. Comments to morbus@disobey.com please.''&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as an encyclopedia whose creation depended on a small ruleset of forced integration called ''Lexicon: an RPG''.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits became professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them ... [You] have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 18 months and more than 50 players, the wiki used to contain the encyclopedia grew to more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;br /&gt;
&lt;br /&gt;
Ghyll is, certainly, a potpourri of ideas, some insatiably silly and others malignantly mixed. With the primary character race being podunkish insectoids, along with singing pachyderms used as morale boosters, Ghyll shares a technology level with traditional fantasy, without being the same old Tolkeinesque or traditional rehash of medieval elements. There are no suits of mail here, no longswords, no halflings or elves. Merely humanoids with a penchant for singing, doggerel, and a need to fit in.&lt;br /&gt;
&lt;br /&gt;
===The Core Tenets of ''Sojourns and Scholars''===&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' differs greatly from the ruleset it purports to work with. Whereas that ruleset advances players through the levels of life by killing hordes of plastic miniatures, ''Sojourns and Scholars'' is focused on exploration, discovery, note-taking, and article-writing. Everyone plays as a &amp;quot;fact-finding&amp;quot; (often &amp;quot;fact-inventing&amp;quot;) scholar, and your ultimate goal is to be well-known but, more importantly, ''well-read''.&lt;br /&gt;
&lt;br /&gt;
====Writing, of some sort, is expected of all players====&lt;br /&gt;
&lt;br /&gt;
Players start out as level 1 scholars, unknown, unread, and hopelessly obsessed with making a mark in the world with their own understanding of how things are. Their primary goal, at first, is to get one of their articles into the Ghyll Encyclopedia, a massive tome that contains all knowledge of the known world. As such, players and their scholars are constantly expected to take notes and journals of what they're experiencing, and then to turn these experiences into a concise encyclopedic entry. The Encyclopedant (the primary gamemaster of a ''Sojourns and Scholars'' campaign) decides which entries are accepted into the Encyclopedia, and the players and characters earn experience based on their literary output. There's no game mechanic or trick to this: players are expected to literally write up an encyclopedia entry as if they were their scholars.&lt;br /&gt;
&lt;br /&gt;
====All players are gamemasters====&lt;br /&gt;
&lt;br /&gt;
In the ''Lexicon'' rules that inspired ''Sojourns and Scholars'', everything written down becomes fact. This is easy, at first, since so few facts exist. As the game continues to be played, and the world begins to take shape (both in locality and in flavor), however, these facts intertwine ever further. Eventually, truth begins to stretch and morph: where one scholar defines something, only to have another twist and expand it to something entirely different. Scholars try to paint facts into corners for others to devise a way out of. Logic-based &amp;quot;traps&amp;quot; form, family histories become convoluted, plots become thicker, and always, always, a semblance of truth must ring out.&lt;br /&gt;
&lt;br /&gt;
This roleplaying game is no different: even though, as a team of scholars exploring and witnessing the same thing, the notes you take and the encyclopedia articles you submit determine the truth of what is known. Ghyll is a game of ''consensus reality'' - the more people who believe in what you write cause your words to become the truth of what is being detailed. Getting an article into the Ghyll Encyclopedia is the greatest achievement of a scholar, for the Encyclopedia is widely regarded as the greatest body of research in, and of, the Ghyll world. Naturally, other scholars would prefer their knowledge to be self-evident, and arguments about which facts are most representative of what really occurred replace the physical combat of most tabletop roleplaying games.&lt;br /&gt;
&lt;br /&gt;
In this way, world creation and plot development is shared by both the gamemaster (the Encyclopedant) and his players - players must write articles about the happenings in the world and Encyclopedants must choose one to represent truth, but must then also abide by this player-written truth. It is not uncommon for scholars to collectively agree on a certain fact solely to see its ramifications on consensus reality.&lt;br /&gt;
&lt;br /&gt;
====You play weaklings and pacifists====&lt;br /&gt;
&lt;br /&gt;
====Exploration is your primary form of adventure====&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T21:22:23Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
''This is an incredibly early napkin. Comments to morbus@disobey.com please.''&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as an encyclopedia whose creation depended on a small ruleset of forced integration called ''Lexicon: an RPG''.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits became professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them ... [You] have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 18 months and more than 50 players, the wiki used to contain the encyclopedia grew to more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;br /&gt;
&lt;br /&gt;
Ghyll is, certainly, a potpourri of ideas, some insatiably silly and others malignantly mixed. With the primary character race being podunkish insectoids, along with singing pachyderms used as morale boosters, Ghyll shares a technology level with traditional fantasy, without being the same old Tolkeinesque or traditional rehash of medieval elements. There are no suits of mail here, no longswords, no halflings or elves. Merely humanoids with a penchant for singing, doggerel, and a need to fit in.&lt;br /&gt;
&lt;br /&gt;
===The Core Tenets of ''Sojourns and Scholars''===&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' differs greatly from the ruleset it purports to work with. Whereas that ruleset advances players through the levels of life by killing hordes of plastic miniatures, ''Sojourns and Scholars'' is focused on exploration, discovery, note-taking, and article-writing. Everyone plays as a &amp;quot;fact-finding&amp;quot; (often &amp;quot;fact-inventing&amp;quot;) scholar, and your ultimate goal is to be well-known but, more importantly, ''well-read''.&lt;br /&gt;
&lt;br /&gt;
====Writing, of some sort, is expected of all players====&lt;br /&gt;
&lt;br /&gt;
Players start out as level 1 scholars, unknown, unread, and hopelessly obsessed with making a mark in the world with their own understanding of how things are. Their primary goal, at first, is to get one of their articles into the Ghyll Encyclopedia, a massive tome that contains all knowledge of the known world. As such, players and their scholars are constantly expected to take notes and journals of what they're experiencing, and then to turn these experiences into a concise encyclopedic entry. The Encyclopedant (the primary gamemaster of a ''Sojourns and Scholars'' campaign) decides which entries are accepted into the Encyclopedia, and the players and characters earn experience based on their literary output. There's no game mechanic or trick to this: players are expected to literally write up an encyclopedia entry as if they were their scholars.&lt;br /&gt;
&lt;br /&gt;
====All players are gamemasters====&lt;br /&gt;
&lt;br /&gt;
In the ''Lexicon'' rules that inspired ''Sojourns and Scholars'', everything written down becomes fact. This is easy, at first, since so few facts exist. As the game continues to be played, and the world begins to take shape (both in locality and in flavor), however, these facts intertwine ever further. Eventually, truth begins to stretch and morph: where one scholar defines something, only to have another twist and expand it to something entirely different. Scholars try to paint facts into corners for others to devise a way out of. Logic-based &amp;quot;traps&amp;quot; form, family histories become convoluted, plots become thicker, and always, always, a semblance of truth must ring out.&lt;br /&gt;
&lt;br /&gt;
This roleplaying game is no different: even though, as a team of scholars exploring and witnessing the same thing, the notes you take and the encyclopedia articles you submit determine the truth of what is known. Ghyll is a game of ''consensus reality'' - the more people who believe in what you write cause your words to become the truth of what is being detailed. Getting an article into the Ghyll Encyclopedia is the greatest achievement of a scholar, for the Encyclopedia is widely regarded as the greatest body of research in, and of, the Ghyll world. Naturally, other scholars would prefer their knowledge to be self-evident, and arguments about which facts are most representative of what really occurred replace the physical combat of most tabletop roleplaying games.&lt;br /&gt;
&lt;br /&gt;
In this way, world creation and plot development is shared by both the gamemaster (the Encyclopedant) and his players - players must write articles about the happenings in the world and Encyclopedants must choose one to represent truth, but must then also abide by this player-written truth. It is not uncommon for scholars to collectively agree on a certain fact, solely to see its ramifications on consensus reality.&lt;br /&gt;
&lt;br /&gt;
====You play weaklings and pacifists====&lt;br /&gt;
&lt;br /&gt;
====Exploration is your primary form of adventure====&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T21:18:52Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
''This is an incredibly early napkin. Comments to morbus@disobey.com please.''&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as an encyclopedia whose creation depended on a small ruleset of forced integration called ''Lexicon: an RPG''.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits became professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them ... [You] have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 18 months and more than 50 players, the wiki used to contain the encyclopedia grew to more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;br /&gt;
&lt;br /&gt;
Ghyll is, certainly, a potpourri of ideas, some insatiably silly and others malignantly mixed. With the primary character race being podunkish insectoids, along with singing pachyderms used as morale boosters, Ghyll shares a technology level with traditional fantasy, without being the same old Tolkeinesque or traditional rehash of medieval elements. There are no suits of mail here, no longswords, no halflings or elves. Merely humanoids with a penchant for singing, doggerel, and a need to fit in.&lt;br /&gt;
&lt;br /&gt;
===The Core Tenets of ''Sojourns and Scholars''===&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' differs greatly from the ruleset it purports to work with. Whereas that ruleset advances players through the levels of life by killing hordes of plastic miniatures, ''Sojourns and Scholars'' is focused on exploration, discovery, note-taking, and article-writing. Everyone plays as a &amp;quot;fact-finding&amp;quot; (often &amp;quot;fact-inventing&amp;quot;) scholar, and your ultimate goal is to be well-known but, more importantly, ''well-read''.&lt;br /&gt;
&lt;br /&gt;
====Writing, of some sort, is expected of all players====&lt;br /&gt;
&lt;br /&gt;
Players start out as level 1 scholars, unknown, unread, and hopelessly obsessed with making a mark in the world with their own understanding of how things are. Their primary goal, at first, is to get one of their articles into the Ghyll Encyclopedia, a massive tome that contains all knowledge of the known world. As such, players and their scholars are constantly expected to take notes and journals of what they're experiencing, and then to turn these experiences into a concise encyclopedic entry. The Encyclopedant (the primary gamemaster of a ''Sojourns and Scholars'' campaign) decides which entries are accepted into the Encyclopedia, and the players and characters earn experience based on their literary output. There's no game mechanic or trick to this: players are expected to literally write up an encyclopedia entry as if they were their scholars.&lt;br /&gt;
&lt;br /&gt;
====All players are gamemasters====&lt;br /&gt;
&lt;br /&gt;
In the ''Lexicon'' rules that inspired ''Sojourns and Scholars'', everything written down becomes fact. This is easy, at first, since so few facts exist. As the game continues to be played, and the world begins to take shape (both in locality and in flavor), however, these facts intertwine ever further. Eventually, truth begin to stretch and morph: where one scholar defines something, only to have another twist and expand it to something entirely different. Scholars try to paint facts into corners for others to devise a way out of. Logic-based &amp;quot;traps&amp;quot; form, family histories become convoluted, plots become thicker, and always, always, a semblance of truth must ring out.&lt;br /&gt;
&lt;br /&gt;
This roleplaying game is no different: even though, as a team of scholars exploring and witnessing the same thing, the notes you take and the encyclopedia articles you submit determine the truth of what is known. Ghyll is a game of ''consensus reality'' - the more people who believe in what you write cause your words to become the truth of what is being detailed. Getting an article into the Ghyll Encyclopedia is the greatest achievement of a scholar, for the Encyclopedia is widely regarded as the greatest body of research in, and of, the Ghyll world. Naturally, other scholars would prefer their knowledge to be self-evident, and arguments about which facts are most representative of what really occurred replace the physical combat of most tabletop roleplaying games.&lt;br /&gt;
&lt;br /&gt;
In this way, world creation and, more importantly for your adventures, plot development, is shared by both the game master (the Encyclopedant) and his players - players must write articles about the happenings in the world and Encyclopedants must choose one to represent truth, but must then also abide by this player-written truth.&lt;br /&gt;
&lt;br /&gt;
====You play weaklings and pacifists====&lt;br /&gt;
&lt;br /&gt;
====Exploration is your primary form of adventure====&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T21:08:01Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
''This is an incredibly early napkin. Comments to morbus@disobey.com please.''&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as an encyclopedia whose creation depended on a small ruleset of forced integration called ''Lexicon: an RPG''.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits became professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them ... [You] have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 18 months and more than 50 players, the wiki used to contain the encyclopedia grew to more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;br /&gt;
&lt;br /&gt;
Ghyll is, certainly, a potpourri of ideas, some insatiably silly and others malignantly mixed. With the primary character race being podunkish insectoids, along with singing pachyderms used as morale boosters, Ghyll shares a technology level with traditional fantasy, without being the same old Tolkeinesque or traditional rehash of medieval elements. There are no suits of mail here, no longswords, no halflings or elves. Merely humanoids with a penchant for singing, doggerel, and a need to fit in.&lt;br /&gt;
&lt;br /&gt;
===The Core Tenets of ''Sojourns and Scholars''===&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' differs greatly from the ruleset it purports to work with. Whereas that ruleset advances players through the levels of life by killing hordes of plastic miniatures, ''Sojourns and Scholars'' is focused on exploration, discovery, note-taking, and article-writing. Everyone plays as a &amp;quot;fact-finding&amp;quot; (often &amp;quot;fact-inventing&amp;quot;) scholar, and your ultimate goal is to be well-known but, more importantly, ''well-read''.&lt;br /&gt;
&lt;br /&gt;
====Writing, of some sort, is expected of all players====&lt;br /&gt;
&lt;br /&gt;
Players start out as level 1 scholars, unknown, unread, and hopelessly obsessed with making a mark in the world with their version of the truth. Their primary goal, at first, is to get one of their articles into the Ghyll Encyclopedia, a massive tome that contains all knowledge of the known world. As such, players and their scholars are constantly expected to take notes of what they're seeing and interpreting and then to wrap these notes up into a concise encyclopedia entry for inclusion. The Encyclopedant (the primary game master of a ''Sojourns and Scholars'' campaign) decides which entries are accepted, and the players and characters earn experience based on their literary output. There's no game mechanic or trick to this: players are expected to literally write up an encyclopedia entry, as if they were their scholars.&lt;br /&gt;
&lt;br /&gt;
====All players are gamemasters====&lt;br /&gt;
&lt;br /&gt;
In the ''Lexicon'' rules that inspired ''Sojourns and Scholars'', everything written down becomes fact. This is easy, at first, since so few facts exist. As the game continues to be played, and the world begins to take shape (both in locality and in flavor), however, these facts intertwine ever further. Eventually, truth begin to stretch and morph: where one scholar defines something, only to have another twist and expand it to something entirely different. Scholars try to paint facts into corners for others to devise a way out of. Logic-based &amp;quot;traps&amp;quot; form, family histories become convoluted, plots become thicker, and always, always, a semblance of truth must ring out.&lt;br /&gt;
&lt;br /&gt;
This roleplaying game is no different: even though, as a team of scholars exploring and witnessing the same thing, the notes you take and the encyclopedia articles you submit determine the truth of what is known. Ghyll is a game of ''consensus reality'' - the more people who believe in what you write cause your words to become real, to become the truth of what is being described. Getting an article into the Ghyll Encyclopedia is the greatest achievement of a scholar, for the Encyclopedia is widely regarded as the greatest body of research of the Ghyll world. Naturally, other scholars would prefer their truths to be self-evident, and arguments about which truth is most representative of what really occurred replace the physical combat of most tabletop roleplaying games.&lt;br /&gt;
&lt;br /&gt;
In this way, world creation and, more importantly for tabletop gaming, plot development, is shared by both the game master (the Encyclopedant) and his players - players must write articles about the world, Encyclopedants must choose one to represent truth, but must also abide by this player-written truth.&lt;br /&gt;
&lt;br /&gt;
====You play weaklings and pacifists====&lt;br /&gt;
&lt;br /&gt;
====Exploration is your primary form of adventure====&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T21:05:54Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
''This is an incredibly early napkin. Comments to morbus@disobey.com please.''&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as an encyclopedia whose creation depended on a small ruleset of forced integration called ''Lexicon: an RPG''.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits became professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them ... [You] have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 18 months and more than 50 players, the wiki used to contain the encyclopedia grew to more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;br /&gt;
&lt;br /&gt;
Ghyll is, certainly, a potpourri of ideas, some insatiably silly and others malignantly mixed. With the primary character race being podunkish insectoids, along with singing pachyderms used as morale boosters, Ghyll shares a technology level with traditional fantasy, without being the same old Tolkeinesque or traditional rehash of medieval elements. There are no suits of mail here, no longswords, no halflings or elves. Merely humanoids with a penchant for singing, doggerel, and a need to fit in.&lt;br /&gt;
&lt;br /&gt;
===The Core Tenets of ''Sojourns and Scholars''===&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' differs greatly from the ruleset it purports to work with. Whereas that ruleset advances players through the levels of life by killing hordes of plastic miniatures, ''Sojourns and Scholars'' is focused on exploration, discovery, note-taking, and article-writing. Everyone plays as a &amp;quot;fact-finding&amp;quot; (often &amp;quot;fact-inventing&amp;quot;) scholar, and your ultimate goal is to be well-known but, more importantly, ''well-read''.&lt;br /&gt;
&lt;br /&gt;
====Writing, of some sort, is expected of all players.====&lt;br /&gt;
&lt;br /&gt;
Players start out as level 1 scholars, unknown, unread, and hopelessly obsessed with making a mark in the world with their version of the truth. Their primary goal, at first, is to get one of their articles into the Ghyll Encyclopedia, a massive tome that contains all knowledge of the known world. As such, players and their scholars are constantly expected to take notes of what they're seeing and interpreting and then to wrap these notes up into a concise encyclopedia entry for inclusion. The Encyclopedant (the primary game master of a ''Sojourns and Scholars'' campaign) decides which entries are accepted, and the players and characters earn experience based on their literary output. There's no game mechanic or trick to this: players are expected to literally write up an encyclopedia entry, as if they were their scholars.&lt;br /&gt;
&lt;br /&gt;
====All players are gamemasters====&lt;br /&gt;
&lt;br /&gt;
In the ''Lexicon'' rules that inspired ''Sojourns and Scholars'', everything written down becomes fact. This is easy, at first, since so few facts exist. As the game continues to be played, and the world begins to take shape (both in locality and in flavor), however, these facts intertwine ever further. Eventually, truth begin to stretch and morph: where one scholar defines something, only to have another twist and expand it to something entirely different. Scholars try to paint facts into corners for others to devise a way out of. Logic-based &amp;quot;traps&amp;quot; form, family histories become convoluted, plots become thicker, and always, always, a semblance of truth must ring out.&lt;br /&gt;
&lt;br /&gt;
This roleplaying game is no different: even though, as a team of scholars exploring and witnessing the same thing, the notes you take and the encyclopedia articles you submit determine the truth of what is known. Ghyll is a game of ''consensus reality'' - the more people who believe in what you write cause your words to become real, to become the truth of what is being described. Getting an article into the Ghyll Encyclopedia is the greatest achievement of a scholar, for the Encyclopedia is widely regarded as the greatest body of research of the Ghyll world. Naturally, other scholars would prefer their truths to be self-evident, and arguments about which truth is most representative of what really occurred replace the physical combat of most tabletop roleplaying games.&lt;br /&gt;
&lt;br /&gt;
In this way, world creation and, more importantly for tabletop gaming, plot development, is shared by both the game master (the Encyclopedant) and his players - players must write articles about the world, Encyclopedants must choose one to represent truth, but must also abide by this player-written truth.&lt;br /&gt;
&lt;br /&gt;
====You play weaklings and pacifists====&lt;br /&gt;
&lt;br /&gt;
====Exploration is your primary form of adventure====&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T20:58:18Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
''This is an incredibly early napkin. Comments to morbus@disobey.com please.''&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as an encyclopedia whose creation depended on a small ruleset of forced integration called ''Lexicon: an RPG''.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits became professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them ... [You] have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 18 months and more than 50 players, the wiki used to contain the encyclopedia grew to more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;br /&gt;
&lt;br /&gt;
Ghyll is, certainly, a potpourri of ideas, some insatiably silly and others malignantly mixed. With the primary character race being podunkish insectoids, along with singing pachyderms used as morale boosters, Ghyll shares a technology level with traditional fantasy, without being the same old Tolkeinesque or traditional rehash of medieval elements. There are no suits of mail here, no longswords, no halflings or elves. Merely humanoids with a penchant for singing, doggerel, and a need to fit in.&lt;br /&gt;
&lt;br /&gt;
===The Core Tenets of ''Sojourns and Scholars''===&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' differs greatly from the ruleset it purports to work with. Whereas that ruleset advances players through the levels of life by killing hordes of plastic miniatures, ''Sojourns and Scholars'' is focused on exploration, discovery, note-taking, and article-writing. Everyone plays as a &amp;quot;fact-finding&amp;quot; (often &amp;quot;fact-inventing&amp;quot;) scholar, and your ultimate goal is to be well-known but, more importantly, ''well-read''.&lt;br /&gt;
&lt;br /&gt;
====All players are gamemasters====&lt;br /&gt;
&lt;br /&gt;
In the ''Lexicon'' rules that inspired ''Sojourns and Scholars'', everything written down becomes fact. This is easy, at first, since so few facts exist. As the game continues to be played, and the world begins to take shape (both in locality and in flavor), however, these facts intertwine ever further. Eventually, truth begin to stretch and morph: where one scholar defines something, only to have another twist and expand it to something entirely different. Scholars try to paint facts into corners, for others to devise a way out of. Logic-based &amp;quot;traps&amp;quot; form, family histories become convoluted, plots become thicker, and always, always, a semblance of truth rings out.&lt;br /&gt;
&lt;br /&gt;
This roleplaying game is no different: even though, as a team of scholars exploring and witnessing the same thing, the notes you take and the encyclopedia articles you submit determine the truth of what is known. Ghyll is a game of ''consensus reality'' - the more people who believe in what you write cause your words to become real, to become the truth of what is being described. Naturally, other scholars would prefer their truths to be self-evident, and arguments about which truth is most representative of what really occurred replace the physical combat of most tabletop roleplaying games.&lt;br /&gt;
&lt;br /&gt;
====Writing, of some sort, is expected of all players.====&lt;br /&gt;
&lt;br /&gt;
Players start out as level 1 scholars, unknown, unread, and hopelessly obsessed with making a mark in the world with their version of the truth. Their primary goal in life is to get one of their writings into the Ghyll Encyclopedia, a massive tome that contains all knowledge of the known world. As such, players and their scholars are constantly expected to take notes of what they're seeing and interpreting and then to wrap these notes up into a concise encyclopedia entry for inclusion. The Encyclopedant (the primary game master of a ''Sojourns and Scholars'' campaign) decides which entries are accepted, and the players and characters earn experience based on their literary output.&lt;br /&gt;
&lt;br /&gt;
In this way, world creation is shared by both the game master and his players - players must write articles about the world, game masters must choose one to represent truth, and game masters must also abide by this player-written truth.&lt;br /&gt;
&lt;br /&gt;
====You play weaklings and pacifists====&lt;br /&gt;
&lt;br /&gt;
====Exploration is your primary form of adventure====&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T20:51:05Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
''This is an incredibly early napkin. Comments to morbus@disobey.com please.''&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as an encyclopedia whose creation depended on a small ruleset of forced integration called ''Lexicon: an RPG''.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits became professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them ... [You] have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 18 months and more than 50 players, the wiki used to contain the encyclopedia grew to more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;br /&gt;
&lt;br /&gt;
Ghyll is, certainly, a potpourri of ideas, some insatiably silly and others malignantly mixed. With the primary character race being podunkish insectoids, along with singing pachyderms used as morale boosters, Ghyll shares a technology level with traditional fantasy, without being the same old Tolkeinesque or traditional rehash of medieval elements. There are no suits of mail here, no longswords, no halflings or elves. Merely humanoids with a penchant for singing, doggerel, and a need to fit in.&lt;br /&gt;
&lt;br /&gt;
===The Core Tenets of ''Sojourns and Scholars''===&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' differs greatly from the ruleset it purports to work with. Whereas that ruleset advances players through the levels of life by killing hordes of plastic miniatures, ''Sojourns and Scholars'' is focused on exploration, discovery, note-taking, and article-writing. Everyone plays as a &amp;quot;fact-finding&amp;quot; (often &amp;quot;fact-inventing&amp;quot;) scholar, and your ultimate goal is to be well-known but, more importantly, ''well-read''.&lt;br /&gt;
&lt;br /&gt;
====All players are gamemasters====&lt;br /&gt;
&lt;br /&gt;
In the ''Lexicon'' rules that inspired ''Sojourns and Scholars'', everything written down becomes fact. This is easy, at first, since so few facts exist. As the game continues to be played, and the world begins to take shape (both in locality and in flavor), however, these facts intertwine ever further. Eventually, truth begin to stretch and morph: where one scholar defines something, only to have another twist and expand it to something entirely different. Scholars try to paint facts into corners, for others to devise a way out of. Logic-based &amp;quot;traps&amp;quot; form, family histories become convoluted, plots become thicker, and always, always, a semblance of truth rings out.&lt;br /&gt;
&lt;br /&gt;
This roleplaying game is no different: even though, as a team of scholars exploring and witnessing the same thing, the notes you take and the encyclopedia articles you submit determine the truth of what is known. Ghyll is a game of ''consensus reality'' - the more people who believe in what you write cause your words to become real, to become the truth of what is being described. Naturally, other scholars would prefer their truths to be self-evident, and arguments about which truth is most representative of what really occurred replace the physical combat of most tabletop roleplaying games.&lt;br /&gt;
&lt;br /&gt;
====Writing, of some sort, is expected of all players.====&lt;br /&gt;
&lt;br /&gt;
====You play weaklings and pacifists====&lt;br /&gt;
&lt;br /&gt;
====Exploration is your primary form of adventure====&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T20:48:50Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
''This is an incredibly early napkin. Comments to morbus@disobey.com please.''&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as an encyclopedia whose creation depended on a small ruleset of forced integration called ''Lexicon: an RPG''.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits became professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them ... [You] have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 18 months and more than 50 players, the wiki used to contain the encyclopedia grew to more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;br /&gt;
&lt;br /&gt;
Ghyll is, certainly, a potpourri of ideas, some insatiably silly and others malignantly mixed. With the primary character race being podunkish insectoids, along with singing pachyderms used as morale boosters, Ghyll shares a technology level with traditional fantasy, without being the same old Tolkeinesque or traditional rehash of medieval elements. There are no suits of mail here, no longswords, no halflings or elves. Merely humanoids with a penchant for singing, doggerel, and a need to fit in.&lt;br /&gt;
&lt;br /&gt;
===The Core Tenets of ''Sojourns and Scholars''===&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' differs greatly from the ruleset it purports to work with. Whereas that ruleset advances players through the levels of life by killing hordes of plastic miniatures, ''Sojourns and Scholars'' is focused on exploration, discovery, note-taking, and article-writing. Everyone plays as a &amp;quot;fact-finding&amp;quot; (often &amp;quot;fact-inventing&amp;quot;) scholar, and your ultimate goal is to be well-known but, more importantly, ''well-read''.&lt;br /&gt;
&lt;br /&gt;
====All players are gamemasters====&lt;br /&gt;
&lt;br /&gt;
In the ''Lexicon'' rules that inspired ''Sojourns and Scholars'', everything written down becomes fact. This is easy, at first, since so few facts exist. As the game continues to be played, and the world begins to take shape (both in locality and in flavor), however, these facts intertwine ever further. Eventually, truth begin to stretch and morph: where one scholar defines something, only to have another twist and expand it to something entirely different. Scholars try to paint facts into corners, for others to devise a way out of. Logic-based &amp;quot;traps&amp;quot; form, family histories become convoluted, plots become thicker, and always, always, a semblance of truth rings out.&lt;br /&gt;
&lt;br /&gt;
This roleplaying game is no different: even though, as a team of scholars exploring and witnessing the same thing, the notes you take and the encyclopedia articles you submit determine the truth of what is known. Ghyll is a game of ''consensus reality'' - the more people who believe in what you write cause your words to become real, to become the truth of what is being described. Naturally, other scholars would prefer their truths to be self-evident, and arguments about which truth is right replace the physical combat of most tabletop roleplaying games.&lt;br /&gt;
&lt;br /&gt;
====Writing, of some sort, is expected of all players.====&lt;br /&gt;
&lt;br /&gt;
====You play weaklings and pacifists====&lt;br /&gt;
&lt;br /&gt;
====Exploration is your primary form of adventure====&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T20:46:27Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
''This is an incredibly early napkin. Comments to morbus@disobey.com please.''&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as an encyclopedia whose creation depended on a small ruleset of forced integration called ''Lexicon: an RPG''.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits became professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them ... [You] have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 18 months and more than 50 players, the wiki used to contain the encyclopedia grew to more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;br /&gt;
&lt;br /&gt;
Ghyll is, certainly, a potpourri of ideas, some insatiably silly and others malignantly mixed. With the primary character race being podunkish insectoids, along with singing pachyderms used as morale boosters, Ghyll shares a technology level with traditional fantasy, without being the same old Tolkeinesque or traditional rehash of medieval elements. There are no suits of mail here, no longswords, no halflings or elves. Merely humanoids with a penchant for singing, doggerel, and a need to fit in.&lt;br /&gt;
&lt;br /&gt;
===The Core Tenets of ''Sojourns and Scholars''===&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' differs greatly from the ruleset it purports to work with. Whereas that ruleset advances players through the levels of life by killing hordes of plastic miniatures, ''Sojourns and Scholars'' is focused on exploration, discovery, note-taking, and article-writing. Everyone plays as a &amp;quot;fact-finding&amp;quot; (often &amp;quot;fact-inventing&amp;quot;) scholar, and your ultimate goal is to be well-known but, more importantly, ''well-read''.&lt;br /&gt;
&lt;br /&gt;
====All players are gamemasters====&lt;br /&gt;
&lt;br /&gt;
In the ''Lexicon'' rules that inspired ''Sojourns and Scholars'', everything written down becomes fact. This is easy, at first, since so few facts exist. As the game continues to be played, and the world begins to take shape (both in locality and in flavor), however, these facts intertwine ever further. Eventually, truth begin to stretch and morph: where one scholar defines something, only to have another twist and expand it to something entirely different. Scholars try to paint facts into corners, for others to devise a way out of. Logic-based &amp;quot;traps&amp;quot; form, family histories become convoluted, plots become thicker, and always, always, a semblance of truth rings out.&lt;br /&gt;
&lt;br /&gt;
This roleplaying game is no different: even though, as a team of scholars exploring and witnessing the same thing, the notes you take and the encyclopedia articles you submit determine the truth of what is known. Ghyll is a game of ''consensus reality'' - the more people who believe in what you write cause your words to become real, to become the truth of what is being described. Naturally, other scholars would prefer their truths to be self-evident.&lt;br /&gt;
&lt;br /&gt;
====Writing, of some sort, is expected of all players.====&lt;br /&gt;
&lt;br /&gt;
====You play weaklings and pacifists====&lt;br /&gt;
&lt;br /&gt;
====Exploration is your primary form of adventure====&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T20:43:01Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
''This is an incredibly early napkin. Comments to morbus@disobey.com please.''&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as an encyclopedia whose creation depended on a small ruleset of forced integration called ''Lexicon: an RPG''.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits became professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them. So if you cite an entry, you have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 18 months and more than 50 players, the wiki used to contain the encyclopedia grew to more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;br /&gt;
&lt;br /&gt;
Ghyll is, certainly, a potpourri of ideas, some insatiably silly and others malignantly mixed. With the primary character race being podunkish insectoids, along with singing pachyderms used as morale boosters, Ghyll shares a technology level with traditional fantasy, without being the same old Tolkeinesque or traditional rehash of medieval elements. There are no suits of mail here, no longswords, no halflings or elves. Merely humanoids with a penchant for singing, doggerel, and a need to fit in.&lt;br /&gt;
&lt;br /&gt;
===The Core Tenets of ''Sojourns and Scholars''===&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' differs greatly from the ruleset it purports to work with. Whereas that ruleset advances players through the levels of life by killing hordes of plastic miniatures, ''Sojourns and Scholars'' is focused on exploration, discovery, note-taking, and article-writing. Everyone plays as a &amp;quot;fact-finding&amp;quot; (often &amp;quot;fact-inventing&amp;quot;) scholar, and your ultimate goal is to be well-known but, more importantly, ''well-read''.&lt;br /&gt;
&lt;br /&gt;
====All players are gamemasters====&lt;br /&gt;
&lt;br /&gt;
In the ''Lexicon'' rules that inspired ''Sojourns and Scholars'', everything written down becomes fact. This is easy, at first, since so few facts exist. As the game continues to be played, and the world begins to take shape (both in locality and in flavor), however, these facts intertwine ever further. Eventually, truth begin to stretch and morph: where one scholar defines something, only to have another twist and expand it to something entirely different. Scholars try to paint facts into corners, for others to devise a way out of. Logic-based &amp;quot;traps&amp;quot; form, family histories become convoluted, plots become thicker, and always, always, a semblance of truth rings out.&lt;br /&gt;
&lt;br /&gt;
====Writing, of some sort, is expected of all players.====&lt;br /&gt;
&lt;br /&gt;
====You play weaklings and pacifists====&lt;br /&gt;
&lt;br /&gt;
====Exploration is your primary form of adventure====&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T20:36:13Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
''This is an incredibly early napkin. Comments to morbus@disobey.com please.''&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as an encyclopedia whose creation depended on a small ruleset of forced integration called ''Lexicon: an RPG''.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits became professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them. So if you cite an entry, you have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 18 months and more than 50 players, the wiki used to contain the encyclopedia grew to more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;br /&gt;
&lt;br /&gt;
Ghyll is, certainly, a potpourri of ideas, some insatiably silly and others malignantly mixed. With the primary character race being podunkish insectoids, along with singing pachyderms used as morale boosters, Ghyll shares a technology level with traditional fantasy, without being the same old Tolkeinesque or traditional rehash of medieval elements. There are no suits of mail here, no longswords, no halflings or elves. Merely humanoids with a penchant for singing, doggerel, and a need to fit in.&lt;br /&gt;
&lt;br /&gt;
===The Core Tenets of ''Sojourns and Scholars''===&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' differs greatly from the ruleset it purports to work with. Whereas that ruleset advances players through the levels of life by killing hordes of plastic miniatures, ''Sojourns and Scholars'' is focused on exploration, discovery, note-taking, and article-writing. Everyone plays as a &amp;quot;fact-finding&amp;quot; (oftentimes, &amp;quot;fact-inventing&amp;quot;) scholar, and your ultimate goal is to be well-known but, more importantly, ''well-read''.&lt;br /&gt;
&lt;br /&gt;
====All players are gamemasters===&lt;br /&gt;
&lt;br /&gt;
In the ''Lexicon'' rules that inspired ''Sojourns and Scholars'', everything written down becomes fact. This is easy, at first, since so few facts exist. As the game continues to be played, however, &lt;br /&gt;
&lt;br /&gt;
====Writing, of some sort, is expected of all players.====&lt;br /&gt;
&lt;br /&gt;
====You play weaklings and pacifists====&lt;br /&gt;
&lt;br /&gt;
====Exploration is your primary form of adventure====&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T20:33:53Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
''This is an incredibly early napkin. Comments to morbus@disobey.com please.''&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as an encyclopedia whose creation depended on a small ruleset of forced integration called ''Lexicon: an RPG''.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits became professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them. So if you cite an entry, you have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 18 months and more than 50 players, the wiki used to contain the encyclopedia grew to more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;br /&gt;
&lt;br /&gt;
Ghyll is, certainly, a potpourri of ideas, some insatiably silly and others malignantly mixed. With the primary character race being podunkish insectoids, along with singing pachyderms used as morale boosters, Ghyll shares a technology level with traditional fantasy, without being the same old Tolkeinesque or traditional rehash of medieval elements. There are no suits of mail here, no longswords, no halflings or elves. Merely humanoids with a penchant for singing, doggerel, and a need to fit in.&lt;br /&gt;
&lt;br /&gt;
===The Core Tenets of ''Sojourns and Scholars''===&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' differs greatly from the ruleset it purports work with. Whereas that ruleset advances players through the levels of life by killing hordes of plastic miniatures, ''Sojourns and Scholars'' is focused on exploration, discovery, note-taking, and article-writing. Everyone plays as a scholar, and your ultimate goal is to be well-known but, more importantly, ''well-read''.&lt;br /&gt;
&lt;br /&gt;
* '''All players are gamemasters.'''&lt;br /&gt;
&lt;br /&gt;
* '''Writing, of some sort, is expected of all players.'''&lt;br /&gt;
&lt;br /&gt;
* '''You play weaklings and pacifists.'''&lt;br /&gt;
&lt;br /&gt;
* '''Exploration is your primary form of adventure.'''&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T20:30:07Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
''This is an incredibly early napkin. Comments to morbus@disobey.com please.''&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as an encyclopedia whose creation depended on a small ruleset of forced integration called ''Lexicon: an RPG''.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits became professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them. So if you cite an entry, you have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 18 months and more than 50 players, the wiki used to contain the encyclopedia grew to more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;br /&gt;
&lt;br /&gt;
Ghyll is, certainly, a potpourri of ideas, some insatiably silly and others malignantly mixed. With the primary character race being podunkish insectoids, along with singing pachyderms used as morale boosters, Ghyll shares a technology level with traditional fantasy, without being the same old Tolkeinesque or traditional rehash of medieval elements. There are no suits of mail here, no longswords, no halflings or elves. Merely humanoids with a penchant for singing, doggerel, and a need to fit in.&lt;br /&gt;
&lt;br /&gt;
===The Core Tenets of ''Sojourns and Scholars''===&lt;br /&gt;
&lt;br /&gt;
* '''All players are gamemasters.'''&lt;br /&gt;
&lt;br /&gt;
* '''Writing, of some sort, is expected of all players.'''&lt;br /&gt;
&lt;br /&gt;
* '''You play weaklings and pacifists.'''&lt;br /&gt;
&lt;br /&gt;
* '''Exploration is your primary form of adventure.'''&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T20:26:03Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
''This is an incredibly early napkin. Comments to morbus@disobey.com please.''&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as an encyclopedia whose creation depended on a small ruleset of forced integration called ''Lexicon: an RPG''.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits became professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them. So if you cite an entry, you have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 18 months and more than 50 players, the wiki used to contain the encyclopedia grew to more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;br /&gt;
&lt;br /&gt;
Ghyll is, certainly, a potpourri of ideas, some insatiably silly and others malignantly mixed. With the primary character race being podunkish insectoids, along with singing pachyderms used as morale boosters, Ghyll shares a technology level with traditional fantasy, without being the same old Tolkeinesque or traditional rehash of medieval elements. There are no suits of mail here, no longswords, no halflings or elves. Merely humanoids with a penchant for singing, doggerel, and a need to fit in.&lt;br /&gt;
&lt;br /&gt;
===The Core Tenets of ''Sojourns and Scholars''===&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T20:25:30Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as an encyclopedia whose creation depended on a small ruleset of forced integration called ''Lexicon: an RPG''.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits became professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them. So if you cite an entry, you have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 18 months and more than 50 players, the wiki used to contain the encyclopedia grew to more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;br /&gt;
&lt;br /&gt;
Ghyll is, certainly, a potpourri of ideas, some insatiably silly and others malignantly mixed. With the primary character race being podunkish insectoids, along with singing pachyderms used as morale boosters, Ghyll shares a technology level with traditional fantasy, without being the same old Tolkeinesque or traditional rehash of medieval elements. There are no suits of mail here, no longswords, no halflings or elves. Merely humanoids with a penchant for singing, doggerel, and a need to fit in.&lt;br /&gt;
&lt;br /&gt;
===The Core Tenets of ''Sojourns and Scholars''===&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T20:24:25Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as an encyclopedia whose creation depended on a small ruleset of forced integration called ''Lexicon: an RPG''.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits became professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them. So if you cite an entry, you have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 18 months and more than 50 players, the wiki used to contain the encyclopedia grew to more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;br /&gt;
&lt;br /&gt;
Ghyll is, certainly, a potpourri of ideas, some insatiably silly and others malignantly mixed. With the primary character race being podunkish insectoids, along with singing pachyderms used as morale boosters, Ghyll shares a technology level with traditional fantasy, without being the same old Tolkeinesque or traditional rehash of medieval elements. There are no suits of mail here, no longswords, no halflings or elves. Merely humanoids with a penchant for singing, doggerel, and a need to fit in.&lt;br /&gt;
&lt;br /&gt;
==The Core Tenets of ''Sojourns and Scholars''==&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T20:18:11Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as an encyclopedia whose creation depended on a small ruleset of forced integration called ''Lexicon: an RPG''.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits became professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them. So if you cite an entry, you have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 18 months and more than 50 players, the wiki used to contain the encyclopedia grew to more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T20:14:13Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as a encyclopedia whose creation depended on a small ruleset of forced integration called Lexicon: an RPG.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits becaome professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them. So if you cite an entry, you have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After a year and a half and more than 50 players, the wiki used to contain the encyclopedia contained more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Insert non-formatted text here&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars</id>
		<title>User:Morbus Iff/Sojourns and Scholars</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff/Sojourns_and_Scholars"/>
				<updated>2008-06-19T20:13:17Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: New page: ==Introduction==  ''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a d...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
''Sojourns and Scholars'' is an attempt at a nearly combat-free conversion of the latest edition of the world's most popular fantasy roleplaying game. It arose out of a desire to play with this latest version, but to do so like the days of yore: where the players and gamemaster together determined the story, not the outcome of mindless skill tests and combats simulated with miniatures and handily-named attack moves. One could say that we're attempting to convert a gamist system back into a narrativist one, but we'd rather just state that we prefer to use the latest rules to play in a world where physical combat barely exists.&lt;br /&gt;
&lt;br /&gt;
This world is Ghyll, &amp;quot;an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop&amp;quot;, or so says one now-deleted Internet blog. The worlds (or, more accurately, orthogonalities) of Ghyll originated as a encyclopedia whose creation depended on a small ruleset of forced integration called Lexicon: an RPG.&lt;br /&gt;
&lt;br /&gt;
Players became &amp;quot;cranky, opinionated, prejudiced, and eccentric [scholars] from before scholarly pursuits becaome professionalized ... Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them. So if you cite an entry, you have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After a year and a half and more than 50 players, the wiki used to contain the encyclopedia contained more than 300 full articles, hundreds of timeline entries and people, maps of the known world, and a healthy sense of erudition. Each entry, no matter how foolish or serious, fit in with factual data previously established. The Encyclopedants, acting as the encyclopedia's gamemasters, spent obscene amounts of time ensuring that flavor, sanity, and plausibility were retained. For some, it became one of their most treasured gaming sessions, even though it was far outside the realm of traditional tabletop roleplaying.&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/User:Morbus_Iff</id>
		<title>User:Morbus Iff</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/User:Morbus_Iff"/>
				<updated>2008-06-19T20:12:45Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Morbus Iff, Ghyll Scholar==&lt;br /&gt;
According to his recovered journals, Morbus Iff is &amp;quot;ethereally real and surreally not&amp;quot;. Physically demented and officially demoted, this rogue scholar was once a member of the secretive [[Council for Quezlarian Research]] until he was found naked and covered in a brown fluid in some unremarkable civilian's basement. Although the [[Council for Quezlarian Research|Council]] won't reveal further details, they've suggested his work &amp;quot;deeply and perversely flawed&amp;quot; and have invalidated the research he performed for them. Exactly how he's making contributions to the Ghyll encyclopedia, or his current [[whereabouts]], are unknown.&lt;br /&gt;
&lt;br /&gt;
:The above is, of course, just another example of the jocose lies and half-malicious half-truths commonly associated with our good Morbus.  It is an open secret among the scholarly community, after all, that he holds  the position of Editor-in-chief with the Encyclopedia, and is responsible for the Mighty Stomp that ensures that low-quality contributions are excluded or swiftly removed. As for his location--  I ask you!  Can anyone so readily findable by the simplest of searches be said to have &amp;quot;whereabouts unknown&amp;quot;?  Try it for yourself, Gentle Reader. --[[User:Jcowan|John Cowan]] 13:10, 11 Dec 2004 (EST)&lt;br /&gt;
&lt;br /&gt;
::I thought that &amp;quot;whereabouts&amp;quot; was slang for those fashionable, or garish depending on your point of view, external undergarments that he's known to wear. What are his current whereabouts? Nobody knows because nobody wants to look. --[[User:Sbp|Sean B. Palmer]] 15:53, 12 Dec 2004 (EST)&lt;br /&gt;
&lt;br /&gt;
:Another interesting component is his ability to help newer scholars in their quasi-noble efforts to enter into the field. I myself have found him to help me and give a nudge in the right direction. The rumor that he has done more than nudge to certain clerical staff members remains an idiotic insinuation, as nothing has been proved in court. --[[User:Theophenes|Theophenes]] 04:37, 21 Apr 2005 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I maintain that, since the entry was obviously written by himself, it is in fact true, in a certain way. It is quite clearly a projection of himself upon himself. The bit about the &amp;quot;current whereabouts&amp;quot; simply that he himself does not know where he is. --[[User:Tobaine|Tobaine]] 10:32, 13 May 2005 (EDT)&lt;br /&gt;
&lt;br /&gt;
Note: It's true that Morbus hasn't been seen in his usual haunts lately, but the rumor that our beloved Morb has died of heartbreak (supposedly proved by a weird ritual involving pounding his forehead with a silver hammer) and been replaced by a new Editor-in-chief can be definitively refuted by a quick look at [[Special:Recentchanges|Recent Changes]]. --[[User:Jcowan|John Cowan]] 13:19, 23 Apr 2005 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Morbus Iff, Ghyll Player==&lt;br /&gt;
&lt;br /&gt;
Creator of http://disobey.com/ and http://gamegrene.com/.&amp;lt;br /&amp;gt;&lt;br /&gt;
Professional writer, coder, blah blah. BOoORiRIiiing.&lt;br /&gt;
&lt;br /&gt;
==Morbus Iff, Experimentation==&lt;br /&gt;
&lt;br /&gt;
My [[/notepad]] contains oddness and experimentation of other game-by-wiki thingies.&lt;br /&gt;
&amp;lt;br /&amp;gt;Proposed (but rejected) themes for Round 2 are stashed (by [[User:Jcowan|John Cowan]]) at [[/themes]].&lt;br /&gt;
&amp;lt;br /&amp;gt;A working draft of [[/Sojourns and Scholars]], a tabletop RPG based on Ghyll.&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/Quester_and_Phorrus</id>
		<title>Quester and Phorrus</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/Quester_and_Phorrus"/>
				<updated>2008-06-19T13:44:23Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Quester and Phorrus''''', which as the scholar [[User:Sbp|Sean B. Palmer]] has [[Andelphracian Lights|said]], is a classic journal, meaning a journal of the classics, I suppose, was founded by Frank &amp;quot;Quester&amp;quot; Phorrus and Elmo &amp;quot;Phorrus&amp;quot; Quester in -60 [[EC]].  That much is a fact, an indubitable fact.  Just what the classics might be, however, is another matter altogether.&lt;br /&gt;
&lt;br /&gt;
We can tell by reading the Index, available at better libraries everywhere, that by &amp;quot;the classics&amp;quot; is not meant the four classical subjects supposedly studied by the [[Brothers of the Lantern|Brotherhood]].  This Index is issued biannually, meaning by that, of course, every two years, and not twice a year, which is correctly designated by the term &amp;quot;semiannually&amp;quot;, not biannually, despite the fact that so many people ''just can't get this right'' for some reason.  (Some prefer &amp;quot;biennially&amp;quot;, which is fine with me.)  The magazine itself, as opposed to its Index, comes out five times a year, as everybody knows.&lt;br /&gt;
&lt;br /&gt;
It's quite a coup to get an article published in ''Quester and Phorrus'', although sometimes the coup is counted on the author rather than for him.  So it goes.  The subject matter of the articles varies from doveination to the [[Conflict That Is Not Happening]] to the [[Dŵplat]]  recension of [[Bordingbras his hatt!]]  I do not mean to suggest that lighter matters such as [[Bindlet Ball]] and [[Ghyllian reproduction]] are not covered as well; the important issue determining what goes into an issue, as you might say, is not the subject matter but rather the pompitous economic (or scholarly) tone.&lt;br /&gt;
&lt;br /&gt;
Personally, the only part of Q &amp;amp; P I could stand to read was [[Doc Rockett]]'s column, which started on the last page of each issue and worked its way forward, although it was not written right to left nor top to bottom, I hasten to assure you.  And now that his sad demise has eventuated, I continue to subscribe for old times' sake, but basically it's straight from the mail slot to the compost heap, with perhaps a bit of teething exercise in between.  On the other hand, if as they say [[Bysted Timperton|Bysted]] is finally going to get a squib published soon, I'll be sure to be on the lookout for that particular issue to give it, as you might say, &amp;quot;special treatment&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Citations''': [[Andelphracian Lights]], [[Umlaut Tea]], [[Vemish]].&lt;br /&gt;
&lt;br /&gt;
--[[User:Jcowan|John Cowan]] 21:01, 30 Jan 2005 (EST)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table class=&amp;quot;ghyllidx&amp;quot; style=&amp;quot;padding-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;3&amp;quot;&amp;gt;'''''Quester and Phorrus'' Publication History (Chronological)'''&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th width=&amp;quot;5%&amp;quot;&amp;gt;Year&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;25%&amp;quot;&amp;gt;Scholar/Author&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;45%&amp;quot;&amp;gt;Subject&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-60 EC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Premiere Issue&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-54 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Buddy-Mortimer Antwal&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Vornalt]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-51 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Doc Rockett]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;regular column begins&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;the discovery within the Spires of Alezan (and the Modern Ghyllian term [[vorpcara]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-27&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Blivingdel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;first [[Wadjidir]] article&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-18 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Pricludious]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;during his Loud Year&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bureau of Forgotten Knowledge]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;quot;A Retrospective on Doveination&amp;quot;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Blivingdel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;latest [[Wadjidir]] article&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Doc Rockett]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;last column published&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;recently&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Loremasters]] the vanishing of this ancient craft&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;recently&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Vemish]] - &amp;quot;The Fallacy of Fate: Why Vemish Chooses What He Does&amp;quot;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;recently&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Vemish]] - &amp;quot;Innocence and the Cruelty of Determination&amp;quot;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;recently&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bump of the Night]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;recently&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bysted Timperton]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Andelphracian Lights]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;recently&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Dŵplat]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;recently&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bureau of Forgotten Knowledge|BFK]]'s Committee for Epistemological Hygiene&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Jarvik Jarvik]] (subject of a letter to editor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;x:x&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*For further information, students of [[Conflict That Is Not Happening|the Conflict]] should consider consulting the Odlucian Library, including particularly the archives of the Unquisition, and also back issues of Quester and Phorrus.&lt;br /&gt;
*? - To date, more than 38 articles have been published in Quester and Phorrus concerning the [[Djiknax Creation Manuscripts|manuscripts]].&lt;br /&gt;
*[[Pricludious]] - a series of monograms based on the fascinating lorecache he had unearthed from a score of nearly deserted derelict villages and their antiquated loremasters&lt;br /&gt;
&lt;br /&gt;
(I'm sure there are more, but since I have only begun my researches, and am focused on this particular scholar, I have only added his name to begin the list.  But it is a start.  I hope this is not impertinent of me to add this marginalia to [[User:Jcowan|John Cowan]]'s useful work here.) --[[User:Brother Arfrus|Brother Arfrus]] 12:28, 26 May 2005 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[Category:Texts]] [[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/Quester_and_Phorrus</id>
		<title>Quester and Phorrus</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/Quester_and_Phorrus"/>
				<updated>2008-06-19T13:43:56Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Quester and Phorrus''''', which as the scholar [[User:Sbp|Sean B. Palmer]] has [[Andelphracian Lights|said]], is a classic journal, meaning a journal of the classics, I suppose, was founded by Frank &amp;quot;Quester&amp;quot; Phorrus and Elmo &amp;quot;Phorrus&amp;quot; Quester in -60 [[EC]].  That much is a fact, an indubitable fact.  Just what the classics might be, however, is another matter altogether.&lt;br /&gt;
&lt;br /&gt;
We can tell by reading the Index, available at better libraries everywhere, that by &amp;quot;the classics&amp;quot; is not meant the four classical subjects supposedly studied by the [[Brothers of the Lantern|Brotherhood]].  This Index is issued biannually, meaning by that, of course, every two years, and not twice a year, which is correctly designated by the term &amp;quot;semiannually&amp;quot;, not biannually, despite the fact that so many people ''just can't get this right'' for some reason.  (Some prefer &amp;quot;biennially&amp;quot;, which is fine with me.)  The magazine itself, as opposed to its Index, comes out five times a year, as everybody knows.&lt;br /&gt;
&lt;br /&gt;
It's quite a coup to get an article published in ''Quester and Phorrus'', although sometimes the coup is counted on the author rather than for him.  So it goes.  The subject matter of the articles varies from doveination to the [[Conflict That Is Not Happening]] to the [[Dŵplat]]  recension of [[Bordingbras his hatt!]]  I do not mean to suggest that lighter matters such as [[Bindlet Ball]] and [[Ghyllian reproduction]] are not covered as well; the important issue determining what goes into an issue, as you might say, is not the subject matter but rather the pompitous economic (or scholarly) tone.&lt;br /&gt;
&lt;br /&gt;
Personally, the only part of Q &amp;amp; P I could stand to read was [[Doc Rockett]]'s column, which started on the last page of each issue and worked its way forward, although it was not written right to left nor top to bottom, I hasten to assure you.  And now that his sad demise has eventuated, I continue to subscribe for old times' sake, but basically it's straight from the mail slot to the compost heap, with perhaps a bit of teething exercise in between.  On the other hand, if as they say [[Bysted Timperton|Bysted]] is finally going to get a squib published soon, I'll be sure to be on the lookout for that particular issue to give it, as you might say, &amp;quot;special treatment&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Citations''': [[Andelphracian Lights]], [[Umlaut Tea]], [[Vemish]].&lt;br /&gt;
&lt;br /&gt;
--[[User:Jcowan|John Cowan]] 21:01, 30 Jan 2005 (EST)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table class=&amp;quot;ghyllidx&amp;quot; style=&amp;quot;padding-left:1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;3&amp;quot;&amp;gt;'''''Quester and Phorrus'' Publication History (Chronological)'''&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th width=&amp;quot;5%&amp;quot;&amp;gt;Year&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;25%&amp;quot;&amp;gt;Scholar/Author&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;45%&amp;quot;&amp;gt;Subject&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-60 EC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Premiere Issue&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-54 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Buddy-Mortimer Antwal&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Vornalt]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-51 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Doc Rockett]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;regular column begins&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;the discovery within the Spires of Alezan (and the Modern Ghyllian term [[vorpcara]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-27&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Blivingdel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;first [[Wadjidir]] article&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-18 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Pricludious]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;during his Loud Year&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bureau of Forgotten Knowledge]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;quot;A Retrospective on Doveination&amp;quot;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Blivingdel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;latest [[Wadjidir]] article&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Doc Rockett]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;last column published&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;recently&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Loremasters]] the vanishing of this ancient craft&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;recently&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Vemish]] - &amp;quot;The Fallacy of Fate: Why Vemish Chooses What He Does&amp;quot;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;recently&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Vemish]] - &amp;quot;Innocence and the Cruelty of Determination&amp;quot;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;recently&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bump of the Night]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;recently&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bysted Timperton]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Andelphracian Lights]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;recently&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Dŵplat]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;recently&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bureau of Forgotten Knowledge|BFK]]'s Committee for Epistemological Hygiene&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Jarvik Jarvik]] (subject of a letter to editor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;x:x&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*For further information, students of [[Conflict That Is Not Happening|the Conflict]] should consider consulting the Odlucian Library, including particularly the archives of the Unquisition, and also back issues of Quester and Phorrus.&lt;br /&gt;
*? - To date, more than 38 articles have been published in Quester and Phorrus concerning the [[Djiknax Creation Manuscripts|manuscripts]].&lt;br /&gt;
*[[Pricludious]] - a series of monograms based on the fascinating lorecache he had unearthed from a score of nearly deserted derelict villages and their antiquated loremasters&lt;br /&gt;
&lt;br /&gt;
(I'm sure there are more, but since I have only begun my researches, and am focused on this particular scholar, I have only added his name to begin the list.  But it is a start.  I hope this is not impertinent of me to add this marginalia to [[User:Jcowan|John Cowan]]'s useful work here.) --[[User:Brother Arfrus|Brother Arfrus]] 12:28, 26 May 2005 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[Category:Texts]] [[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/MediaWiki:Common.css</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/MediaWiki:Common.css"/>
				<updated>2008-06-05T16:28:01Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
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&lt;div&gt;/* &amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt; Any CSS here will be loaded for all users on every page load. */&lt;br /&gt;
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/* &amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt; */&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/MediaWiki:Common.css</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/MediaWiki:Common.css"/>
				<updated>2007-07-14T12:58:15Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* &amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt; Any CSS here will be loaded for all users on every page load. */&lt;br /&gt;
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body {&lt;br /&gt;
  background: #f5fcf5 url(sites/disobey.com.wiki/images/background.jpg) 0 0 no-repeat;&lt;br /&gt;
}&lt;br /&gt;
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#footer {&lt;br /&gt;
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table.ghyllidx th {&lt;br /&gt;
  background-color: rgb(248,248,248);&lt;br /&gt;
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table.ghyllidx tr, table.ghyllidx td {&lt;br /&gt;
  border:           1px solid rgb(235,235,235);&lt;br /&gt;
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/* &amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt; */&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/Current_events</id>
		<title>Current events</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/Current_events"/>
				<updated>2007-07-03T17:37:49Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: Clearing out ancient comments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page details the state of play in the Ghyll encyclopedia.&lt;br /&gt;
&lt;br /&gt;
==Latest News==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Round 2 Turn Schedule==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;ghyllidx&amp;quot; style=&amp;quot;padding-left:1em;width:92%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Letter (Turn)&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Starts (00:00:00 -0500)&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Ends (23:59:59 -0500)&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Ends ([[EC]])&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Notes&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;A (27)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;May 14th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;May 20th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/1/12 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Round 2 starts; weekly schedule.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;B (28)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;May 21st, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;May 27th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/1/25 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;C (29)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;May 28th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;June 3rd, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/2/10 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;D (30)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;June 4th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;June 10th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/2/23 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;E (31)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;June 11th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;June 17th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/3/8 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;F (32)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;June 18th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;June 24th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/3/21 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;G (33)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;June 25th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;July 1st, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/4/6 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;H (34)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;July 2nd, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;July 15th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/4/19 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Extended: many incomplete dibs.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;I (35)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;July 16th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;July 22nd, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/5/4 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;J (36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;July 23rd, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;July 29th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/5/17 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;K (37)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;July 30th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;August 5th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/6/2 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;L (38)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;August 6th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;August 12th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/6/15 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;M (39)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;August 13th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;August 19th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/7/1 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;N (40)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;August 20th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;August 26th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/7/12 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;O (41)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;August 27th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;September 2nd, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/7/25 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ghyll one year anniversary.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;P (42)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;September 3rd, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;September 9th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/8/10 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Begin [[Round 3 discussion]].&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Q (43)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;September 10th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;September 16th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/8/23 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;R (44)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;September 17th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;September 23th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/9/8 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;S (45)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;September 24th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;September 30th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/9/21 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;T (46)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;October 1st, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;October 7th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/10/6 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;U (47)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;October 8th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;October 14th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/10/19 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;V (48)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;October 15th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;October 21st, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/11/4 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;W (49)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;October 22nd, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;October 28th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/11/17 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;X (50)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;October 29th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;November 4th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/12/2 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Y (51)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;November 5th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;November 11th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/12/15 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Z (52)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;November 12th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;November 18th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/12/28 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- python date code&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt; def comp(turn): &lt;br /&gt;
...    days = (336.0 / 26) * turn&lt;br /&gt;
...    return (days / 28) + 1, (days % 28)&lt;br /&gt;
... &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Encyclopedants]]&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

	<entry>
		<id>http://www.gamegrene.com/wiki/Current_events</id>
		<title>Current events</title>
		<link rel="alternate" type="text/html" href="http://www.gamegrene.com/wiki/Current_events"/>
				<updated>2007-07-03T17:35:20Z</updated>
		
		<summary type="html">&lt;p&gt;Morbus Iff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page details the state of play in the Ghyll encyclopedia.&lt;br /&gt;
&lt;br /&gt;
==Latest News==&lt;br /&gt;
s-e-x animalsex&lt;br /&gt;
I've added a spam blacklist. Lemme know any problems. --[[User:MorbusIff|Morbus Iff]] 08:58, 17 October 2005 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Sorry for the Recentchanges spammage. The spam blacklist didn't actually work in MediaWiki 1.5 - all the Recentchanges dated today was Sbp and I debugging why. Eventually, we prevailed, and the patch has been contributed back to [http://meta.wikimedia.org/wiki/SpamBlacklist_extension the MediaWiki community]. --[[User:MorbusIff|Morbus Iff]] 17:44, 17 October 2005 (EDT)&lt;br /&gt;
&lt;br /&gt;
MediaWiki has been upgraded to 1.5. --[[User:MorbusIff|Morbus Iff]] 11:54, 6 October 2005 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Round 2 Turn Schedule==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;ghyllidx&amp;quot; style=&amp;quot;padding-left:1em;width:92%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Letter (Turn)&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Starts (00:00:00 -0500)&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Ends (23:59:59 -0500)&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Ends ([[EC]])&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Notes&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;A (27)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;May 14th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;May 20th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/1/12 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Round 2 starts; weekly schedule.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;B (28)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;May 21st, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;May 27th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/1/25 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;C (29)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;May 28th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;June 3rd, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/2/10 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;D (30)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;June 4th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;June 10th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/2/23 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;E (31)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;June 11th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;June 17th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/3/8 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;F (32)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;June 18th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;June 24th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/3/21 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;G (33)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;June 25th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;July 1st, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/4/6 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;H (34)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;July 2nd, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;July 15th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/4/19 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Extended: many incomplete dibs.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;I (35)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;July 16th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;July 22nd, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/5/4 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;J (36)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;July 23rd, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;July 29th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/5/17 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;K (37)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;July 30th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;August 5th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/6/2 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;L (38)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;August 6th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;August 12th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/6/15 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;M (39)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;August 13th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;August 19th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/7/1 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;N (40)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;August 20th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;August 26th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/7/12 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;O (41)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;August 27th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;September 2nd, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/7/25 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ghyll one year anniversary.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;P (42)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;September 3rd, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;September 9th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/8/10 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Begin [[Round 3 discussion]].&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Q (43)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;September 10th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;September 16th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/8/23 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;R (44)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;September 17th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;September 23th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/9/8 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;S (45)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;September 24th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;September 30th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/9/21 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;T (46)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;October 1st, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;October 7th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/10/6 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;U (47)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;October 8th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;October 14th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/10/19 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;V (48)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;October 15th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;October 21st, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/11/4 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;W (49)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;October 22nd, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;October 28th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/11/17 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;X (50)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;October 29th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;November 4th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/12/2 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Y (51)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;November 5th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;November 11th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/12/15 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Z (52)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;November 12th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;November 18th, 2005&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/12/28 [[EC]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- python date code&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt; def comp(turn): &lt;br /&gt;
...    days = (336.0 / 26) * turn&lt;br /&gt;
...    return (days / 28) + 1, (days % 28)&lt;br /&gt;
... &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Encyclopedants]]&lt;/div&gt;</summary>
		<author><name>Morbus Iff</name></author>	</entry>

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