Star Wars is revered by millions, and the buzz about the upcoming online Star Wars game is increasing steadily. But what if, contrary to what everyone thinks, the game sucks? Because we all need a good laugh now and again, here are the Top 10 possible reasons the forthcoming Star Wars Galaxies MMORPG will totally suck, in chronological order.

In my last column, I explained why Massively Multiplayer Online Role Playing Games (MMORPGs) do not involve very much real role playing. The genre of online role playing has a lot of potential, but it lies dormant, waiting for the right circumstances to awaken it's full potential. What MMORPGs need is to...

Massively Multiplayer Online Role Playing Games (MMORPGS) are, for the most part, all boring wastes of time that have very little of importance to differentiate one from another. This is not to say that MMORPGs are not fun, because in their own way they can be. They certainly have the tendency to be addictive.

Anarchy-Online hit stores yesterday, and I had hoped to bring you a review of what was supposed to be the world's first and greatest MMORPG set in a science-fiction world. At the moment, the best thing I can say is that disgruntled gamers sick of blasting Daikatana will be pleased to know that there's a new outlet for their rage and frustration. But there's one key difference between Daikatana and Anarchy-Online; you can actually play Daikatana out of the box.

Games come and games go, but there's something odd in the air right now, something I can't quite place. Is it the smell of quiet desperation as traditional pen-and-paper games fall by the wayside, stomped flat by their flashier computerized cousins? Is it the end of an era, or just the end of the beginning? Kenshiro Aette speaks his mind.

One of the things I find most interesting about MMORPGS is how much money people are willing to spend for imaginary items. Have you ever spent that much on an object from an online game? Would you? Do you know someone who has? Are they in therapy now?

I am a traditional gamer. I like AD&D. I like 1st Edition AD&D. I like my weird house rules. And, I'm not interested in Internet games. I don't want arcade or strategy; I want role-playing. I don't want to learn a new rules system. I just want to play my game, my way. And, I want to play it over the Internet.

Approximately 12 hours after the monthly update to Asheron's Call, the servers were taken down due to a bug in said update. It wasn't until perhaps six hours after the servers came up that players were warned that the world was unstable and they should be careful. Thanks for the warning! But the worst was yet to come...

Asheron's Call is performing their monthly update today and just after they rebooted the servers I managed to get this screenshot of the world list with a population of absolute zero.

Just about every gamer board in the world had lit up recently concerning the news about Verant's banning of a player from Everquest. Almost without exception, every post is against Verant. While I don't necessarily support the way they went about it, I understand their decision... and hesitantly support the outcome. Here's why.

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