Console
Online Role-Playing with NWN - A DM's Perspective
Recently I've been considering different ways of refreshing my gaming experience. After all, I've played for 15 years now, and although different games and different players have brought me varied experiences, eventually one settles into a rut and it can be a rough trend to buck. Gamegrene has a stable of writers who form a strong community to support the hobby, luckily. And for my part, I would like to add an experience with a (sort of) new and long-awaited aspect of our favorite pastime.
Disillusioned with MMORPGs
Square Enix's FINAL FANTASY XI (FFXI) is the first massively multiplayer online role playing game I actually sat down to "play" as opposed to merely "dabble in". After spending 120+ hours of playing since the release of the PS2 version, I'm seriously weighing whether to cancel my account, for a number of factors described herein. The biggest issue seems to be the "massively multiplayer role playing" part.
Why I Blame MMORPGS
What is the last great CRPG? Three names come to mind for this gamer: Fallout 1&2, Planescape Torment, and Baldur's Gate 2; the latest of these three being BG2. After thinking long and hard, I cannot think of a single CRPG to top those 3 (Or 4, if you're counting.) Why is that?
From Tabletop to Desktop
While gamers have been rolling dice in basements and bedrooms for well over twenty years now, on a relative scale, online role-playing is still many years behind. MUDs and other text based role-playing options began the internet phenomena which has branched out into full fledged 3D games that have years of planning and thousands (sometimes millions) of dollars invested.
Frags, Fireballs and Fashion Shows: The Heart of Online Gaming
From memory, it all started with Quakeworld. Online gamers, previously at best able to pick a colour and nick name to signify their character, suddenly became able to download or create their own skins. Online gaming was revolutionised, you could proudly display your personality clearly for all to see.
An EverQuest Timeline
I decided to devote this column to showing you all what I do in a typical night of EverQuest. When I sit at the computer to play some EQ, I have 3 roommates periodically peering over my shoulder saying, "What the hell do you do in this game!? You just run around and kill things?!" Well boys and girls, read this column and I'll tell you what I do. Pay attention, take notes.
Microsoft's X-Box - Why God Why?
Throughout the last decade I have owned just about every game system out there. Everything from the Sega genesis to the Dreamcast to the Playstation to the N64 has been attached to my television at one point or another.
Where Art Thou, Attention Span?
What has happened to my attention span? When I was 5, I had a Nintendo Entertainment System with a handful of games and those same games could keep me busy for months, maybe even years. I could sit down, pop in Super Mario Bros. and play it over and over again, all day long. At the end of the day my eyes were burning, my head hurt and my thumb felt like it was going to fall off. What a blast... I miss it.
What Makes A Game Appealing?
Why did I just buy that game? I sat up in bed one night, thinking: what is it that makes you squeal each time your character dies in a game? What is it that manages to make your heart pump like a Formula-1 turbocharger, and your palms sweat like cheese in the sun? What makes a game captivating? It sounds easy, but it certainly isn't an easy answer.
Nintendo Cubed: Why I Own A GameCube
My first computer was an Atari 600XL. It had a keyboard, a cartridge slot, and two joysticks. Really basic joysticks - you know the ones, with the rubbery stick, and the big red button. All you could do was move, and fire. My brother Garth and I had two games: Galaxian and Ms. Pac-Man. I loved Ms. Pac-Man. I played it for hours. But I digress.
Physical Relationships - The Consequences of Online Gaming
I heard recently that Squaresoft (a big name, I know, just bear with me) was planning on making the eleventh installment of their wildly popular Final Fantasy series an exclusively online "roleplaying" game. Now I've been a loyal fan of Final Fantasy and Square in general since the advent of the Playstation, but the thought of Final Fantasy going exclusively online frightens me. A lot.
The Unreal World Gets A Little Less Real
In the best of all possible worlds, every gamer and aspiring gamer out there would have a friendly, well-established, long-standing tabletop or LARP group to call their own and attend once a week or more. For most of us down here on Earth, however, this isn't the case. Summer vacations and work conflicts can break up groups for months at a time, and cross-country moves and lifestyle changes can do so permanently.
Twinking: You Didn't Earn That Armor!
When I first decided I wanted to write an editorial on twinking (loosely defined as providing a character with equipment they would not normally be able to achieve at their level), I thought I knew exactly what to say. I planned on ranting from the vast depths of my experience with one single EQ character. But then...
What's In A Name?
Few fantasy writers (and computer role-playing game designers) have the time or the patience to create an entire working language for their worlds, and use it to create wholly original, intelligent names. There's nothing wrong with that. Even without an original language, there are still plenty of good ways to create plausible names... yet how do so many people get it so wrong?
Mam'marree's Belt - A Heavily Armored Fable
This is the tale of an elf and her armour... but it was no common elf, and no common armour. It happened long ago, far ahead, and miles away from here... but the tale affects us still. And much more than many of us will be willing to admit in public, no doubt.
