Ten Years of Facebook Has Given The Gaming World....

 

Sure, Facebook has been around more than ten years. But it was around ten years ago that Facebook gaming chat groups became the dominant medium for gaming discussions (in my view).

I'll start with......

PREPARATION SHAMING

OP: "The best adventures come from the players' own paranoid conjecture. I'm such an edgelord I hardly ever prepare anything for my sessions, I just let my players give me ideas. Who's with me?"

Comment, or add your own "Ten years of Facebook has given... "

These don't all have to be negatives, by the way, feel free to point out the upsides. No need to confine yourself to Facebook either, other social media platforms are fair game.

Here's another:

ORIGINAL WORLD-BUILDER

OP: "Hey, Hivemind. I love building original worlds from scratch. I'm so unique, I never use prepublished settings. But I need some ideas for this new world I'm building. Hivemind, I need some inspiration. Anyone got some great ideas for me to use in my new original setting I'm creating? Go!"

MORE DIRECT INDUSTRY/FANBASE CONTACT

I guess this is an upside. I've seen massive arguments over rules punctured and deflated by the author simply showing up and saying "When I wrote that, this is what I meant......"

Come on you 'greners, I know you're out there. Sooner or later someone will drop by.....

Though I guess that would happen on forums too, not exclusively social media.

Here is my impression of Facebook...

DEADLIEST TRAP. (Bragging about how hard your game is)

TRAPMASTER: I have a trap so deadly that I kill the players before I describe it. Has anyone else made a deadlier trap?

First commenter: Do you mean that you killed the characters? You aren't actually killing the players, right?

TRAPMASTER: No, they knew that the dungeon was dangerous. My NPC Evil McMoustache twirled his facial hair and explained that to them before they went.

Second commenter: I agree with TRAPMASTER, you can't let players just do what they want.

Third commenter: I built a trap deadlier than that. It caused a nuclear explosion. It killed all the players. Even the ones who missed the session.

First commenter: You killed your players too? With a nuclear weapon?

Third commenter: First commenter must be a weenie who never likes killing players. Soft DM's are no good.

Fourth commenter: Check out the video I made on this exact topic... "How to shoot people with fireworks"

:)

Heh heh.

MILESTONE LEVELLER

"You don't still make your players keep track of experience points do you Grandad? I use milestone levelling. Way easier and cooler. Complicated addition sums are so Grognard. How on Earth do you make sure everyone levels up at the same time?"

THE BOYS OF SUMMER

"We played a great D&D campaign last Summer."

I feel like a crotchety old meanie writing these I must admit :D

I don't really mind how people enjoy themselves, it's the bragging that brings out my instinct to tease.

I don't think anyone would take these posts as..."Hey, you guys are having fun wrong!" Rather, I get frustrated at people who make facile or one-dimensional observations and criticisms about a three-dimensional endeavour like gaming. In many cases, they don't have a large enough sample size across the gaming world to earn perspective. Even "veteran" gamers who have played with the same group for years have rather limited viewpoints. Like most of what gets bandied around on FB it has a kernel of truth when viewed from the right perspective, but lacks context, experience, and diligent critique. As such it comes off as entitled, dismissive, or dull, sometimes laughably so.

It seems to me that a lot of the problem with FB type interaction is that there is a tendency to make assumptions, and lack the "why"/"Y"?

"Why do you do 'X' to achieve 'Y'? NOT "Why do you do 'X'?"
"I dislike 'X' because of 'Y'. NOT "I dislike 'X'.