Gamegrene Open Forum 3
Fantasy film and television has brought us lots of interesting weaponry outside the norm - besides swords, axes and lots of crossbows, there are plenty of unique devices that, regardless of whether or not they could actually function, are pretty darn cool. Xena's Chakram, Krull's Glaive, the three-bladed sword in Sword and the Sorcerer... What's your favorite fantasy weapon, and why?
Fantasy film and television has brought us lots of interesting weaponry outside the norm - besides swords, axes and lots of crossbows, there are plenty of unique devices that, regardless of whether or not they could actually function, are pretty darn cool. Xena's Chakram, Krull's Glaive, the three-bladed sword in Sword and the Sorcerer... What's your favorite fantasy weapon, and why?
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Mo, have you ever actually handled a Bat'leth? I have, and I've also done some staff work (both English historical and bojutsu). The center of mass for a Bat'leth is about 6" away from where you hold it, which means that no matter how you wield the thing, it's unbalanced. And unlike axes, maces, and other hafted weapons, it's not unbalanced in a way that helps (i.e. results in greater impact force). It's an ungainly, ill-conceived weapon more dangerous to its wielder than anyone else; it was designed to look cool and impress fanboys, not to be a useful close combat weapon.
As for your hypothetical situation, I'll bite: You have just described a combat style similar to Scottish highlanders and Iron Age Celtic warriors. On my side of the field I'll take the same number of Roman legionnaires. I believe, with good historical precedent, that the legionnaires would chop the Klingons to ground beef. Conan, Braveheart, and Star Trek chronology to the contrary, blind savagery is *not* a substitute for actually knowing what you're doing.
If you're concerned about the advantage the legionnaire's formation tactics would give them - well, *duh*. You cannot separate the tactics from the weapon. But okay - I'll take any _one_ legionnaire armed with gladius, pilum, scutum, and full lorica segmentata up against any one Klingon armed and armored as you describe above. Again, my money's on Sevinicus Britannicus here.
Klingons may be wildly popular with the Star Trek fanbase, but when considered as actual warriors, both in terms of their tactics and their weaponry, they fail the plausibility test.
Daniel
Does anyone remember that "rocket hammer" from Battle Angel Alita?
I bet that guy could build a fence in NO time...
Is that anything like the Cock Rocket from Orgasmo? Now there was a cool weapon.
Heh Daniel,
I won't put celts versus romans legionaries. instead I'll take a horde of horse archers or maybe english longbowmen. Historically, the worst roman losses were to horse archers in the east. Roman cavalry was never a large component of their force, and heavy footsoldiers can't do much against sustained missile fire.
My ideal ancient army would be pikemen backed by longbowmen. For cavalry I'd have super heavy lancers and light horse-archers. Historically, there was a european count who put together such an ideal army. English, swiss, french, and eastern mercenaries. When it came to actual combat, they all hated each other to such an extent that they ran away without fighting.
sigh, back to the drawing board.
"I won't put celts versus romans legionaries."
Well, I wouldn't either - historically, the Romans chopped them into celtburgers. ;-) My point was just that the Klingons don't make much sense as a "warrior race" - They've been developed to look cool, not to look effective. Races like the Nietzcheans from Andromeda have handled the warrior race notion much more realistically.
As far as ideal armies - you really have to define your technology. If you give the Romans quality steel-forging technology, then a maniple in tortoise formation can advance on a contingent of longbowmen unharmed (contrary to popular history, longbows actually won't penetrate a steel breastplate, even at close range) and then run them down.
Daniel
::contemplates joining the nerd discussion::
Hmmmm, no I've filled my nerd quota for the day.
::turns and very un-nerdishly leaves::
^ stealth dork
To paraphrase Gabe over at Penny Arcade:
"You're making fun of people for being nerdy about ancient weaponry on a BBS dedicated to roleplaying games. Why don't you go ask your girlfirend how cool being a RPG fan writer makes you.
You don't have a girlfriend? That's part of the test."
Daniel
He got you there Eater =) =) =)
The best thing you could say is :
'I withdraw my earlier remark'
Interestingly, Daniel and My Nerdy discussion, points out that two people can be expert in the same subject, and still disagree on plenty of details. Thats whats so good about experimental archeology, where archoelogists try to create the actual tools, weapons, devices of the time and try to reconcile the descriptions of how they were used, with practical experiments. This helps blow a lot of theory out of the water.
For example, a lot of Roman devices work exactly as described, but they had this large wooden caltrop which archeologists always thought was placed at the top of a ditch and rampart. However, when experimental archeologists actually tried using the device, they found it worked so much better placed just before the rampart, so that 3 points were braced against the rampart and 3 points stuck out straight at the enemy. score 1 for experimental archeology.
Similarly, Daniels comments on the tortoise being effective against longbows. I instinctively doubt his claims because I know that:
1) totrtoise was only used in seiges, not practical for moving about the battlefield.
2) Romans never encountered high powered bows.
3) Roman armor was no more than 30% even for the best armored troops, and many more were lightly armed auxillaries.
4) Roman shields were rugularly pierced by pilums, so a high powered longbow arrow should have some effect.
5) Most telling of all, Historically, and experimentally, Roman armies sufferred badly in encounters with horsearchers with relatively weak bows compared to longbows.
But the way to sort out our differences, would be to conduct a few practical experiments. Unfortunately, I suspect that neither of us is an experimental archeologist. =)
Hmmmmmm, yeah, he did get me there.
::engages cloaking device::
I should have just done this to begin with. Jeez, I hope they don't have any of those cool seeking torpedoes from Star Trek V.
Oh and being half Celtic/half Roman (Scottish/Italian) I'd have to say that I'd put my money on the Celts. I know that historicaly the Roman whomped the crap out of the big, drunk galoots but I think they're cooler. How's that for military logic? Eh? That's what I thought.
On March 20, 2004 06:05 PM, EaterOfTheDead said:
Oh and being half Celtic/half Roman (Scottish/Italian) I'd have to say that I'd put my money on the Celts. I know that historicaly the Roman whomped the crap out of the big, drunk galoots but I think they're cooler.
I never thought I'd say this, but I agree with Eater. The Celts are cooler (from an RPG perspective) just like the klingons. It doesn't matter if they win, what matters is that they are loud, proud, combative drunken galoots. And that makes them fun to play.
John
Ye speak wisdom, Mo - it's been great chatting with you, btw.
"Similarly, Daniels comments on the tortoise being effective against longbows. I instinctively doubt his claims because I know that:"
I did say that in the context of assuming the Romans have steel-forging technology. With steel, armor technology quickly outpaces weapons tech. Longbows are also not the amazing knight-killers we all once thought; recent experimental archaeology has demonstrated that a longbow even at close range will not pierce a 15th-century breastplate. So I do think that given totally anachronistic technology, the Romans would win. ;-)
And although I'm not an experimental archaeologist, I have participated in the occasional archaeology experiment. It's a freaking blast, btw, if you live in Great Britain you should try and get into it if at all possible. You'll learn loads and have a great story to tell your friends.
Sadly, I live in Canada, so I'm stuck with either black powder or Vikings.
Daniel
Hmm.... did you know that most firearms are illegal in Britain. Even when held securely in a shooting club. About the only way to shoot is to join a club using anachronistic weapons such as bows, crossbows, or black powder muzzle loading weapons.
If you live in britain, than there are lots of groups doing their own thing , in terms of dressing up, creating authentic weapons and recreating battles. I've never joined one, but I've talked to people who are members.
One guy I met was part of a quarter staff club. They did drills and semi-contact bouts. It looked pretty real and painfull.
Last year our local fair hosted a medieval troop who did hawking, and had mock bouts with real arms and armor. All the stuff was handmade by them. A great spectacle.
Last thing, for Daniel. The reasons western knights are vulnerable to longbows is because their horses were relatively poorly armored. So if you're a longbowman you shoot at the horse, not the knight. Its a bigger target anyway so most of your hits will be on the horse anyway. Once it is hit, it'll probably throw the rider or become uncontrollable, or fall. As Daniel says, full plate armor gave a large measure of protection to knights who could afford it, but its difficult to armor a horse to the same extent. First because its very expensive, second because you tire them out.
Ah yes...
Longbowman shoots horse, horse throws rider, rider is too damn heavy (encased in plate armor) to get up quickly...
Alas, rider falls victim to tickle-feathers and itching powder...
War is hell...
In all fairness, I believe accuracy was less of an issue for bowmen than RPGs make it seem. Arrows are deadly when fired _en masse_. The important part of a soldier's longbow training, if I recall correctly, was not how to shoot the bow accurately, but how to shoot it *far*. Obviously, it's a different case for hunting, which is why hunters have historically made some of the deadliest missile troops (e.g., the pinpoint accuracy of Crockett's Tennessee longrifle cadre at long range is often attributed to the fact that many of those riflemen grew up shooting squirrels for supper in the backwoods).
So, to redact Mo's assertion just a little, I'd say the archers did not so much target the horses over the riders as aim large volleys at the cavalry. The majority of the hits would be on horses, as he says, because they are the largest targets.
Cocytus. I accept your redaction with 2 provisos:
(1) Is redaction a real word ?
(2) If it is, then are you using it correctly ?
=)
To Mo:
First off, I didn't mean you should seek out a gunpowder recreation group, nor any of the amateur historical recreation societies. In my (local) experience, both types of groups are loaded with people who either take the whole subject *way* too seriously, or else not seriously at all, and very few of them have any academic credentials. I'm suggesting you look up actual experimental archaeology projects being run by local universities. They're run by people with a vested interest in getting meaningful results rather than playing around.
In massed formation, archers didn't shoot directly at anything. They shot high into the air for a massed rain of arrows on enemy troops. This limits the arrows to their terminal velocity in air, which isn't that great. The kind of surface barding used by most knights' horses was sufficient to protect against this kind of fire.
To Captain Assassin: the myth that armored knights on the battlefield could not mount, dismount, or get to their feet while in armor is just that, a myth.
An interesting tidbit on anachronistic weapons technology: recent evidence unearthed at Carthage strongly suggests that the Carthaginians were manufacturing steel in export quantities long before they were razed by the Romans.
Oh, and yes, "redact" is a word. And he's using it correctly.
I am chastened.
I repent and redact even.
To Daniel:
I did not say that armored knights on the battlefield could not mount, dismount, or get to their feet while in armor. I simply said that they could not do the aforementioned
...quickly.
"1. Darth Maul's double-edged lightsaber. Ridiculously cool, and in the hands of the god of swords, Ray Park, brilliant to watch. Probably impossible to use though. Every time you tried to do the cool spinning move you'd cut your legs off. Which, I reckon is what Darth Maul did in the end."
actually, quite possible to use. i use one thats 420 carbon steel with a white cord 14" grip in the middle, the blades are only 18 inches long thought, his were like 2-3 feet. basically his was a bo, and mine is a shorter jo. its surprisingly easy to use, once youre used to it, and incredibly hard to defend against. in the end darth maul got cut in half by obi-wan who force leaped out of that pit, and ended up behind him. he swung around and cut him in half before maul could react to the movement.
Most horses didn't wear significant barding until the age of gunpowder, except when being used for the joust.
Cool fantasy weapons...
I've always been partial to the Elizabethan Backsword. Can be used as a broadsword or as a fencing weapon.
Cloaks. A long cloak, with weights to give it some mass, can and has been used as a weapon both offensivly and defensivly. This was mostly during the renaisance when fencing came into vogue.
Double-decked crossbow, like the one in Ladyhawk... too cool...
Caltrops... for men or horses... sometimes poisoned... nasty to run into without boots.
Love the discussion people. Very informative.
"A genius is a talented person who does his homework." Thomas Edison
Here's what ya do: Get in to any random battle with Quistis in your party, and have your other two characters kill her. Yes, I mean kill her. Run away or win the battle. Out of battle, us a pheonix down on Quistis, but don't heal. The idea is to let her use limit break immediately. Go th the Island Closest to Hell, and use Quistis's "Degenerater" limit whenver you hit a random battle (you DO have it, right?). The high-level toughie will die instantly, giving all your characters several levels worth of EXP. Using this method, I maxed out all of my cahracter's levels in under an hour.
Tips for Ultimecia (yes, I slaughtered the spelling)? The easiest way is to get Squall's 'Lionheart' weapon (and limit break) and make sure to unlock the limit break ability. Junction 100 Hastes to Squall's speed (usually using Cerberus GF), and give him the "Auto-Haste" ability. This will crank his speed way up, his down time between turns will actually take less time than it will to select his attack. Make sure Squall so that he can use his limit every turn (by keeping his health at yellow, or by using the "Aura" spell), and U R teh win!
"Every society needs a cry like that, but only in a very few do they come out with the complete, unvarnished version, which is "Remember-The-Atrocity-Committed-Against-Us-Last-Time-That-Will-Excuse-The-Atrocity-That-We're-About-To-Commit-Today! Hurrah! And So On!"
-Terry Pratchett, in his novel "Thief of Time"
I'm kinda partial to the staff-weapons used in Stargate... okay- not really- I just couldn't think of anything really cool about any fantasy or most sci-fi weapons that I liked, I'm a stickler for practicality and realism. I'd prefer to fight with real tangible weapons from our own world in any fight- because at least we have a garuntee that they work and that some of us actually know how to use them. Theoretically a modern United States Infantryman (like myself) has more lethal fire power in his abilities than a large portion of a medieval European Army. The basic M-16 can kill a man at great distances, very accurately. BUT, the typical modern US soldier only carries 7 thirty round magazines and perhaps a grenade or two... I myself carried these weapons with the addition of a shotgun. So, what happens what one runs out of ammo? Some would argue that the modern soldier could easily run away or better yet, fight in close combat against the medeival warriors... THIS, my friends, is a misconception. We could run- in a vehicle... on foot, cavalry would ride us down. If we chose to fight in close melee- we would be simply butchered. The few US soldiers still issued a bayonet rarely know how to use them and hand-to-hand fighting is poorly thought of by modern forces as it is so infrequently used. No piece of modern equipment is designed to take a beating from a warhammer or pick and the ammount of armor used is not enough area protection agains anything else..... The point is that weapons and firepower only matter when they can actually be used to some effect. Sure- one modern guy could kill 300 medeival troops easily, but what about the other 43,000 men-at-arms behind them? Statistically, yes, our modern troops are better, but the fact is that no medival forces would be able to survive in today's battles and no modern army could live long in those days either.