Large molded and painted pieces dominate Lego sets of today. They look cool, but can rarely be used for anything other than their original design purpose. The same might be said of the design components of RPGs such as Dungeons & Dragons, which has evolved quite far from its roots. The following article is a critical examination of the loss of narrative interactions in tabletop role-playing, as exemplified by D&D.

Enemy Chocolatier is a strategy-based board game from Cheap Ass Games, whilst Chocolatier is a computer "Coffee Break Game" primarily about time management, but with enough strategy thrown in to be interesting. Comparing a board game and a computer game might strike you as funny, but as I'm sharing what I'm interested in spending my game-playing time doing, it actually makes a kind of sense.

It's been more than five years since I last wrote about women in gaming. In that time, we've seen the end of the World of Darkness, yet another new edition of D&D, the advent of World of Warcraft, and (at least in my opinion) much greater involvement of women around the gaming table. When so much has changed for the better, is the topic of women in gaming even worth exploring anymore? At the very least, I have one new piece of advice for male gamers, and one new piece of advice for women in the hobby.

With today's release of D&D 4th Edition, Wizards has been updating their website in regards to D&D Insider, Dragon, and Dungeon. While there's nothing really new in the Insider section (save the utter lack of the project's health - nothing about the open beta, nothing about the lack of client applications for months, nothing about costs, etc.), we do have tables of content for their two magazines, and Dragon reveals Wizards promise of revisiting previous campaign worlds.

If you're seeing this, it means you're currently viewing the new and improved, running on a new server with upgraded software and theme (but the same old green). This is the first iteration of Gamegrene Third Edition, and is focused on "just" getting the site to work. New features will continue to drop in over the coming weeks. For now, read on, poke around, and give us some comments on how it's lookin'.

In this installment of his column, Gilgamesh talks about secrets and cycles, about getting back to the beginning, about magical curtains that hide secrets, and about using the Great Wheel to re-visit old knowledge from a new perspective. It's a fitting discussion to serve as a sort of transition from old to new here on Gamegrene. launched back in August 2000 with the release of D&D 3rd Edition. In 2004, it became "Gamegrene 2.0" alongside the releases of the new GURPS, Paranoia, and World of Darkness. With D&D 4th Edition coming in a scant 29 days, you might think I'm trying my damnedest to do something to commemorate the event. And that I am, in between changing my newest daughter, working far too much, and maintaining my achievement whore status.

The Shab-al-Hiri Roach is a Lovecraftian game of academic satire, designed for a single session of play. Players take on the role of professors at Pemberton University, a New England institute of higher education, in the year 1919. These professors, like those at any other university, jockey with one another for prestige and tenure. The catch? An ancient Sumerian roach-god with telepathic powers is running about, crawling inside heads and using you to wreak chaos and destruction upon the human race.

I never realized how mentally, emotionally, and physically beneficial roleplaying can be. I'd like to share my experience with you in order to share what I have learned from roleplaying.

The Gamer Dome reports from the GAMA Trade Show: "Forgotten Realms 4e is three books, period, done, end of line: Forgotten Realms Campaign Guide, Player's Guide to FR, and DM's Guide to FR. All settings will be done like that, one per year, until they run out of settings. They mentioned Greyhawk, Ravenloft, Dark Sun, and Spelljammer as settings on their list!"

Syndicate content