According to a study released the day after Christmas, gamers who spend too much time playing their favorite video games, especially the violent sort, may risk damaging critical brain functions and stunting their learning and emotional control.

In my previous column I proposed a new system to describe characters via pairings of well-known archetypes. In this column, I explain how to interpret those pairings. If you have not read the first column you will probably not understand this one. Then again, maybe you won't understand it anyway. It's pretty complicated. Are you sure you're ready for this?

The first of a short stream of articles concerning TV shows I've watched and liked, why I liked them, and what I learned from them gaming wise. This one addresses Carnivale, one of my favorite shows, and one that I've raved about previously on this site. Now you get to see why.

Throughout the centuries, attempts have been made to classify types of people in order to better understand them. For example, in antiquity there were humours and astrological signs, and even today people still ask "What's Your Sign?" Role-playing games, of course, also classify people - into classes and races. But they do a poor job with personality.

Another look at character creation and the process of fleshing out characters and making them as real as possible. In this article, we discuss both building a good character sheet and using that character sheet to the max of your abilities.

A long-awaited trailer for the long-awaited Dragonlance movie has finally been released and is available right here. Initial opinions of the animation style, which is a mix of traditional cel animation and 3D CGI, has been mixed. What do you think? Take a look and let us know.

While I love the game and the endless hours of fun it provides, anyone with a passing knowledge in Anthropology, Psychology, or even a college degree has to secede any chance of Dungeons & Dragons being "realistic." This is my big problem with D&D.

The first of a series of articles that will attempt to address making characters, giving suggestions and ideas, as well as a battle plan, to make truly legendary characters. While primarily for players, this has been designed with both players and GMs in mind, as both need to make great characters to make a great game.

In the beginning, the darkness came from the valley and spoke unto me, "Dost my will?" and I asked humbly, "I am thine servant Theo, what is thy desire?" The Darkness replied. "Show them, the true power of the dark side, show them what you have been taught of evil through comic books. Lead them into a land of Mountain Dew and Bugles!" And so, I the Prophet received the Ten Commandments of Villainy, to help steer the chosen people from cliches of necromancers and demon lords.

What is the sound of one hand clapping? If a tree falls in the forest and no one is around to hear it, does it make a sound? What does a Dungeons & Dragons 3.5e Character Sheet sound like? Thanks to Scribd, we know the answer to one of these three questions.

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