Is there a "chain-mail" link between fantasy Role-Playing Games and fantasy films? I certainly think so - at least in one noteworthy case. And that link becomes obvious when you take a closer look at the 1980s, a decade of Reaganomics, Rubix Cubes, Role-Playing and Really good fantasy flicks...
What's wrong with Online gaming? Online gaming seems to have less of a role playing element when the creation of the game concentrated too much on user interface and realism. I've had the opportunity to play Everquest some more to back up this point. While the system itself and the world created are nicely done, the lack of roleplaying and character depth is evident.
I admit, I used to play Magic when it first came out. I have also played several other card games from different companies. I admit this with a certain amount of shame. I am proud that I managed to unload almost all of my cards. With this in mind, I wasn't looking to learn or buy a new card game this year at Gen Con. That is, until I ran across the nice Canadian gents at the Anoch booth. I sat down for a demo and was impressed.
This year at Gen Con saw the launch of Skotos.net. This company intends to bring online role playing to a new level. Unlike Everquest or Ultima Online, there is no software to purchase. One need simply to point one's web browser to www.skotos.net and start playing. (Once they are up and running.) Skotos is the brain child of CEO and President Christopher Allen. I had the chance to meet with Christopher and get the rundown on his baby.
It's about 90% of the reason I have the internet, Online Role playing games. It's like pulling teeth trying to gather a group together for a game very often, so here's where I turn. It's a shame to have been disappointed by so many MMRPGS, so what do I look for in a game?
"Blending together the almighty power of DIRECTX and the remarkable ease of BASIC, prepare for a language that gives absolute beginners unprecidented power to create professional software."
This year's GenCon was another success. Onsite organization was far above normal expectations. Pick - up of pre - registered badges was amazingly smooth. I arrived onsite by 10AM to pick up my badge and event tickets on Wednesday. I was told that we would be unable to get our badges until noon. As it turned out, Wizards was able to open the pick up area early, and many of us were out of there with our badges before noon. Wizards of the Coast was able to make this happen through the use of temps. It seemed that they hired out the entire slate from a local temp service.
Interesting news coming from here on a Super Nintendo emulator (sNES 9x) for the Dreamcast, "The concept is rather simple really. I plan to port a known Super Nintendo emulator to the DC platform. I will program a simple but attractive directory browser for choosing which game you want to play, then you can jump right in. It'll probably include a software reset (you hit a bunch of buttons at the same time) so you don't have to get up."