Another in Whutaguy's series of TV show crossovers. This one is based on The New Red Green Show and G. I. Joe.

A review of Worlds of Empire for Star Hero.

You want Analog Games? You've come to the right place! This week: Trains around America :>. There are so many games out there, I'll take 'em one bite at a time, and will start with a pair of train games set in the United States. TransAmerica is set in no particular time and expects the winner to able to make use of the other players' networks, as all the trains are communal. Ticket to Ride is set at the turn of the last century (1900) and expects that the winner will claim the best routes as there are no provisions for sharing networks. At least in the U.S. version.

This week, Whutaguy reviews a recently released Hero System Sourcebook, You Gotta Have Character, a compilation of articles from Digital Hero E-zine.

It is all too easy for the GM to hide behind the screen, make mistakes, and have huge flaws in logic and planning. Through the course of any sustained campaign the players will come to know whether there are indeed any good mysteries behind the screen. By revealing inconsistencies in the story and execution the players can effectively pull down the curtain between player and GM.

Here is a whole new "world" for GMs looking for a new setting to run games in. This series provides everything: major NPCs to interact with, bad guys, a great storyline, a timeline with major events, and a host of subplots and other research material. At the very least, you will have the pleasure of watching a great story.

Another expose' on the reality behind the blissful lives of TV shows. This one examines America's favorite blended family (except possibly for Step by Step) who solved all their problems in thirty minutes.

The Gen Con EN World RPG Awards (the "ENnies") are an "annual fan-based celebration of excellence in tabletop roleplaying gaming." A panel of judges selects finalists from submissions received, and then the voting public votes publicly at

I loved the 3rd ed. GURPS Character Assistant and couldn't wait to try out the new one with all the 4th edition rules. I finally got it and tried it out. This is what I thought of it...

Halfling gunslingers toting lasers. Shape-shifting druids in an age when magic has been made obsolete by science, Dragons attacking nomads in the concrete jungles of a post-apocalyptic world. Oft times, mismatched technology can spawn player disinterest, killing the game. However, with a good GM balancing these factors, mixed genres can bring life and encourage greater storytelling than any undiluted game

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