It was a fairy tale beginning. The fair, young maiden, who had been taught all the wifely skills of the time, was abducted by a horrible ogre from her rustic rural village... The result is a (mostly) useful NPC with stats for GURPS 3rd edition, though it could be easily converted to most other systems. Designed for Fantasy games, but again easily converted.
It's nice and trite to say that all games begin with an idea or concept, but where does the idea or concept come from? What magic potion must one drink to BE a game designer? The fact is, if you have ever played a game and changed a rule, for whatever reason, you already ARE a game designer.
I visited a debate forum and someone asked the question, "What is wrong?" What is ethically or morally wrong and how do we decide this? Murder is wrong, but can you say why, without resorting to the Ten Commandments or other religious texts, or just saying that it's against the law or society? And how does this apply to gaming?
This campaign setting is a bit different from most in that it does not revolve around a location or a time or even a mood. It can, in fact, change from film to film. The campaign could go from action to comedy to drama to horror and back again. It is the world of the movies. Some GURPS 3rd material can be found near the end.
For the past five years, I've been involved in a little thing known as Play By Post gaming (hereafter known as PBP), and now it is my great honor to introduce you to this new, wonderful, and amazingly-inexpensive way to play.
Gamegrene would like to experiment with a forum-based play-by-post game here on the website. Although we are open to having multiple games running if interest is there, for starters we would like to do a trial run to see how it all goes. Gamegrener Lorthyne and myself are interested in running a game using the new Ninja Burger 2nd Edition RPG rules.
Hello, and welcome to my class. Today we shall embark on a satirical exploration of stereotypes found in RPGs - players and Game Masters alike. Everybody is parodied equally! Have fun as we apply each of these stereoypes to the "Orc and Pie" scenario.
So, you're heading for the Northlands are you? Well sit down, let me tell you a few things you'll be glad to know, and I'm not talking about the white behemoths or the ice trolls. Everyone who's ever heard a nursery rhyme knows plenty about all that. I'm talking about the toughest people you'll ever have the pleasure of meeting. It's a tribe from the furthest Northwoods, as told by a veteran of the troll wars (and a character for GURPS 3rd edition).
Is it desirable, or undersirable, to have referee moderation of (and intervention in) an imaginary or virtual game world? Is it the sign of a healthy game, or a sick one? Is there such a thing as a perfect set of rules that would never require referee moderation? Are computer games superior to referee-moderated games, due to their enforced consistency and lack of bias? The Lurking Gherkin ponders these questions....
Magic is a fundamental force in many campaign settings. Most players have come to expect it, and a lot of the things you are thinking about adding to your world will rely upon it, so unless the world you are designing is barren of magic it is important to consider some things about how it works. When you are using ideas from pre-published sources, it becomes even more important to take the time to figure out how it's all going to fit together.