It is much easier to say what is a bad game than what is a good game. Why is that? Why is it much easier to turn people off to a game than to turn them on? Is it really like winning the lottery or catching lightning in a bottle?
A while ago, I asked Ninja Burger's fans to ask me some questions about Ninja Burger and the new 2nd Edition of the Ninja Burger Role-Playing Game. Following are some of those questions, and my answers to them. Gamegrene seemed a good place to post this exclusive Q&A session, so please, enjoy, and feel free to reply with your own followup questions and comments.
Has anyone ever seen a mage who didn't have combat or healing spells? I'm talking about pure mages here, not multi-classed whatevers. I know that there are the illusionists, the occasional thief-like mage, and bards. I know that the rules state that you can play different types of mages, but who does? I've only seen a couple of examples of mages who, while far from worthless, had absolutely no combat or healing magic.
What makes a monster so monstrous? Whutaguy explores the question by talking to the monsters themselves. That's right, it's time for MackTalk. Today's topic: Monsters and the Adventurers Who Fear Them. With special appearances by the Alien, Freddy Krueger and He That Shall Not Be Named.
Powergaming, or "munchkinism", is a common complaint among players and GM's alike. Powergaming is accused of turning the role-play into "roll-play", lowering the worth of other player characters, and overall making the game less fun. But is powergaming really as bad as it is made out to be? Is it truly even bad at all?
In the past decade-plus that I've been running games, I've probably read close to two hundred adventures and campaigns, both professional and amateur. Most of them were junk. Here's a campaign that stands head and shoulders above the rest. Welcome to the world of Arcallis and the Prophesy of the Phoenix.
When designing your own campaign world, life can be made easier by incorporating elements from pre-published sources. As we get older, time to sit and plan becomes hard to come by. The plethora of products available for RPGs (d20 specifically) makes this job easier, however it can be just as time consuming trying to make it all fit the flavor of your world. How can one bring together the ideas from these various products without watering down the feel of your own world?
It seems that whenever someone plays a cleric, they end up acting as an on-site hospital, healing the other characters after every battle and never really teaching or preaching to others about their religion or following their own religion's creed. This is rampant throughout the gaming industry, both in tabletop and electronic gaming.
Serenity is a movie based on a TV show that I first heard about here on Gamegrene, and it's a must-see for all gamers, since it accurately depicts (in my opinion, anyway) the role-playing atmosphere we've come to love and enjoy. Here is a review of the movie, the show, and the roleplaying game.
According to an article on Shacknews, Uwe Boll (director of the upcoming Dungeon Siege, and known for other video game movie adaptations) might become associated with one of the greatest blunders in cinematic history. An extra 5,500 reels of his latest film, BloodRayne, were distributed to theaters, a mistake that could cost someone $27 Million.