A South Jersey man is being held without bail on charges that he stabbed three people to death. District Attorney Bruce Casto is investigating a possible connection to Dungeons & Dragons: "I mean, you have many, many stab wounds and those Dungeons and Dragons fantasy games involve swords and knives and daggers and things of that nature. There may be a connection but I can't say for sure."
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It's funny. I'm always hearing horror stories about in-game rape, but no one ever seems to want to do anything about it – even write an article. In fact, it seems as though people are frequently surprised to hear that it's a common problem – and there are too many people who refuse to admit that it's a problem in the first place. This article is an attempt to address the problem, explaining what's acceptable, what's not, and what you should watch out for.
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It irks me to no end when I open a fantasy-based game or scenario and find a necromancer as the chief villain, or even an archdevil. You see, the more I look at fantasy and sci-fi, the more I see the same baddies. Sci-fi is full of villains that assimilate and evolve, and fantasy always assigns hell to pay and blame for every little insipid deed. I've since come to an epiphany about my game mastering.
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Maze of the Minotaur is a GM's reference guide for the use of minotaurs as a full-blown race rather than a singular foe. In keeping with the aims of the Masters and Minions project, author Brian Stith has concocted five variants of minotaur for use in role-playing, along with notes on ecology, social structure, and character development for the monsters.
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According to Ynetnews, the Israel Defense Forces believe incoming recruits and soldiers who play Dungeons and Dragons are unfit for elite units. Eighteen-year-olds who tell recruiters they play the popular fantasy game are automatically given low security clearance because "They're detached from reality and susceptible to influence."
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This book is the first in the innovative Masters and Minions series from Behemoth3. The series takes a second, closer look at monsters from the early days of D&D, and provides GMs with something much, much more than just a goofy looking critter to suck hit points from the PCs before they meet the villain. A Swarm of Stirges gives the stirge some things it has always lacked: a complete life-cycle, a place in the ecosystem, a raison d'etre. Unfortunately, Stirges is a collection of many incredibly cool ideas and one monumentally bad one.
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It features a 6,000 square foot medieval village, complete with tavern. It's filled with intricate puzzles and monsters. Those who survive are rewarded for their efforts with treasure. It sold out last year at GenCon, and is scheduled to sell out again. And Wil Wheaton once played a bard who got killed by a giant spider. It could only be True Dungeon.
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Nocturnum is a product published by Fantasy Flight Games for use with the d20 Call of Cthulhu rules system. Weighing in at 270 pages of content, not counting credits, ads and handouts, Nocturnum truly is an epic campaign. Fans of Call of Cthulhu, both d20 and Chaosium, will not be disappointed by this masterwork.
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When the call went out for someone to write an article about PARANOIA for Gamegrene, I immediately volunteered. Not only did I want to explain to the uninitiated exactly what makes PARANOIA a joy to play, but to repay a personal debt I owed to the game. You see, PARANOIA returned me to role-playing.
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Atlas Games is probably best known to gamers as the first to have a non-WOTC d20 product available for sale (John Tynes' Three Days To Kill). But there's much more to their story, from their humble beginnings in 1990 to their recent success with Ars Magica. We talked with John Nephew, the man behind the myth, about the past, the present, the future and a little bit more.
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