Anarchy-Online hit stores yesterday, and I had hoped to bring you a review of what was supposed to be the world's first and greatest MMORPG set in a science-fiction world. At the moment, the best thing I can say is that disgruntled gamers sick of blasting Daikatana will be pleased to know that there's a new outlet for their rage and frustration. But there's one key difference between Daikatana and Anarchy-Online; you can actually play Daikatana out of the box.

Sack Armies Trainer Sets Available Online, Dominion Rules 2.0 Available, tons of Wingnut Games and Troll Lord Games news (including free downloads), a new game from ClockWorks, a new discount game magazine, and the lovable text based - all making headlines in today's Bucket Of Holding.

It's been said that everything has already been written, that every movie has been made, that all everyone can do now is recycle old plots and characters. I don't know whether or not this is true for the rest of the entertainment world, but it's certainly true when it comes to the world of role-playing. Everyone thinks they're a Star Wars character...

While we get our Interview section in order, we figured we'd give you a taste of things to come via an exclusive interview with 9th Level Games, the guys behind Kobolds Ate My Baby and the forthcoming Ninja Burger role-playing game. So what do kobolds taste like? Chicken, of course.

Daily Radar is just the latest of the gaming-oriented websites to bite the dust; game sites (and, in general content-oriented sites) have been suffering pretty badly for about a year now. What does this say about the future of gaming and role-playing websites? Maybe nothing. Maybe everything. And they all have you to blame.

REDMOND, WA - April 1, 2001 -- Microsoft has announced their intention to purchase far-left gaming website as part of a move to bolster their soon-to-be-released X-Box platform.

Games come and games go, but there's something odd in the air right now, something I can't quite place. Is it the smell of quiet desperation as traditional pen-and-paper games fall by the wayside, stomped flat by their flashier computerized cousins? Is it the end of an era, or just the end of the beginning? Kenshiro Aette speaks his mind.

Having just started up gaming again after a 5-year hiatus, I've learned two things in just three weeks. First, 3rd Edition isn't as bad as some people say, nor is it as good as some people say. It's as good or as bad as you make it. And secondly, it's the people you game with who make the game as good or as bad as it can get. With that in mind, it seemed appropriate to share this humorous email I got with the Gamegrene readers.

A few weeks ago an old gaming buddy of mine was in town. He introduced me to a game that literally blew my mind. The game is called 1000 Blank White Cards (or 1KBWC). It was invented in Boston by Nathan McQuillen and has since spread its undergroundish way around the world.

Started by a college kid named Steve Milo from out of his dorm room closet, went from a tiny pamphlet filled with lists of comic books to worldwide reknown through the 1990s. At one point they were publishing catalogs around twice a month, had an immensely popular website, boasted a number of high profile gaming columns, and were generally on top of the world.

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