The rat scurried onto Domino's left hand, icy little toes curling themselves around his fingers for warmth. He wanted to scream, but swallowed instead, settling for a short, silent prayer to Rictus. No doubt if he could hear such a prayer, it would be here, in his temple. Beneath his very altar.

In my last column I covered eight personality archetypes, aligned along piratical lines. As one might expect, the followup to that discussion involves the age-old enemy of the pirates. Introducing the ninja.

A long time ago in a galaxy far, far away, there lived a breed of online text-based game called a Multi-User Dungeon, or MUD. The MUDs thrived for a time, and then along came a beast called EverQuest, followed by its larger cousin, WOW. Together they killed the MUD forever. Or did they?

In my previous column I explored the various letter codes that you can combine to help define a personality for your character. Along the way, I intimated that there are two major divisions (P and N) as well as a total of 16 subdivisions. This column explores the first half in more depth.

In a world gone mad, one special child stands alone against the forces of darkness. They alone must wield the power of the sacred artifact to deliver the land from the power of the one true evil, before all the world is swallowed in war. This Christmas, take a journey into a magical land of wonder.

7th Son is a science fiction thriller written and read by budding novelist J.C. Hutchins. This is the first of many reviews of my latest boredom-suppressing form of media: podcasts. Most of the podcasts I'll be reviewing are role-playing specific, but there will be several, this one included, that are audiobooks distributed in the podcast format.

According to a study released the day after Christmas, gamers who spend too much time playing their favorite video games, especially the violent sort, may risk damaging critical brain functions and stunting their learning and emotional control.

In my previous column I proposed a new system to describe characters via pairings of well-known archetypes. In this column, I explain how to interpret those pairings. If you have not read the first column you will probably not understand this one. Then again, maybe you won't understand it anyway. It's pretty complicated. Are you sure you're ready for this?

The first of a short stream of articles concerning TV shows I've watched and liked, why I liked them, and what I learned from them gaming wise. This one addresses Carnivale, one of my favorite shows, and one that I've raved about previously on this site. Now you get to see why.

Throughout the centuries, attempts have been made to classify types of people in order to better understand them. For example, in antiquity there were humours and astrological signs, and even today people still ask "What's Your Sign?" Role-playing games, of course, also classify people - into classes and races. But they do a poor job with personality.

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