The problem with Online Role-Playing Games like Everquest and Diablo II is that they have nothing to do with Role-Playing. It's all click-and-kill, repeating the same actions and quests over and over again to gain power, money and items, with little thought given to character, interaction or true development on a personal level. But maybe that's because such things are truly impossible. Perhaps this recently discovered journal can explain what it's like to be a real character in a world bereft of meaning. Or perhaps it'll just emphasize the futility of trying to explain the inexplicable.
There are many tried and true role playing adventure themes: rescue the valuable kidnapping victim, slay the evil monster roaming the countryside, find the precious artifact, beguile the sultry and provocative Wood Nymph Queen and make her your love slave, to rule the forest by your side for all eternity while her entourage of nearly as sultry Wood Nymph Princesses breathlessly await your every order, and...
Have your gaming sessions fallen into a rut? Tired of your tried-and-true, well-known RPG systems? Then it's time you put aside your Monstrous Manuals and your Vampire Players' Guides and picked up a homebrew RPG, one of those little-known RPGs made by gamers, for gamers. There are hundreds of these floating around on the Internet. The only problem is separating the good stuff from the crap, and we here at Gamegrene.com will now be doing that for you with the Homebrew Review.
Star Wars is revered by millions, and the buzz about the upcoming online Star Wars game is increasing steadily. But what if, contrary to what everyone thinks, the game sucks? Because we all need a good laugh now and again, here are the Top 10 possible reasons the forthcoming Star Wars Galaxies MMORPG will totally suck, in chronological order.
Last year's DragonCon was by far the best convention I had ever attended, so naturally I'd been looking forward to this year's for some time. Despite not being able to fly there, and thus suffering through a 12-hour road trip, I managed to arrive at the Hyatt Regency in Atlanta late on Thursday night, the night before the con was to start.
My early role playing characters embarrass me. At the time, they were fun to play, but they were so one dimensional that a monkey could have role played with them. My perfect example of the stereotypical character was Thunk the Barbarian. Thunk was a fighter with high strength and constitution, and low intelligence and wisdom. He spoke in broken English, carried a gnarled wooden club, and tried to solve every problem by bashing it over the head, always with the battle cry, "Thunk Smash!"
Everyone would like to think that they are special. I know this, because I am like everyone. Yes, this applies to games as well. Once upon a time we could think that we were special because we were the hold outs on something: the only person who spoke Esperanto, the only soul with a Gloria Swanson-milk carton fetish, the only one still playing a Boot Hill campaign.
Part 3 of our (ever-increasingly unlikely to be) 10-part series has arrived at long last. Amidst rumors of Hasbro/Wizards of the Coast shakeups that could affect the future of the d20 movement, we found the time to chat with Alex Jurkat, CEO/Editor in Chief of Eden Studios, a 4-year-old company that's heavily involved in d20 publishing.
I wrote this as a quick interlude while the party explores their new land. I knew my party would be suspicious as hell, and take up most of their time trying to figure out where I had hidden the dragon, or tribe of 20 trolls. They finally found a small cave entrance in the SE corner of their land. That entrance led to the "Dungeon of the Fire Opal".
The Bucket of Holding grows ever deeper with dastardly things lining the rim, ready to attack the nearest passerby. The Bucket comes with a history, you see, one which isn't very pleasant. Want to know more about this magical artifact, long lost in your campaign world? Let us know by commenting below.