Tabletop Gaming

 
Hunkered down behind a handful of dice or stack of manuals? Itching to tap, flip, crank, roll, save, or measure? Discuss paper, board, card, and war gaming here.

I have read many of the posts on this forum and finally decided to register and share my own comments about Dungeons & Dragons. First my background: I started playing and refereeing (DMing for the ignorant) in 1975, not the beginning but near the beginning. Our campaign consisted of 10 men and 10 women. We used Chainmail 3rd Ed, The Three Volumes In The Box (Dungeons & Dragons) and then we used Greyhawk – Supplement I, Blackmoor – Supplement II and Eldritch Wizardry, bits and pieces from The Strategic Review and then from The Dragon and of course bits and pieces of The Arduin Grimoire (later the whole Arduin Trilogy). That is what constitutes real D&D. Yes, I got the Basic through Immortal rule books, The Rules Cyclopedia, 1st Ed AD&D, 2nd Ed AD&D and 3rd Ed AD&D renamed D&D 3.0 and then D&D 3.5. I consider it criminal that WOTC has the nerve to call 3.0 & 3.5 D&D. Yes I know that they have the copyright but that does not make it D&D; however, much they want it to be.

I'm bringing this up only because many of my friends have been entranced by the onslaught of tiny plastic clicking people. These same friends have made many attempts to draw me into their bizarre occult, but the question in my mind still remains:

I've just finished reading the new WoD sourcebook. I think it's excellent. then again, nearly all my previous RP experience is with D&D and its various mutations, so what do I know? :)

I wanted to hear all of your opinions.

Dragos cel Rau asked me this question at the end of the commments Rabbitman's "The Demise of Dungeons and Dragons" rant. I had typed up a reply and hit post when I discovered Morbus had turned the comments off!

 
 

Okay, I'm working on a few tabletop systems. One was mentioned in a previous topic of mine. This thread is asking for some input for another. This system runs for one hundred levels, gives a total of nine base abilities and ten "elective" abilities, and has forty classes to choose from. All I'm asking is if anyone can suggest any additional classes for the list. It's designed as a PVP system originally, not exactly for role-playing but rather fighting one another in a setting similar to something of Magic: the Gathering. It has rules for role-playing it out with adventuring and monsters and all, but it was primarily made for player-versus-player. Through that, I think I need as much variety as I can justify.

Every RP campaign has great moments. Whether it's when the party finally defeats the Big Bad Evil Person who escaped the past 17 encounters, or when an annoying character finally gets what has been coming to him, or even when a player does something silly and unexpected that does exactly what they intended through sheer luck, cool stuff happens all the time.

ok, I've decided to try the GMing part for a bit, and after reading various discussions on Gamegrene i thought I'd try something a bit different: make the players play themselves.
I'd like you to help me explore this idea as you all appear to be very wise and experinced in the way of the RPG (.. a little flattery is always a good idea).

Anyone who's played an RPG knows that there's plenty of funny stuff that comes out of the mouths of gamers during the course of the night. While they may never make sense to people who weren't there at the time, some of these quotes are just precious. Share yours here.

In the hopes of starting a thread, I offer the top ten least played character classes:

http://archive.gamespy.com/top10/january02/dndclasses/

Syndicate content